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[POE 3.15] Expedition League Summoner Starter Recommendations (Minions)

5 years ago125

by GoodGuyGaming3Subscribe

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1

Life

8.24K

Energy Shield

Overview

[POE 3.15] Expedition League Summoner Starter Recommendations (Minions) is a Path of Exile Guardian build by GoodGuyGaming3, made for the Expedition league (3.15). It is centered on Herald of Agony and plays as a dexterity, spell, herald, minion archetype. Defensively it sits at 1 life, 8.24K energy shield. Suited for: Expedition, Delirium, Delve, Harvest, Blight, Heist. Key uniques include Arakaali's Fang, The Writhing Jar, Memory Vault, Bottled Faith, Aegis Aurora.

Build Video

GoodGuyGaming3's Notes

Spiders & Scorpions, Agony & Arakaali This build reaches out to max a long row layers of defenses. The Arachnophobia Allstars are using a special combination of the managuardiansetup, gear like the helmet memory vault and shield aegis aurora, and their ascendancies like Radiant Faith. The managuardian transforms with auras reserved mana into energyshield and armour. 160% increased global defences (passives and skin of the lords) multiplies this 5.5 k with the aura determination and triples with grace and synergyzes wonderful intensive with the keynote iron reflexes in one team. Then these five components begin to quadruple impressive and lift off total to: 90 % physical damagereduction, 140000 maxgeared armour, 8-10k es and a new top substain of 2800 ES/ on max 75% block and 75% spellblock. It's like drinking every second some lifeflasks and your blockings are never limited. This means, that in combat hits and spellhits heal you nonstop. / The head is bald but their neck is longer - the allstars need two minotauriers to scratch & relax their very long necks / Offensive it's very effective and balanced with it's immortal dreamteam-mix of ranged and melee minions. It's center is the Herald of Agony, and 20 speedful spiders adds a wonderful aggresive style for shining clean screens. With 20 blinding and knockbacking spiders and a lot millions more more damage with 2 large minion-damage clusters and all medium damage-clusters it reaches millions more of damage than other guardian-minions build. It shines with it's characteristics in offensives and defences in endgame and high content. We can facetank almost all bosses. So take your dozen from this build: Countdown 0- oneshots 1- the only one tanky tank of tanks 2- 400 es on each block, 260k ehp unbuffed against all damagetypes, 2 curses possible 3- panicskills, 3000 ES-regeneration with Time of Need 4-000 ES/sec frost shield autotriggered, 4000 ES recovery /sec with vaal discipline 5-0 % evasion, 50% dodge and spelldodge 10 seconds for damagepeaks 6-00000 ehp buffed in damagepeaks 10 sec. (with frostshield counted in even much more), 60 % and more damagereductions against ranged attacks 75% block and 75% spellblock, 70% damagereduction of max. and optimized 10000 Molten Shell 8-000 and more energyshield, 80 % permament elemental avoidances and reductions of all elemental ailments not flask-depending, 8 and more millions shaper-damage, 80% cold- and permanent 80% curse-resistance 9-0% physical damagereduction overcapped against big hits, crits and multiple-damage-map-modifications, 90 % additional movementspeed and circa 9000 energyshield 10-000 molten shell, 100 % Chaosresistance, 100 % igniteresistance 11 mill. shaper-damage complete geared and 21 mill. best-in-slot, 110% overcapped allresistances, ready for debuffs, scorch, elemental-degens and -equiliriumed maps 12-0000 armour deluxe, flasked 140000, and 120 to 160 mill. total mappingdamage in maps and high density areas, deliriums, delves, blights, for hardcore 120000 and more energyshield possible bonus ranged triggered frost walls, blindings to max up dr and ehp and elusive on moving. Best Allstars-Team with the double damagefractions of ranged and melee minions. The dream-team of scorpions and spiders! Dagger: (Awakened) Minion Damage - Withering Touch ? (Awakened) Melee-Splash-Support or Behead support singletargets like sirus: (Awakened) melee physical damage Use fast 2? desecrate, 1x writhing jar, 1? frostblink to raise the spiders. For all tipps take a look into the spoiler "blizzard". For Sirus, Shaper, Maven change melee-splash to (awakened) melee-damage support, see spoiler "boss-hunting". This shield is the fixing point of substain: fullgeared you'll get 2800 ES on 75% block and 75 % spellblock. This can work 10x and more each second. Blocking is not limited and heals you unlimited. Shield (+ eventually rare unset ring) Skillgem Determination (or Determination skill on shield granted) - Desecrate - (Divergent) frostblink ( / or Ice Nova and withering step) - (Divergent) Clarity You have to search poetrade for shield aegis aurora with: " 'implicit' grants # lvl skill determination" or "# % chance to block spell damage" (see page 50). It is not easy to find. With #% chance to block spell damage on shield aegis aurora switch in rare boots with integrated increased duration and switch out the skillgem increased duration. Other skills on corrupted gear which grants a skill without use of a gemslot are as good too. You can harvestcraft or corrupt the shield yourself. 