PoE 3.21·Crucible·Elementalist
Detonate Dead Elementalist League Start Guide - This Build Never Dies [3.21]
- DPS
- 4.37M
- Effective HP
- 19.71K
- Life
- 4.88K
- Level
- 96
- Min budget
Overview
Detonate Dead Elementalist League Start Guide - This Build Never Dies [3.21] is a Path of Exile Elementalist build by ds lily, made for the Crucible league (3.21). It is centered on Detonate Dead and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 4.37M DPS with 19.71K effective HP, 4.88K life, 436 energy shield. Suited for: Essence. Key uniques include Replica Emberwake.
Build Video
ds lily's Notes
--------------Build Rating------------
Boss Damage: 9/10
Damage Uptime: 10/10
Clear speed: 7/10
Defense: 4.5/10
Mobility: 9/10
---------------Leveling---------------
Level with storm blast mine + orb of storms until arma brand + cremation
Make sure you level Desecrate, your damage directly scales with the level of desecrate
---------------Spectres---------------
The build works by casting Desecrate and Detonating the corpses that you spawn. To deal single target damage you need to detonate high life corpses which can be spawned using Desecrate with high life spectres
summoned.
To maximize single target we have an infinite ignite using defiled forces if you keep cursing the enemy.
As of 3.17 you only need to raise 1 spectre, the highest life one possible, then you can unequip Raise Spectre and its supports. The raised spectre remains in your Desecrate/Unearth corpse pool
even after it dies and without RS equipped.
---------------Extra tips---------------
Get these two Unveil mods on helm and wand:
-Wand: Trigger socketed spell when you use a skill
- Chest: "6% of Physical Damage from Hits taken as Fire / Lightning Damage" (Gravicius unveil). Important for phys reduction!
- Helmet: Phys taken as fire (korell unveil i think)
---------------Gear---------------
All of your armour is basically just rares + life + spell suppression which can be crafted with essences until you get a good life roll and spell supression
Weapon is crafted with essences of fear until you hit fire dot multi and then you can multi mod, or alt spam t1 fire multi -> regal -> annul bad mod -> multimod
If you want to fit in a purity for doing uber bosses you can use a shaper shield with reservation efficiency or +max res shield
--------------Skill Rotation--------------
Curse -> Desecrate -> Detonate dead -> Flame Surge -> Keep cursing to reapply ignite
--------------Spectre Info--------------
Raise Spectre's most recent monster types are now saved to your character and may be Desecrated. The size of this list is capped by your Spectre limit.
Desecrate and Corpse Walk now have a static 15% chance to spawn a Spectre Corpse, rather than a 2x relative weighting compared to all other possible corpse types.
Spectre versions of monsters that have very high life total are now brought down to match Kitava's Herald monster HP %.
TL;DR:
Get an Auric Colossus or Auric Champion from Act 3 Solaris Temple Level 2 or kitava's herald from cathedral roof top
You can throw away your Spectre gem after you summon one.
Explanation:
All Spectres should be capped at 360% Life, meaning you can get any monster that is 360% Life or above. (Same as Kitava's Herald)
You only need one, desecrate has a static chance to spawn Spectre corpses.
The monster type will get saved to your character, your desecrate pool will not lose it even if you unequip the gem.
You can look up monsters here:
https://poedb.tw/us/Monster#Monster
Sort by life, look at 360% and above.
Loadouts
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Ralakesh
Character Stats
- Level
- 96
Damage
- Full DPS
- 0
- Combined DPS
- 4.37M
- Hit DPS
- 88.91K
- With Poison DPS
- 88.91K
- With Ignite DPS
- 3.51M
- With Bleed DPS
- 88.91K
- Damage over Time
- 4.28M
- Ignite DPS
- 3.42M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 35.8K
- Burst Damage
- 35.8K
Attack & Crit
- Attack/Cast Rate
- 2.48/s
- Hit Chance
- 100%
- Crit Chance
- 7%
- Crit Multiplier
- 100%
- Mana Cost
- 78
- Life Cost
- 0
Defence
- Effective Hit Pool
- 19.71K
- Life
- 4.88K
- Energy Shield
- 436
- Mana
- 84
- Ward
- 0
- Armour
- 12.43K
- Evasion
- 12.37K
- Phys Damage Reduction
- 53%
Mitigation & Avoidance
- Block
- 24%
- Spell Block
- 33%
- Spell Suppression
- 100%
- Evade (Melee)
- 60%
- Evade (Projectile)
- 60%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 25%
- Cold Resistance
- -24%
- Lightning Resistance
- -24%
- Chaos Resistance
- -32%
Max Hit Taken
- Physical
- 8.43K
- Fire
- 12.45K
- Cold
- 7.65K
- Lightning
- 7.65K
- Chaos
- 4.93K
Recovery
- Life Regen
- 171.5/s
- ES Regen
- 0/s
- ES Recharge
- 436/s
- Mana Regen
- 37.1/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 154
- Intelligence
- 332
- Dexterity
- 104
- Movement Speed
- -6%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0