- DPS
- 29.25M
- Life
- 4.76K
- Level
- 100
- Min budget
Overview
3.16 Chaos Blink & Mirror Arrow Summoner (my work in progress) is a Path of Exile Occultist build by Pr3vie, made for the Scourge league (3.16). It is centered on Mirror Arrow and plays as a dexterity, attack, minion, duration archetype. In Path of Building it reaches 29.25M DPS with 4.76K life, 1.04K energy shield. Suited for: Simulacrum, Delve, Mapping, Delirium, Harvest, Essence. Key uniques include Breathstealer, Darkness Enthroned, Taste of Hate, Ancient Skull, Forbidden Taste.
Build Video
Pr3vie's Notes
► PoB: https://pastebin.com/Kb2nU4nc
► Someone on Reddit asked me about the Chaos Bama, which I almost forgot I made. In light of the bow and mastery changes coming in 3.17 I figured I'll better throw you a bone and as reference for myself in the future.
This is just a quick showcase with pretty much unedited gameplay which I quickly recorded this morning. I'll just throw it at your face as is. It should give you a general idea how it plays and performs in its current state.
I am not 100% happy with the build yet. There is still something missing, and I can't quite figure out what. And I still havn't decided on the best solution to apply Withering Stacks.
► Lets talk facts:
This is the cheapest possible competitive BAMA build that you can play right now. You can probably assemble the entire build (minus awakened gems) for the cost of just the Hands of the High Templar Gloves from the Ele Scion, which most likely will also be even more expensive next league.The build is mostly uniques with easy access to Chaos and Ele Res with Occultist and Purity of Elements. This is the cheapest and easiest BAMA bow to craft. The Envy Aul is the cheapest of all offensive Aul's. Only 1 six-link is absolutely mandatory. Only 1 gem swap to do. No Quiver swap required. Can phase Sirus A9 without the use of Point Blank Quiver and/or Vaal Haste at my current gear lvl. Just good stuff.
However its MS capped with Replica Stampetes and just feels slower to play and the life total is sadly on the lower side.
Replica Stampetes are great btw! Ever since GGG nerfed support gem values the boots became fairly strong (relative), especially when you consider the 2 sockets that you save. For Chaos Bama they are even BIS in terms of damage because they aren't many good chaos damage supports for projectile based minions without base physical damage/conversion. Also unconditional 80% more damage on our Profane Bloom explosions...is just huge! The explosions are so stupidely massive, that bosses near packs insta die and the build has a fairly easy time doing 100% delirium maps because of this.
► Changes in 3.17:
-
Added Chaos support nerfed but more chaos damage through local modfiers on the bow, that hopefully includes Essence mods, because thats what is used to craft the bow.
-
Extra 40% increased cooldown recovery rate, just like that. This means Fleetfoot annoint can be skipped for bascially what ever. Max res, max chaos res, aura reservation etc.
-
Enlighten can be skipped when you drop Defiance Banner to make the build cheaper, or Blessing on 1 aura in 3.17? Maybe?
-
Assasins Mark ring is sadly gone, so either Totem Setup or Defiance Banner will be dropped for either Withering Step or Mark. On the plus side - you don't need to craft a mark on hit ring, so build just got even cheaper and easier to build.
-
Phys Bow + 4xW Triad is possible, but more expensive and harder to craft. Unless you lean heavily into phys rolls on jewels and phys as extra chaos with the new quiver base and Unholy Might Mastery, the damage output will be the same. However it would give you the option to run additionally Phantasms to improve coverage for 25+ Simulacrums and also improve Withering Touch as a support in general. Only something for the very rich players.
Carrion is useless btw, no sockets left and you can't possibly keep the golem alive. Just trust me on this. I have accumulated enough frustration for all of us.
Summary: Build gets better in 3.17, dps increases by about ~5-10%, more unconditional CDR which either means lower build cost, better gameplay or higher defense.
The crafting process for the chaos bow:
-
buy synth bow with as many damage mods as possible (% increases to relevant damage types, intimidate on hit, local attack speed, flat chaos, chaos pen etc.)
-
Envy Essence until t1 attack speed (very annoying step, 4-5c per try atm) (This step might change in 3.17, as bows will be able to roll up to ~280 flat chaos in 3.17, instead of ~120 top end, so maybe fossils or harvest will be more cost efficient to reach the same stage)
-
Annul until only attack speed and the essence mod remain (good luck, very annoying)
-
Multimod + Prefix cannot be changed + Suffix cannot be changed
-
Veiled Chaos Orb, don't unveil yet
-
remove crafted mods
-
craft % Phys mod to block Phys veiled options
-
now unveil to get 100% chaos pen and remove the crafte Phys mod
-
Multimod Minion Damage + Minion Attack Speed
-
non-speed to speed Harvest craft to replace the Multimod with Proj Speed
Took me about ~20ex total for the finished bow including 6-linking and the final Harvest craft.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 100
Damage
- Full DPS
- 29.25M
- Combined DPS
- 82.15K
- Hit DPS
- 82.15K
- With Poison DPS
- 82.15K
- With Ignite DPS
- 82.15K
- With Bleed DPS
- 82.15K
- Damage over Time
- 0
- Average Hit
- 82.15K
- Average Damage
- 15.01K
Attack & Crit
- Attack/Cast Rate
- 5.47/s
- Cooldown
- 1.22s
- Hit Chance
- 76%
- Crit Chance
- 9%
- Crit Multiplier
- 239%
- Totem Limit
- 1
- Mana Cost
- 25
- Life Cost
- 0
Defence
- Life
- 4.76K
- Energy Shield
- 1.04K
- Mana
- 148.56
- Ward
- 0
- Armour
- 28K
- Evasion
- 9.24K
- Phys Damage Reduction
- 84%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 52%
- Evade (Projectile)
- 52%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+27%)
- Cold Resistance
- 75% (+77%)
- Lightning Resistance
- 75% (+78%)
- Chaos Resistance
- 81% (+12%)
Recovery
- Life Regen
- 137.3/s
- ES Regen
- 0/s
- Mana Regen
- 114.1/s
- Life Leech
- 295.75/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 287
- Intelligence
- 245
- Dexterity
- 179
- Movement Speed
- 50%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0