Holy Hammer slayer with ward and infinite power charges
by Ships_Cannon5 months ago
- DPS
- 116.06M
- Effective HP
- 15.25K
- Life
- 1.11K
- Level
- 99
- Min budget
Overview
Holy Hammer slayer with ward and infinite power charges is a Path of Exile Slayer build by Ships_Cannon, made for the Mirage league (3.28). It is centered on Holy Hammers and plays as a strength, attack, slam, melee archetype. In Path of Building it reaches 116.06M DPS with 15.25K effective HP, 1.11K life. Suited for: Mapping, Breach. Key uniques include Foulborn Frostbreath, Faithguard, Olroth's Charge, Kalandra's Touch, Maloney's Mechanism.
Build Video
Ships_Cannon's Notes
hey,
i've been meaning to play Holy Hammers this league. the skill gains more damage and extra hammers from expending power charges, and after exploring different ways to gain power charges, and i found the easiest possible generator i could imagine. Also ward stacking is great for both defence and offense.
- perform an attack, celestial mathematics adds 8k flat cold and breaks ward
- gain a power charge when ward breaks
- also gain 10 flask charges for iron flask, multiply that up to 34 charges after flask charges gain from passive tree
rinse and repeat, the cycle works 100% of the time (except the rare occasion of flask siphoner getting a hit in, and reduced flask charge map mod). I can also tank very big hit damage thanks to the ward pool and instant ward recovery, also immortal call has like 90%+ uptime since cast on ward break grants a lot of cdr. thanks to all that, i can tank for example non-uber maven memory game and probably any hit damage in maps. for DoT, i have 50% reduced DoT taken from bloodline and 10% on pantheon, and life regen from overleech and vitality.
uber maven
6mod uber feared
juiced breach
pob: https://pobb.in/VQLYc9Mg7SMa
still missing better jewellery, unsure about tree optimization, maeby swap to berserker and use excerted attacks, a lot of options left to do. budget maeby 500div, but in todays market probably over 1000d
any feedback or recommendations welcome
Gear
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Skills
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Intimidating Cry20W
Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Yugul
Character Stats
- Level
- 99
Damage
- Full DPS
- 116.06M
- Combined DPS
- 58.03M
- Hit DPS
- 58.03M
- With Poison DPS
- 58.03M
- With Ignite DPS
- 58.03M
- With Bleed DPS
- 58.03M
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 19.27M
- Burst Damage
- 19.27M
Attack & Crit
- Attack/Cast Rate
- 3.01/s
- Hit Chance
- 100%
- Accuracy
- 4.14K
- Crit Chance
- 85%
- Crit Multiplier
- 595%
- AoE Radius
- 2.2 m
- Mana Cost
- 9
- Life Cost
- 0
Defence
- Effective Hit Pool
- 15.25K
- Life
- 1.11K
- Energy Shield
- 50
- Mana
- 20
- Ward
- 33.49K
- Armour
- 1.89K
- Evasion
- 2.62K
- Phys Damage Reduction
- 31%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 79% (+132%)
- Cold Resistance
- 79% (+31%)
- Lightning Resistance
- 79% (+110%)
- Chaos Resistance
- 73%
Max Hit Taken
- Physical
- 71.82K
- Fire
- 243.06K
- Cold
- 243.06K
- Lightning
- 243.06K
- Chaos
- 142.39K
Recovery
- Life Regen
- 302.4/s
- Net Life Regen
- 273.98/s
- ES Regen
- 0/s
- ES Recharge
- 50/s
- Mana Regen
- 16.4/s
- Life Leech
- 319.2/s
- ES Leech
- 0/s
- Mana Leech
- 154.2/s
- Total Degen
- 28.42/s
Attributes & Utility
- Strength
- 181
- Intelligence
- 121
- Dexterity
- 213
- Movement Speed
- 145%
- Endurance Charges
- 3
- Frenzy Charges
- 5
- Power Charges
- 4
- Devotion
- 0