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Oriath's EndQuicksilver FlaskSilver FlaskDiamond FlaskIron Flask

hey,

Ward Mechanics on Celestial Mathematics has been visited by others already, tl:dr your attacks break your ward, giving 25% of it as flat dmg. in my case around 7500 cold damage. After that, iron flask gains 10 charges, multiplied by flask charges gained (3.4) and end result is my ward cannot break. this also makes the build nearly immortal to hit damage. i can f.e. tank maven memory game with it.

there's still a lot of upgrades and uncertainty about passive tree, but the build is coming along very nicely. Only downside (excluding drought mob that steal flask charges) is DoT damage, which is somewhat mitigated by olroth bloodline (50% less DoT taken) and slayer's overleech. That being said, I didn't die a single time due to drought mobs while leveling to 94, I made this slayer a few days ago (swapped from berserker).

uber sirus

uber cortex

uber incarnation

uber feared 6mod

Juiced breach mapping

pob: https://pobb.in/DKuDBpjQX_9D budget maeby 500d, but in todays market maeby 1000d+. Possible upgrades / improvements much appreciated

if someone wants to look for a good timeless jewel for the build i can take a look, or crafting some pieces in general. if you want to play flicker, you can use either power or frenzy charge on ward break and swap between normal flicker and flicker of power accordingly.

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Life

1234

Mana

72

Energy Shield

50

DPS

72M

Effective Hit Pool

17.73K

Phys Max Hit Taken

61.97K

Chaos Res

73

Fire Res

79

Cold Res

79

Lightning Res

79

Armour

2K

Evasion

3K

Block

undefined | undefined

Crit Chance

98%

Crit Multi

613%

Rage

0

Strength

173

Intelligence

133

Dexterity

218

Ward

29463

Item Quantity

0%

Item Rarity

0%

Movement Speed

165%