bradbradhehe's grenades league starter ~ patch note changes ~ streaming this build on league start @
https://www.twitch.tv/bradbradhehe
LEVELLING OVERVIEW
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make sure to click the loadout for 1-33 Lightning Arrow in the top right of this pob to sync the tree/skills/items tabs, and then change loadouts appropriately for each step
the most important aspect of levelling is to check your vendors as much as possible and open Research/Blacksmith Strongboxes as you go
act 1 levelling will either be with bows or crossbows depending on what weapons the vendor has or the loot you find, skill gem setups for both can be found in the skills tab
disenchant rares for regal orbs as we will be preparing to craft a Bombard Crossbow at level 33, dont waste them on random items
doing some optional content will make sure you have extra support gems, you also want to find Renly's tools in Ogham Village for an additional Iron Rune
act 2 is when I use Explosive Shot for clear and Crossbow Shot on bosses, Flash Grenade + Explosive Grenade should provide stun+damage when needed
almost every act 2 boss has 30-75 fire resist and -30 cold, maybe the cold damage ammo skills that are being buffed this patch can carry here
mawdun quarry has boosted blacksmith's whetstone drops, so farm this zone for at least 5 whetstones and save them for later
do trial of sekhemas once you feel "strong" and take Gathering Winds for Tailwind, I typically kill the snake in Keth for the additional skill points first (around level 23-24~)
it's not uncommon to reset the dreadnought for exp on league start to hit 31 for level 9 skill gems, if your weapon sucks check vendors again before fighting jamanra (don't gamble gold until act 3)
once you enter act 3 you will now be looking for as many white/blue/yellow Bombard Crossbow to craft as possible, check vendor, gamble crossbows, loot them, trade for them
use your transmutes and regals to hit % increased physical damage (increased phys and flat phys is the best) and try to exalt flat ele damage (lightning>fire>cold) AND/OR +projectile skills as a bonus
when you have a Bombard Crossbow swap the pob loadout to Level 33 Bombard Crossbow to sync the tree/skills/items tabs and update your gem links + skill tree
from this point you will have at least 3 projectiles for Explosive Shot and Flash Grenade to clear campaign zones with, use Explosive Grenade and shoot the nades with Explosive Shot on bosses
you will also have Elemental Weakness and Snap to lower enemy resistances, set both spells to weapon set 2 so that you have enough intelligence to cast both spells against bosses
continue to look for weapon upgrades until level 59, where Cannonade Crossbow becomes the next weapon base
once you have 24 weapon set skill points from completing campaign quests, swap to the Level 59 Cannonade Crossbow loadout to sync the tree/skills/items tabs and update your gem links + skill tree
this weapon set will no longer use Elemental Weakness and Snap, as Fire Penetration support will be added to Explosive Grenade and Explosive Shot
instead, you will equip a high lightning damage bow OR crossbow in weapon set 2 and use either Stormcaller Arrow or Plasma Blast depending on the weapon type
this weapon swap will provide a boost to single target damage by applying a huge shock that will last over 20 seconds with the current passive tree values
the final 2 skill gems for this build are Mortar Cannon and Mirage Archer, further multiplying our damage and increasing overall damage uptime on single target
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PLAYER CHANGES
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SUPPORTS - multiple support gems can be used (Primal Armament, Fire Penetration, Inspiration, Elemental Focus, Payload, Rakiata's??)
SPRINT - crossbow builds lacked a mobility skill since you typically use a Stormcaller Arrow swap on bosses, evasion should prevent the downside (hopefully)
ATTRIBUTES - 25% less attribute requirements - very big since crossbow builds are so split between str/dex on gear/gems
SHOCK - now lasts 8 seconds by default - which we are scaling duration on weapon swap already
ACCURACY - +3 per level and +1 per dex, effectively +400~ accuracy rating for free at level 90
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SKILL GEMS CHANGES
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CLUSTER GRENADE - 50% MORE DAMAGE on explosion, 25% MORE DAMAGE on mini-nades, +4 mini nades
RAPID SHOT - reworked to spend 15 heat and give 50% damage as extra fire damage for Explosive/Cluster Grenade (10 SECOND LOCKOUT TIMER IF YOU HIT MAX HEAT)
heat doesnt drop off for 4 seconds, has 100 ammo and no more reload time penalty - with gem quality this should make reaching 45 heat and using 3 grenades the ideal ""rotation""
MORTAR CANNON - Raises a cannon Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate. (most likely where we put Cluster Grenade)
MIRAGE ARCHER - Dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. Dodge rolling while you are unable to create a new Mirage will restart this timer. (works with crossbows)
MANA COSTS - "rebalanced" at higher gem levels, may still need to use Inspiration and/or mana cost annoint
CURSE/EXPOSURE - low level curses/skills that reduce resistance or apply exposure dont work on higher level enemies
unique enemies now have a 50% less effect of curses and exposure penalty (MORE Pen investment, Doryani's Prototype or Rakiata Lineage gem)
BANNERS - now generate glory by attacking enemies (flash grenade might generate a lot of glory, Tactician looks really strong for this)
war banner looks like the best banner if extra spirit to pump 25% more attack damage (Bannerman annoint for linger on Tactician)
MOVESPEED - shooting and reloading penalty falls off faster, should feel better to play (Pathfinder and Gemling get extra movespeed penalty reduction, plus Mobility support and Passive Tree)
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SUPPORT GEM CHANGES
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Martial Tempo INCREASED attack speed instead of MORE, only used on Rapid Shot
Ingenuity II is 35% cdr (+10%)
Fire Penetration II IGNORES fire resistance (treats it as 0%)
Short Fuse II 80% reduced detonation time, 30% less damage (mortar cannon maybe since it has inc cdr)
Magnified Effect I 35% INCREASED aoe Magnified Effect II 45% INCREASED aoe, 10% less area damage
Adhere II no less damage penalty?
