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PoE 3.26·Secrets of the Atlas·Necromancer

Poison Ranged Animate Weapon Necromancer League Starter (Bladefall of Trarthus)

by Helm-Breaker1 year ago76

DPS
18.76M
Effective HP
203.16K
Life
5.01K
Level
92
Min budget

Overview

Poison Ranged Animate Weapon Necromancer League Starter (Bladefall of Trarthus) is a Path of Exile Necromancer build by Helm-Breaker, made for the Secrets of the Atlas league (3.26). It is centered on Full Poison DPS. In Path of Building it reaches 18.76M DPS with 203.16K effective HP, 5.01K life, 1.23K energy shield. Suited for: T17, Mapping, Ritual. Key uniques include Rumi's Concoction, Darkness Enthroned, The Jinxed Juju, The Covenant.

Build Video

Helm-Breaker's Notes

You can find the full and very detailed written guide here: === CAP RES & DEX WITH GEAR === Spectres: Use 2 Carnage Chieftains from act 2 until you get Arena master OR Perfect Forest warrior & Perfect guardian turtle (ask in /global 6666 for Arena master & Pale) Early league start 2 spectre limit (Non ritual) 1. Carnage Chieftain (act2) (Damage) 2. Arena master (Drox map) (Damage) Finished Early setup 4 spectre limit 1. Perfect Forest warrior or Forest warrior (Damage) 2. Perfect guardian turtle (Phys Defense) 3. Carnage Chieftain (Damage) 4. Hulking Miscreation (Not perfect) (Damage) Over cap your resistances with +15 to negate elemental exposure. Minion skill GEM LEVEL is much more important than QUALITY: 21/0 >>>> 20/20 Spectres/dps golems/phantasm/AG/SRS (The exception for this is Animate weapon since you get two extra weapons from 20 quality) You want one ghastly eye jewel with taunt on hit and one with blind on hit You want "minions have a chance to poison on hit" on all your ghastly eye jewels to reach 100% chance to poison with minions. This is a massive damage increase. Dont use AG until total combined gem level for AG is at least lvl 18, "total combined gem level" = +1 skills from wand/helmet/shield If you start mapping with bought or traded low level(1) minion gems you will have a very bad time. Swap to Solaris pantheon if you are going to fight end-game bosses that are mostly alone (Shaper/Eater/Exarch/Sirus/Maven) !T17 MAPS! Skip the abomination map boss until you have at least medium budget setup. (They can destroy your permanent minions and AG in seconds if you are unlucky) Make sure you have enough mana to cast animate weapon with unleash LOW BUDGET NOTE Decay Ward is a very cheap anoint you can get early for improved minion survivability (Works very well for Animate weapon You want to anoint Death Attument later when you can afford it and the respec. Dont level precision and clarity to high. Early 6L Covenant can do all Ubers but if you die mid fight on Maven, Exarch and Eater it will be annoying to resummon your Animate weapons mid fight. Difficulty Ubers: Atziri<<<<Cortex(Depends on mods)<Eater<<Sirus<Shaper<Elder<Exarch<Maven Uber shaper+elder+Exarch+Sirus can wipe your minions at the Early game setup. (Make sure AG gem is lvl 21 before doing ubers) Vs Uber Sirus respec into protection mastery to get corrupted blood immunity. MEDIUM BUDGET NOTE Covenant corruption can be +1 socketed gems +2 duration gems +2 minion gems LATE BUDGET NOTE Covenant corruption: Best one is +2 socketed minion or Duration gems which you do not want to skip. Second corruption can be any of the following 1. +2 socketed duration or minion gems (Offensive) (Very expensive) 2. +1 socketed gems (Offensive) (Very expensive) 3. 50% reduced crit damage taken (Defensive) (If you have this mod you could skip the crit reduction mod on your watchers eye and get one of the other mods below) (Very expensive) 4. +1 maximum resistances (Defensive) (Very expensive) 5. Any dmg taken reduction mod Cold/light/chaos/fire (Defensive) 6. 4-6% increased maximum life (Defensive) Watchers eye third mod or replace crit reduction (If it is expensive) with one of these: (1) (5-8)% additional Physical Damage Reduction while affected by Determination (2/3) You take x% reduced extra damage from critical strikes (2/3) Purity of elements - +1 to Maximum elemental resistances (3) (600-1000) to Armour while affected by Determination (3) (5-8)% Chance to Block Attack Damage while affected by Determination (3) Purity of elements - Chaos resistance Late upgraded skill tree could use quickening and fortress covenant instead of flesh & flame if you want tankier minions. Made by: Helm Breaker

