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Next attempt at tankiest boi.



3.15 Expedition

Juggernaut

5.81K-10.18K

Large Cluster JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelBrutal RestraintSmall Cluster JewelSmall Cluster JewelSmall Cluster JewelSmall Cluster JewelMedium Cluster JewelMedium Cluster JewelNebulochNebulochThe Brass DomeRoyal BurgonetVeruso's Battering RamsKaom's WayKaom's WayEye of InnocenceTitan GreavesCyclopean Coil
Soul Ripper

Last time it was a hierophant, the issue was that absorption charges didn't apply as much of a benefit as theoretically thought, and additionally, I forgot that MoM only applies to life. Again like last time, this doesn't do very much damage, this time it deals more, but still not very consistently. So instead we decided to go with a juggernaut, and use two nebuloch maces. By getting up to 10 endurance charges, we can reduce elemental damage from hits by 20%, while also giving us a huge amount of base armor. We can also use the soul ripper flask, and the timeless keystone "The Traitor" to get 16 flask charges every 5 seconds, given our vaal molten shell with its supports and quality lasts over 15 seconds, we generate 48 flask charges, so as long as every 15 seconds, we get at least 2 more souls, we can have permanent uptime on vaal molten shell. Given we also have a total of over 140k armour, VMS has a total pool of 30k health, meaning 35% of damage dealt to us is taken through that skill. We combine a purity of fire, ice, and lightning to get over 83+ max res in each element. We also use a cyclopean coil and a veruso's battering ram to become unaffected by frozen, ignited, and shocked. We can additionally use a brass dome to take no additional damage from critical strikes. We combine this with fortify and infused channeling on our cyclone. We can then use flesh and stone, and permanently keep it on sand stance, so that nearby enemies are blinded. Since we are igniting, we can use an eye of innocence, we can also combine this with a cast when damage taken with firestorm hex touch and enfeeble. Sadly we are only able to get 5.8k life, however with all of our other defenses, we are still very, very tanky. In POB our effective hit pool is over 170k for all but chaos, where it is 82k.

https://pastebin.com/YDV6RsnR

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Life

5811

Mana

55

Energy Shield

0

DPS

10K

Effective Hit Pool

Chaos Res

75

Fire Res

84

Cold Res

83

Lightning Res

83

Armour

143K

Evasion

886

Block

14 | 7.7

Crit Chance

6%

Crit Multi

150%

Rage

0

Strength

431

Intelligence

103

Dexterity

206

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

-15%

Unflinching
Unflinching
Unbreakable
Unbreakable
Undeniable
Undeniable
Unrelenting
Unrelenting
The Agnostic
The Agnostic
Barbarism
Barbarism
Bloodless
Bloodless
Champion of the Cause
Champion of the Cause
Combat Stamina
Combat Stamina
Devotion
Devotion
Discipline and Training
Discipline and Training
Endurance
Endurance
Heart of the Warrior
Heart of the Warrior
Juggernaut
Juggernaut
Sanctity
Sanctity
Soul of Steel
Soul of Steel
Spiked Bulwark
Spiked Bulwark
Stamina
Stamina
Steadfast
Steadfast
Warrior's Blood
Warrior's Blood
View full passive skill tree

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Juleslop

Divinia collected this build from this reddit post.

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