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hey,
i've been meaning to play Holy Hammers this league. the skill gains more damage and extra hammers from expending power charges, and after exploring different ways to gain power charges, and i found the easiest possible generator i could imagine. Also ward stacking is great for both defence and offense.
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perform an attack, celestial mathematics adds 8k flat cold and breaks ward
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gain a power charge when ward breaks
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also gain 10 flask charges for iron flask, multiply that up to 34 charges after flask charges gain from passive tree
rinse and repeat, the cycle works 100% of the time (except the rare occasion of flask siphoner getting a hit in, and reduced flask charge map mod). I can also tank very big hit damage thanks to the ward pool and instant ward recovery, also immortal call has like 90%+ uptime since cast on ward break grants a lot of cdr. thanks to all that, i can tank for example non-uber maven memory game and probably any hit damage in maps. for DoT, i have 50% reduced DoT taken from bloodline and 10% on pantheon, and life regen from overleech and vitality.
pob: https://pobb.in/VQLYc9Mg7SMa
still missing better jewellery, unsure about tree optimization, maeby swap to berserker and use excerted attacks, a lot of options left to do. budget maeby 500div, but in todays market probably over 1000d
any feedback or recommendations welcome
Life
1108
Mana
20
Energy Shield
50
DPS
116M
Effective Hit Pool
15.25K
Phys Max Hit Taken
71.82K
Chaos Res
73
Fire Res
79
Cold Res
79
Lightning Res
79
Armour
2K
Evasion
3K
Block
undefined | undefined
Crit Chance
85%
Crit Multi
595%
Rage
0
Strength
181
Intelligence
121
Dexterity
213
Ward
33493
Item Quantity
0%
Item Rarity
0%
Movement Speed
145%























