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3.17 Ruetoo's Forbidden Rite Self-Cast

4 years ago1.84K

by Tripolar BearSubscribe

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16.79M

DPS

86.28K

Effective HP

6.43K

Life

81

Energy Shield

Overview

3.17 Ruetoo's Forbidden Rite Self-Cast is a Path of Exile Occultist build by Tripolar Bear, made for the Archnemesis league (3.17). It is centered on Forbidden Rite and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 16.79M DPS with 86.28K effective HP, 6.43K life. Suited for: Simulacrum, Lab Runner, Harvest, Essence, Abyss. Key uniques include AOE Enchant + 20% Cat Speed Void Battery, Dying Sun, AOE Enchant + 20% Cat Speed Void Battery, Sinvicta's Mettle, Badge of the Brotherhood.

Build Video

Tripolar Bear's Notes

Crafting Guide: THE GENERAL CRAFTING PROCESS GOES LIKE THIS (Prefix in example, but of course works for suffix too) Get 2 good prefix Mods on an item Lock prefix with "cannot be changed" craft Reforge a mod onto the prefix so that you have 3 good prefix Lock those 3 good prefix mods and reforge for a good suffix Lock the 3 prefix mods again, and aisling hoping to remove the "cannot be changed" craft, leaving your 1 good suffix there Block a shitty veiled mod (mana for example), then unveil a good mod, and finally craft the last suffix Congratz you now have 3 good prefix, 1 good suffix, a good veiled suffix, and a good crafted suffix (a full and complete item) WE NO LONGER NEED DIVERGENT VOID MANIPULATION - JUST GRAB THE ELDRITCH MODS FOR CHAOS LEECH NOW! YOU REALLY WANT DIVERGENT CAST WHEN DAMAGE TAKEN - This let's you hit thresholds of damage taken, where at level 1 div CWDT you'll proc it every cast (instead of every 2). - You can figure the thresholds out with this simple equation: (528 (.8 if you have div CWDT) / (.4 the amount of HP that FR takes away)) / (.2 (since you have 80% chaos resistance) (528/.4)/.2 = 6.6k life to trigger every cast OR ((528*.8)/.4)/.2 = 5.2k life with div CWDT to trigger every cast 8 STEPS TO SOLVE MANA PROBLEMS ON THE BUILD 1. "18% Reduced mana cost of skills if you've been hit recently" Enchant on BOOTS 2. Following the tree AND MASTERIES for an extra 20% reduced mana cost 3. -Mana cost of non-channeling skills on BOTH RINGS 4. Anomolous Arcane surge for mana regeneration 5. Aisling unveiled life for the flat mana regen 6. Power charges being up for extra % mana regen 7. Mana regen from pathing to unnatrual instinct in scion 8. Anomalous GMP in Main Link (and in ball lighting links if you feel nessecary) ONLY IN EMERGENCY - You can craft reduced mana cost of skills during flask effect onto a flask, after unveiling it from cinderswallow. ^^^^^^IF YOU ARE RUNNING OUT OF MANA THAT MEANS YOU'RE GOING TO DIE. FIX THAT PROBLEM WITH THESE STEPS^^^^^^^ IMPORTANT - Keep in mind while crafting your gear you NEED 86 strength, 70 dex, 25 Int. Get these stats from gloves, belt, helmet, cluster jewel, and normal jewel rolls (abyss/cobalt/etc), and even body armour enchant. Last resort for stats is the tree or a replica headhunter XD IF AT ANY TIME YOU HAVE FULL PREFIX/SUFFIX AND NEED TO CRAFT A "prefix/suffix cannot be changed" CRAT -> REFORGE KEEP PREFIX/SUFFIX (whichever you need) EXPENSIVE GEAR CRAFTING GUIDE - Budget gear crafting can be found ON THE ITEMS IN THE GEAR SET "Budget" ~130 exalts for all the aisling ass plowing. If you don't want/need the aisling's you'll save 9 exalts on each item LMAO Helmet: 20 Exalts with 2 Aisling 50/50 (1 fail). 9-11 Exalts with no Aisling (missing a potential good suffix) 1. ilvl 84 Royal/Eternal Burgonet with either A. 30% Berserk Effect OR B. Forbidden Rite Extra projectile 2. Screaming Greed essence until you can full suffix (with a craft), and have one prefix open. Warlord exalt slam for a low chance at +1 max power charge 3. If you didn't hit +1 max power on the slam, spam screaming greed essence until you get +1 max power charge. Average of 253 Screaming Greeds - IMPORTANT!!!! If screaming greeds get above 4 chaos each, you can alternativly use this method (6.5 exalts or 942 chaos (more likely less than this if you use reforge life including more life mods) -a. Alt spam +1 power charge, if got a suffix, imprint and then annul, then you should have ONLY +1 maximum power charge b. Craft "Prefix Cannot Be changed", THEN IMPRINT AGAIN (Keep track of the imprints). c. Now that you have "Prefix cannot be changed" AND "+1 Maximum Power charge" you reforge life including more life mods until T3+ max life ) d. If you don't hit the life mod on the refoge, use the imprint on the item, turning it back into the magic helmet from the start of step c. and repeat the imprint -> reforge -> imprint -> reforge process until you hit T3+ life 4. You should now have a helmet with +1 power charge AND a good maximum life roll. If you have NO open prefix skip to step 6. 