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hey,
Ward Mechanics on Celestial Mathematics has been visited by others already, tl:dr your attacks break your ward, giving 25% of it as flat dmg. in my case around 7500 cold damage. After that, iron flask gains 10 charges, multiplied by flask charges gained (3.4) and end result is my ward cannot break. this also makes the build nearly immortal to hit damage. i can f.e. tank maven memory game with it.
there's still a lot of upgrades and uncertainty about passive tree, but the build is coming along very nicely. Only downside (excluding drought mob that steal flask charges) is DoT damage, which is somewhat mitigated by olroth bloodline (50% less DoT taken) and slayer's overleech. That being said, I didn't die a single time due to drought mobs while leveling to 94, I made this slayer a few days ago (swapped from berserker).
pob: https://pobb.in/DKuDBpjQX_9D budget maeby 500d, but in todays market maeby 1000d+. Possible upgrades / improvements much appreciated
if someone wants to look for a good timeless jewel for the build i can take a look, or crafting some pieces in general. if you want to play flicker, you can use either power or frenzy charge on ward break and swap between normal flicker and flicker of power accordingly.
Life
1234
Mana
72
Energy Shield
50
DPS
72M
Effective Hit Pool
17.73K
Phys Max Hit Taken
61.97K
Chaos Res
73
Fire Res
79
Cold Res
79
Lightning Res
79
Armour
2K
Evasion
3K
Block
undefined | undefined
Crit Chance
98%
Crit Multi
613%
Rage
0
Strength
173
Intelligence
133
Dexterity
218
Ward
29463
Item Quantity
0%
Item Rarity
0%
Movement Speed
165%






















