PoE2 0.4·The Last of the Druids·Ritualist
Negative Rarity Leaguestarter Grenades Ritualist Lvl 1 to T15 6:55 | 0.5 Path of Exile 2
by aer0planeGaming5 months ago67Subscribe
- DPS
- 7.85K
- Effective HP
- 1.97K
- Life
- 1.76K
- Spirit
- 100
- Level
- 74
Overview
Negative Rarity Leaguestarter Grenades Ritualist Lvl 1 to T15 6:55 | 0.5 Path of Exile 2 is a Path of Exile 2 Ritualist build by aer0planeGaming, made for the The Last of the Druids league (0.4). It is centered on Explosive Grenade and plays as a strength, dexterity, attack, area archetype. In Path of Building it reaches 7.85K DPS with 1.97K effective HP, 1.76K life. Suited for: Mapping.
Build Video
aer0planeGaming's Notes
Twitch: https://www.twitch.tv/aer0plane POE Profile: https://www.pathofexile.com/account/view-profile/aer0plane-4647 Discord: https://discord.gg/WRJqCf8syC
POB for progression: https://poe.ninja/poe2/pob/1b791
0.5 POE2 grenades levelling regex (Using GTD's regex): "!(uiv)" "cross|mov|[egdl] da.* to a"
Full run here for those who want to start practicing. I'm not a racer. I only did first lab. Second lab doesn't help us. We wanted to do third lab, then we ID-ed 5-6 relics and there were no honour resist relics xd. (it was doable with 1 honour resist relic) Will be doing a build guide video next (almost done with final POBs).
At the start, when you enter town and check vendor, there is a chance he offers only blue crossbows and you can't afford. In that situation take twisters and do mud burrow. He will drop a skill gem 2 and a support gem. You'll be 2mins behind but you'll get really good xp, and power from the early support gem and you'll destroy the hut and red vale fights.
Full detailed written guide of Negative Rarity and some additional points not covered in video / trade links, also new self-coded API trade site pulls for base prices etc: https://docs.google.com/spreadsheets/d/1DVybfBaSdsu1VW-ilboxiB9EZ4YRWKi2K9AzXKIDdhM/edit?usp=sharing
Why Ritualist? Will be doing negative rarity farm, check out my previous video https://youtu.be/JzwAcM_Cth0
Why Grenades? (in the context of Ritualist because I'm going Ritualist)
- crossbow (2 handed)
- grenades untouched
- we played grenades and we know it is 100% going to work
- extremely budget for it to work, it's not even funny
- incredibly fast campaign, and you essentially "one-shot" bosses all the way to T15
Why not twister/bows? (in the context of Ritualist because I'm going Ritualist)
- we have a no rings, no belt and a essentially no ascendency
- one-handed weapons have less flat damage than a two-hander
- you'd be surprised but attribute requirements for twister/bows are also a problem that people often overlook. With no rings and belt, this adds on to suffix pressure on other gear if you're going for chaos res/deflection/etc. either you lose character defense or you have to invest more to reach similar levels of defence
- melee bad, you get hit you die
- ES nerfed, going armour is pretty solid and it got buffed
00:00 A1 47:28 A2 2:03:45 A3 3:07:50 A4 4:17:05 Interludes 5:10:25 Maps 6:55:22 T15
#poe #poe2 #pathofexile #pathofexile2 #rarity #ritualist #grenades
Loadouts
Gear
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Skills
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Passive Tree
















Character Stats
- Level
- 74
Damage
- Full DPS
- 0
- Combined DPS
- 7.85K
- Hit DPS
- 6.5K
- With Poison DPS
- 6.5K
- With Ignite DPS
- 7.07K
- With Bleed DPS
- 6.5K
- Damage over Time
- 564.11
- Ignite DPS
- 564.11
- Culling DPS
- 785.06
- Reservation DPS
- 0
- Average Damage
- 18.24K
- Burst Damage
- 18.24K
Attack & Crit
- Attack/Cast Rate
- 0.31/s
- Cooldown
- 3.23s
- Hit Chance
- 100%
- Accuracy
- 1.2K
- Crit Chance
- 5%
- Crit Multiplier
- 200%
- AoE Radius
- 2.8 m
- Mana Cost
- 81
- Life Cost
- 0
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 1.97K
- Life
- 1.76K
- Energy Shield
- 0
- Mana
- 263
- Spirit
- 10
- Darkness
- 0
- Armour
- 2.69K
- Evasion
- 42
- Phys Damage Reduction
- 22%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 1%
- Evade (Projectile)
- 1%
- Evade (Spell)
- 1%
- Deflect
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- -4%
- Cold Resistance
- 32%
- Lightning Resistance
- -4%
- Chaos Resistance
- 12%
Max Hit Taken
- Physical
- 2K
- Fire
- 1.69K
- Cold
- 2.48K
- Lightning
- 1.69K
- Chaos
- 2K
Recovery
- Life Regen
- 88/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 10.5/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 102
- Intelligence
- 12
- Dexterity
- 75
- Movement Speed
- 25%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Presence Radius
- 4 m