5. If you have an open prefix you can craft "prefix cannot be changed" and reforge phys for a 1/3 for physical taken as fire, or defence for hybrid/armour 6. Craft "prefix cannot be changed" and reforge crit for Critical Strike Multiplier. If you hit crit multi + chaos resistance/strength/dex you might not have to aisling (for example I hit T1 chaos resistance, and then crafted stats) 7. Craft "prefix cannot be changed" and aisling 50/50 hoping to remove the "prefix cannot be changed" craft and not the multi. If you removed the multi go back to step 6. 8. BEFORE YOU UNVEIL!! Craft "increased duration of ailments you inflect while focused" blocking a shitty mod. Now unveil into Stats/Resistance (whatever you need) 9. Craft stats/res or whatever else you need/want. Body armour: 23 EXALTS with 2 Aisling 50/50 (1 fail). 13.5 Exalts no Aisling. If you're budget, instead of astral use a armour/int base (easier to color) and normal T1 spell crit (Now only costs ~7 Exalts). 1. Get ilvl 86 Astral with 4B 2G (Don't pay more than 2 exalts for colors) OR Grab a 6 socket one, force 3 blue on bench, then buy 3 non-blue to blue off TFT, then 2 non-green to green. (250c total in crafts) 2. Fill prefix and Redeemer orb slam to try and hit frenzy on hit. If you didn't hit it on the slam alt spam frenzy charge on hit 3. Get a random chest WITH ONLY -> Elevated Spell critical strike chance (1.51+ roll). This is cheaper to buy, than it is to maven orb yourself. Elevated spell crit must be the ONLY hunter mod, on a 1 influence chest - If you're omega budget you can do without the elevated 4. Use an Awakeners orb on the Spell crit first, then onto the Redeemer Astral Chest 5. If you do not have an open suffix, skip to the next step. If you DO have an open suffix, craft suffix cannot be changed and then reforge phys for a 5/11 chance at physical damage reduction (BASED) 6. Craft suffix cannot be changed again and reforge caster hitting additional curse. If you hit a maximum life roll, or anything else decent, craft % increased, or flat maximum life 7. If you hit a bad prefix, go back to step 6. If you have ONLY additional curse, craft suffix cannot be changed and aisling 50/50. BEFORE YOU UNVEIL craft avoid ele ailments, THEN unveil %increased max life. 8. If you hit somthing really bad and have more money, redo step 6-7, or COPE and craft 85 maximum life. 9. Force 6-link 1500 fusings on bench Gloves: ~3+ Exalts You eventually want the enchant "Commandment of Spite" - When you are hit (any time we cast FR) release Chilled ground (usefull for the alva mod "increased damage against chilled enemies"). You can pay a lab runner 50c to run lab until it hits that mod for you. Budget - Buy a good rolled pair of corrupted gloves with "despair on hit" which frees up your ring slot 1. Buy Temple gloves with 70+ life, 2 resistances, and one stat with ONLY ONE of these mods a. # to # added Fire Damage against Burning Enemies b. #% increased Critical Strike Chance against Shocked Enemies c. #% increased Damage with Hits against Chilled Enemies 2. If you got a pair of gloves with a. OR b., then use the harvest resistance swap to swap the res on the gloves around until you can change the a. or b. resistance into cold (which also changes the alva mod) ALTERNATIVE Hands of the HIgh Templar with despair, and anything else (spell crit/life) if you can. Boots: ~37.5 Exalts = Double Elevated. Budget no elevated = ~13.5 Exalts (MANA:1) Step one of solving mana is the enchant "18% reduced Mana Cost of Skills if you've been Hit Recently" (we "hit" ourselves every FR cast). You can pay 50c for a lab runner to run lab with your boots for this enchant You can double elevated onslaught + tailwind if you're omega rich, or just elevate onslaught if you're a little rich. Each elevate mod will cost about 12-14 exalts with average luck. Double elevate can be hard to divine since you need 25% (10-25) tailwind effect to go from 8% -> 10% action speed + 10%( 3-10) attack, cast, movement speed, an average of 105 divines XD 1. Get ilvl 86 boots two-toned boots and use chaos until you fill prefix (or 2 prefix + a prefix craft), and one open suffix. Should only take like 5c 2. Use Redeemer's Exalted Orb for a low chance to get Onslaught on kill on the suffix 3. Alt spam onslaught on kill if you didn't hit ONLY that mod on yoru boots (If elevating you can alt spam onlaught on kill, imprint + annul off the other mod if there is one OTHERWISE just craft suffix cannot be changed then imprint, then regal trying to hit another redeemer mod, otherwise reforge phys/crit then maven orb Prayge) 4. Buy Tailwind as the ONLY hunter mod on a random pair of boots. (If elevating you can imprint + annul off the other mod if there is one, OTHERWISE just craft suffix cannot be changed then imprint, then regal trying to hit another hunter mod, otherwise reforge attack then maven orb Prayge) 5. Awaken orb the tailwind boots ONTO the onslaught on kill two-toned