Break Endurance III grants an endurance charge when armour break, 12-17% more defenses while you have an endurance charge from Charge Infusion (costs 30 spirit)
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CRAFTING/GEARING CHANGES
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essences guarantee a specific mod now, might be beneficial for phys weapon crafting we'll see
new transmute/regal orbs so picking up bases to save for these upgraded orbs will be a thing (82 ilvl for t1 inc phys or 81 is fine for everything else)
Greater Orb of Transmutation - min modifier level 55
t4 inc phys, t3 flat phys, t4 hybrid phys, +5-6 projectile skills
Perfect Orb of Transmutation - min modifier level 70
t3 inc phys, t2 flat phys, t3 hybrid phys, +6 projectile skills
Greater Regal Orb - min modifier level 35, Perfect Regal Orb - min modifier level 50
probably not using this on weapons/amulets xd
Greater Chaos Orb - min modifier level 35, Perfect Chaos Orb - min modifier level 50
buffs omen of whittling especially for rare amulet crafts
+2 projectile skills is 41 item level on amulets, probably still trying to fracture tho
weapon mod priority on Bombard/Cannonade/Siege Crossbow base
% phys > flat phys > +projectile skills > hybrid phys > flat lightning > ele damage with attacks > flat fire > flat cold > life on kill > attack speed (still beneficial for rapid shot)
GNAWED JAWBONE - "desecrates" a rare weapon/quiver - essentially adds a poe1 veiled modifier, hybrid phys% was shown in the reveal and could also have veiled inc phys% like poe1 (need to wait for mod info)
"exceptional" bases with >20% quality and/or additional sockets, a 3 socket wand was shown (4 socket crossbows?)
iron runes nerfed to 14/16/18% from 15/20/25% - flat phys greater runes or edwa/pen soul cores better
new omen "omen of abyssal echoes" REROLLS AN UNVEIL - 40:16 timestamp
https://www.youtube.com/watch?v=xIhIXv9b7Qo
new omen "omen of sanctification" divines an item's values between 80-120% (can do once) 58:10 timestamp
weapon craft process -> aug+regal or recombine 2 big phys prefixes -> add desecrated modifier -> skillfully slam +projectile skills -> slam until 6 mods -> sanctify and pray
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DARKNESS ENTHRONED
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darkness enthroned has 2 sockets and rolls an armour class (helm/glove/boot/body) Socketables for that item type work - presumably 50-100% socketable effect (like the poe1 belt)
you can think of this as having between 3-4x the power from stacking 1 type of rune
BODY - 40% reduced curse effect, +2 quality to all skills, 10% MoM
HELM - 10% cost efficiency, 20% exposure effect, 8% inc aoe, 2% exp gain
BOOTS - 10% cdr, 6% reduced movespeed penalty of skills, 5% movespeed -> 20% movespeed ON A BELT
GLOVES - 15-20% ailment magnitudes, 5-12 flat phys to attacks, 8% attack speed, 5% curse magnitude
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DO NOT RUN THESE MAP MODS (new map mod pool coming with even worse mods, will add a regex to updated guide)
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less cooldown recovery rate - UNPLAYABLE, sell the map for gold
increased ailment threshold - cant shock bosses with Stormcaller Arrow, basically says "45% less damage"
player/area is cursed with enfeeble/temp chains/ele weak - without reduced curse effect runes this is 30% less damage/40% slowed/-30% ele resist
elemental resist pen OR minus maximum ele resist - basically says "take double elemental damage"
monster ele resist - will feel like shit unless you have a lot of pen, need to gem swap fire/lightning pen just for this mod