Loadouts

Gear

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Early Trigger wand
Early
The Covenant
The Jinxed Juju
Early
Early v2
Early
Darkness Enthroned
Early
Early
Option A
Option B
Option C
Early
poison taunt
Option C
Early
Early dmg jewel Chaos
Poison with blind

Skills

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Body Armour

  • Animate Weapon of Ranged ArmsAnimate Weapon of Ranged Arms20/20W
  • Minion DamageMinion Damage20/20W
  • Void ManipulationVoid Manipulation20/20W
  • Faster AttacksFaster Attacks20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • UnleashUnleash20W
  • Vile ToxinsVile Toxins20/20W
  • Raise SpectreRaise Spectre21W
  • Animate GuardianAnimate Guardian21W
  • Summon Stone Golem of SafeguardingSummon Stone Golem of Safeguarding20/20W
  • Minion LifeMinion Life20/20W
  • Raise ZombieRaise Zombie21W
  • Feeding FrenzyFeeding Frenzy20/20W
  • Summon PhantasmSummon Phantasm21W
  • SteelskinSteelskin20/20W
  • AutomationAutomation20/20W
  • ConvocationConvocation1/20W

Weapon 1

  • DesecrateDesecrate1W
  • Bone OfferingBone Offering20/20W
  • Summon SkeletonsSummon Skeletons17W
  • Summon PhantasmSummon Phantasm21W
  • Raise SpectreRaise Spectre21W
  • Minion LifeMinion Life20/20W
  • Raise SpectreRaise Spectre21W
  • Minion LifeMinion Life20/20W
  • Raise SpectreRaise Spectre21W
  • Minion LifeMinion Life20/20W

Weapon 2

  • Bladefall of TrarthusBladefall of Trarthus1W

Weapon 2

  • DespairDespair20/20W

Weapon 2

  • Flame DashFlame Dash1/20W

Weapon 1

  • Shield ChargeShield Charge20/20W
  • Purity of ElementsPurity of Elements20/20W
  • ClarityClarity18W
  • PrecisionPrecision10W
  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.26
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Gruthkul

Character Stats

Level
92

Damage

Full DPS
18.76M
Combined DPS
11.63
Hit DPS
10.47
With Poison DPS
10.47
With Ignite DPS
10.47
With Bleed DPS
10.47
Damage over Time
0
Culling DPS
1.16
Reservation DPS
0
Average Damage
3.71
Burst Damage
3.71

Attack & Crit

Attack/Cast Rate
2.82/s
Hit Chance
65%
Accuracy
835
Crit Chance
8%
Crit Multiplier
150%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
203.16K
Life
5.01K
Energy Shield
1.23K
Mana
138
Ward
0
Armour
10K
Evasion
18
Phys Damage Reduction
89%

Mitigation & Avoidance

Block
75%
Spell Block
78%
Spell Suppression
10%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79% (+15%)
Cold Resistance
79% (+15%)
Lightning Resistance
79% (+15%)
Chaos Resistance
75% (+1%)

Max Hit Taken

Physical
16.25K
Fire
42.7K
Cold
42.7K
Lightning
42.7K
Chaos
24.74K

Recovery

Life Regen
390.7/s
ES Regen
0/s
ES Recharge
1.23K/s
Mana Regen
113.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
202
Intelligence
275
Dexterity
111
Movement Speed
76%
Endurance Charges
5
Frenzy Charges
3
Power Charges
3
Devotion
0