boots 6. If you got an open suffix on the awakener's orbed two-toned, then craft suffix cannot be changed and reforge lightning to force lightning resistance (only lightning works for a free res because of mod tags) 7. Crat suffix cannot be changed again, and reforge crit for elusive on crit AND ONLY ELUSIVE ON CRIT. If you got any other mods (besides movement speed and good life) then re-do this step. 8. Craft suffix cannot be changed again, and now aisling 50/50 on your boots to HOPFULLY remove the craft and not elusive. If it removed elusive, go back to step 7 (thanks GGG) 9. BEFORE UNVEILING craft mana, and unveil for movement speed. The best ones to hit IN ORDER are 1. Movement speed and cannot be chilled (for resell value), 2. Movement speed + onslaught on kill, 3. Movement speed + if you've not been hit recnently 10. Craft life, and divine. IMPORTANT You're a little b-word boy if you don't have exactly 69 life on your boots. Don't do 70 unless it helps you hit a meme HP total. Rings: There are 2 rings we'll be using in this build. If you have despair on your gloves, then you'll craft 2 A rings. Ring A: ~18.5 Exalts = 2 Aisling 50/50 (1 fail). Skipping the aisling (if you don't need yet) saves 9 exalts on average 1. Get Ilvl 84 Vermilion Ring (warlord/shaper or you'll need to warlord exalt it). 2. Awakeners orb a shaper ring into your warlord vermilion (or vise versa if you have a shaper vermilion). Then scour fertile catalyst it. 3. Spam screaming essence of envy (or shreik/deaf if you're omega rich) until you hit crit multi AND an open suffix (or good chaos resistance). About 66 essences for hitting multi 4. If you hit chaos resistance on step 3, skip this step, otherwise you'll craft suffix cannot be changed and reforge chaos to garuntee chaos resistance. 5. Craft suffix cannot be changed, and now reforge CASTER for life on hit with spells AND NO OTHER PREFIX. This will be a 2/3, but you need to hit ONLY life on hit, and no other prefixes. 6. Guess what's coming next, you're starting to see a pattern here I hope. Craft suffix cannot be changed.....and......aisling 50/50 XD 7. If aisling removed the craft, then craft MANA and unveil life. If you didn't unveil life then go back to step 5 8. After you've unveiled life, craft -mana to non-channeling skills. Ring B: ~19.5 Exalts = 2 Aisling 50/50 (1 fail). Skipping the aisling (if you don't need yet) saves 9 exalts on average Despair ring 1. Get ilvl 84 vermillion ring either hunter/shaper influence, and woke orb the other influence onto your vermillion. Then (unless your woke orb was nutty), scour the ring and fertile catalyst it so it only takes 4. 2. There are 2 main ways to get good suffixes + despair -This method saves a lot of money. Caster reforge in harvest on the base until you hit despair + a resistance (or stat if you need that), and then suffix cannot be changed reforge chaos for a 50% chance at a decent chaos resistance tier -Metalic + Aetheric fossils (80 on avg) to hit despair and at least one T2 resistance, then you suffix cannot be changed reforge chaos for a 50% chance at a decent chaos resistance tier 3. Now that you have a despair on hit ring with atleast 3 good suffixes, craft suffix cannot be changed and reforge caster for a 2/3 for life on hit with spells. If you also hit good maximum life skip the next 2 steps 4. Guess what, you won't belive it, now that we have 3 good suffix, 1 good prefix it's time to suffix cannot be changed and aisling. If you get fucked by aisling go back to step 3 5. If you didn't get fucked by aisling, craft mana, and unveil life (going back to step 3 if you didn't unveil life) 6. Craft -mana to non-channeling skills EZ Belt: ~17 Exalts = 2 Aisling 50/50 (1 fail). Skipping the aisling (if you don't need yet) saves 9 exalts on average 1. ilvl 84 Hunter stygian vise (it's most likely going to be cheaper to just buy the orb and slam one than it would to buy a hunter influenced belt) 2. Scour your belt, and use 4 fertile catalysts on it. 3. There are 2 ways to roll the belt. In both, we try to hit T1 flat life, and % life, with no other prefix. -Use harvest reforge more life. If you hit both mods and they're a low tier, you can harvest reforge more likely to try and hit those again, but at higher tiers. -Use pristine fossils, for double T1 life, with no other prefixes. This ON AVERAGE takes less than 100 fossils. 4. Prefix cannot be changed reforge crit, for flask charge on crit. 5. Prefix cannot be changed reforge caster, for cast speed during flask effect. If you hit any good resistance or stat here, feel free to skip the ass plowing and craft the last mod. Otherwise re-do step 5 until no bad suffix 6. Prefix cannot be changed, aisling 50//50 for one (maybe 2+) last good old fasioned ass plowing (hell yeah brother). 7. Block trap throw speed, and unveil for stats/resistance. 8. Craft whatever your build needs. Sugma balls: Tripolarbear

