PoB ArchivesPoB Archives
Builds

[3.28] Ward Stack Flicker Strike Slayer

5 months ago2

by zhuology13

328.75M

DPS

16.98K

Effective HP

1.36K

Life

Overview

[3.28] Ward Stack Flicker Strike Slayer is a Path of Exile Slayer build by zhuology13, made for the Mirage league (3.28). It is centered on Flicker Strike and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 328.75M DPS with 16.98K effective HP, 1.36K life. Suited for: Mapping, Bossing. Key uniques include Ynda's Stand, Yoke of Suffering, Heatshiver, The Squire, Foulborn Heartbound Loop.

Build Video

zhuology13's Notes

Overview

This build uses the 100% uptime ward tech with the new timeless jewel that's been shooting up in popularity over the past week. There are different flavors of it (auto-bombers, attack hit, etc) - I decided to do it with Flicker Strike.

POB

Showcase - This showcase is actually using worse gear than the POB.

Play Experience

Build plays great. Bossing is excellent - All pinnacles are trivial; Mapping is fast and smooth, but there are a few mods that you need to avoid. Once you get it up and running, even on a lower investment level, you basically become immune to hits. A bit more optimizing to get recoup allows you to not die to DoTs. I am completely fine against shaper beams, cortex degens in uber ubers.

How it Works

There are many posts out there already explaining the mechanics. I won't go into too many details, but this is how the build comes together:

  1. Ward Uptime
    Normally when you get hit with ward, your ward breaks and takes a few seconds to refresh. We get around this cooldown by using Iron Flasks which refreshes your ward instantly. We then use the new timeless jewel Heroic Tragedy with the notable Regenerative Runes to get iron flask charges back whenever your ward breaks. With enough notables, and enough flask charges gained, your iron flasks gain back to full charges every time your ward breaks, allowing it to be used immediately again. This means that your ward is up 100% of the time.

  2. Stack Ward
    You scale ward through Ynda's Stand belt, with a high Armour/Evasion chest. Along with some notables on the timeless jewel, and Runegraft of the Fortress, you can scale Ward to 10k+ pretty easily. You can also scale it even more Faithguard, and getting ES nodes on the tree.

  3. Damage Scaling
    The Uhtred variant of the timeless jewel gives you Celestial Mathematics, which breaks our ward and gives added cold damage to attacks based on ward broken. Because we scale ward a ton, the added flat cold is quite high. This allows us to not worry about flat damage scaling, and invest elsewhere to get damage. For example, this build no longer needs to stack frenzy charges for ice bite damage.

  4. Flicker Frenzy Sustain
    Historic versions of Flicker, while able to sustain Frenzy charges for the most part, has some downtime during bossing. We get around this by getting the Frenzying Sigil notable on our timeless jewel, allowing us to gain a frenzy charge every time we attack. So, Flicker spends a charge, and gains it back immediately.

The result of this is 100% uptime on a massive amount of ward to negate all hits damage, with infinite usage of Flicker Strike that has a ton of added flat cold to it. The rest of our gear is focused on improving QoL + other parts of the build (scaling damage, ailment immunity, life recoup).

FAQ

Q: Do I need to get a 5-passive Regenerative Runes Heroic Tragedy to make the build?
A: No. I got this up and running with a 3-passive and more flask clusters + flask gained mods on the tree. It worked totally fine. Got it up and running at level 90. You'll have plenty of passive points to spare even if you don't have a great Timeless jewel.

Q: Do I need to be a Slayer?
A: No. Slayer overleech is great to further help mitigate against DoTs, but honestly the real reason is because I leveled a duelist and didn't want to level a new character. But in my theorycrafting a Ranger, Shadow, or Witch can all do this, with slight variations in what it does better.

If you have questions about why I used certain items, or how to craft something, just let me know. Happy to answer your questions in thread or DM.

End

The best version of Flicker I've played. I'm having a lot of fun with Mirage. Going to 40/40 and min-max the build further.

Credit to this post + many others who did the initial discovery of this.

Gear

Doom Razor
Heatshiver
Golem Jack
Yoke of Suffering
Bramble Eye
Foulborn Heartbound Loop
Beast Clutches
Ynda's Stand
Apocalypse March
The Squire
Concentrated Prismatic Tincture of Overpowering
Grim Iridescence
Impossible Escape
Foe Stone
Forbidden Flesh
Heroic Tragedy
Foe Curio
Honour Ember
Soul Prism
Glyph Glisten
Stormshroud
Voices
Forbidden Flame
Intuitive Leap
Watcher's Eye

Skills

Weapon 1

  • Flicker StrikeFlicker Strike20/20WMain
  • Close CombatClose Combat20/20W
  • HypothermiaHypothermia20/20W
  • Cold PenetrationCold Penetration1W

Gloves

  • Leap SlamLeap Slam14W
  • Assassin's MarkAssassin's Mark20/20W
  • Faster AttacksFaster Attacks20/20W
  • Mark On HitMark On Hit20/20W

Body Armour

  • Raise Zombie of FallingRaise Zombie of Falling1W
  • Summon Raging SpiritSummon Raging Spirit1/23W
  • Cast on Ward BreakCast on Ward Break1W
  • Less DurationLess Duration20/20W

Helmet

  • HatredHatred20W
  • Herald of IceHerald of Ice20W
  • PrecisionPrecision20W
  • EnlightenEnlighten3/5W

Boots

  • Blood RageBlood Rage20/20W
  • BerserkBerserk20/20W

Body Armour

  • Summon Stone GolemSummon Stone Golem20/20W
  • ClarityClarity1W

Weapon 2

  • Increased Critical DamageIncreased Critical Damage20/20W
  • BonechillBonechill20/20W

Weapon 2

  • Invert the RulesInvert the Rules3/20W

Passive Tree

Passive tree 3.28
scroll to zoom
Slayer
Slayer
Olroth Bloodline
Olroth Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Abberath
Runegraft
Runegraft of the Fortress

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
328.75M
Hit DPS
328.32M
With Poison DPS
328.32M
With Ignite DPS
328.75M
With Bleed DPS
328.32M
Damage over Time
429.49K
Ignite DPS
429.49K
Culling DPS
0
Reservation DPS
0
Average Damage
31.49M
Burst Damage
31.49M

Attack & Crit

Attack/Cast Rate
10.43/s
Cooldown
0s
Hit Chance
100%
Accuracy
1.81K
Crit Chance
100%
Crit Multiplier
443%
Mana Cost
125
Life Cost
0

Defence

Effective Hit Pool
16.98K
Life
1.36K
Energy Shield
35
Mana
68
Ward
19.48K
Armour
2.81K
Evasion
4.98K
Phys Damage Reduction
20%

Mitigation & Avoidance

Block
31%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
35%
Evade (Projectile)
35%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75%
Cold Resistance
67%
Lightning Resistance
70%
Chaos Resistance
-57%

Max Hit Taken

Physical
29.54K
Fire
103.52K
Cold
80.52K
Lightning
87.84K
Chaos
18.43K

Recovery

Life Regen
236.8/s
Net Life Regen
192.16/s
ES Regen
0/s
ES Recharge
35/s
Mana Regen
40.6/s
Life Leech
376.25/s
ES Leech
0/s
Mana Leech
176.2/s
Total Degen
44.64/s

Attributes & Utility

Strength
158
Intelligence
164
Dexterity
242
Movement Speed
58%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Rage
40
Devotion
0