Gear

AOE Enchant + 20% Cat Speed Void Battery
AOE Enchant + 20% Cat Speed Void Battery
Crafting Guide Notes
Frenzy, Crit, Curse Notes = Crafting Guide
Badge of the Brotherhood
Ring A Notes = Crafting Guide
Ring B Notes = Crafting Guide
Alva Mod Gloves
Crafting notes
Double Elevated Notes = Crafting Guide
New Item
Get stats/res here
Get Stats/res here
Get Stats/res here
Unnatural Instinct
Glorious Vanity
Get Stats/res here
Inspired Learning
Watcher's Eye
Get Maximum life stats/res here

Skills

Body Armour

  • Forbidden RiteForbidden Rite21/20WMain
  • Awakened Void ManipulationAwakened Void Manipulation6/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • PinpointPinpoint20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W

Helmet

  • Purifying FlamePurifying Flame1/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • Onslaught1/20W
  • Assassin's MarkAssassin's Mark5/20W
  • Warlord's MarkWarlord's Mark5/20W

Gloves

  • Purity of ElementsPurity of Elements20W
  • Flame DashFlame Dash1/20W
  • Withering StepWithering Step20/20W
  • Defiance BannerDefiance Banner20/20W

Boots

  • Ball LightningBall Lightning1/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles1/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • Blazing SalvoBlazing Salvo1/20W

Weapon 1

  • Immortal CallImmortal Call1/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • Arcane SurgeArcane Surge6/20W

Weapon 2

  • BerserkBerserk20/20W
  • DeterminationDetermination20W
  • VitalityVitality6W

Passive Tree

Passive tree 3.18
scroll to zoom
Occultist
Occultist

Character Stats

Defence

Effective Hit Pool
86.28K
Life
6.43K
Energy Shield
81
Mana
169.07
Armour
28.51K
Evasion
29
Block | Spell Block
15% | 0%
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
70%

Offence

Total DPS
16.79M
Crit Chance
87%
Crit Multiplier
442%

Attributes & Utility

Strength
200
Intelligence
240
Dexterity
154
Movement Speed
320%