18 ways for free skillslots are shown in the spoiler "skillmanager" below. Important: Put in a skillgem Determination when you don't find a Determination-Corruption or other skills granted on gear, push out frost wall or increased duration. The Armour is most important for ES on block and ES and pdr. Clarity is only necessary when you use a Watcher Eye with the increased energy shield while affected by clarity- mod. When you have a watcher's eye without clarity, use this socket for another skill. You have enough manaregeneration without clarity. Body Armour: Herald of Agony | Awakened Minion Damage | Damage on Full Life | Empower lvl 4 | Pierce | Awakened Vicious Projectile All Gems have to be corrupted! Max Herald of Agony Lvl 21 and empower lvl 4 raises damage much. This is the best balanced combination of supports. Poison & ball-lightnings raises the crawler, see "gloves" and jewel "the golden rule" for infos about virulences. Also 4 or 5 correct socket colours are enough with 95% - 108% damage, you need perhaps only a bit more or less mana or loose 5% damage: Scroll deep down to "the dirty scorpion tail" to take a look for a lot other socket - colours. Different special setups like the mass-summoner-mix (phantasms-support) or the pack of purity (HoP) and the boss-hunter-edition (vile toxins or predator) are guided in the variants of the build! For different armours with other Skin of the Lords and Loyals and for cheap starters take a look in the following spoiler "Skin of the Lords - Iron Reflexes" and into "Tipps for starting, levelling and gearing" to choose easy your armour and colours. Skin of the Lords ? Iron Reflexes Variants and Rankings of other keynotes Phase acrobatics, Wind dancer Skin of the Loyal High Armour 140000: Spoiler You want more? Spoiler 2 Circles of Nostalgia, Manamanagement Circle of Nostalgia is very important for your mana. You also need somewhere added chaos damage for a chance to poison on hit with your ball-lightnings to raise the scorpion with virulences and get this also with this ring. This ring will manage your mana reservation (see all 8 steps 1) to 8) in the spoiler "manamanagement" and "additional mana-reductions") for the herald. You need a minimum of 1) 20% reduced manareservation on the ring (or use more tipps of the spoiler "manamanagement") The best corruptions on the ring are stats like "Curse with # lvl vulnerability on hit" and / or "chance to avoid elemental ailments". Gloves Anomalous ball-lightnings - storm brand - poison chance support - gmp - faster casting integrated in rare gloves Cast ball-lightnings, when you want to move in boss-fights cast storm brands also. / or inverse: Cast some storm brands. When you want more damage or on bosses cast ball-lightnings too. Virulences while moving This set-up is recommended for bosses like Maven and UE, fast mapping and speedlevelling. You stack around 30 virulences solely with storm brand also while moving and 60 combined with ball-lightnings. For better continuous maximal virulence-stacks "faster casting" integrated in rare gloves build up the stacks faster and integrated "slower projectiles" keep the balls longer on the screen for your own possible smoother moving. On gloves you can also fit in one implicit curse on hit like enfeeble for level 98-100 or vulnerability or integrated blindings. Active playstyle spell echo for more cast speed and faster stacking virulences: (Anomalous) Ball Lightning - Poison chance support - (Anomalous) Spell Echo ? Greater Multiple Projectiles Melee playstyle Spoiler Helmet: (Divergent) Cast when stunned (lvl 20) - Spirit Offering ? Frost Shield (lvl 21) ? Sniper's Mark (Bossing) / defensive: Frostwall (lvl 1) (Delve and Heist) More layers of defense and a lot of damage. Sniper's Mark also helps filling up the charges of writhing jar in long boss fights like Sirus. The added frostshield is often tankier than the fortify-support for melees (from 30 % up to 60% ranged damagereduction and additional chill-effect). You can vary your cws-skills with frost wall (against ranged attacks), skeletons or golems (as meat shields), void sphere (interruptions & virulences), sigil of power (lvl 1, 10% stationary damagereduction) etc. Best helmet-enchants are: 1.) Singletarget: 30% less manareservations-enchantments for Herald of Agony, Determination or Discipline, with them you can use more easy high manamultipliers for your crawler of agony 2.) Mapping: herald of agony fires additional projectiles ? it's like a LMP-support and best for clean screens Please take a look on page 50 of the thread to take this helmet enchant in your setup for blight-maps or when you delve much. This "memory vault" helmet interacts quadruple. Your 5500 reserved mana is multiplied as armour with your increased global defences of your body armour, the armourkeynote "iron reflexes", your ascendancy and your shield to win managuardian's top-defences. You will get total around: 140000 armour, 90% pdr, 2800 ES / on each block and spellblock. This results with your auras, skills and other defences in top 600k ehp against all types of damage. Boots: Molten Shell - Increased Duration / Withering Step (lvl 21) - (Anamalous) Vaal Discipline ? Vaal Grace - Socketed gems are supported by #lvl Increased duration Vaal Discipline is our immortal-mode because of our high ES-Recovery and Vaal Grace is the back-up when all other skills are on cooldown. Best boot enchants are movementspeed and stun avoidances. Belt, Boots and belt-jewel Free stats and suffixes Energyshield and mana are best and they are multiplied high with the ascendancy and passives of the tree. Of course take first missing elemental resistances to cap 75% and you need around +40 dex on rare boots or rare gloves or on belt or on rare unset ring. You should count in endgame 7000-9000 energyshield and around 5500 mana. Stats like minion chance to blind, corrupted-blood-immunity or 1% less skill reservations are on belt jewel best or a final 2% spellblock-procc. Level of gems To reduce mana for active skills limit ball lightning, desecrate and clarity to Lvl 1, quality 20. When you are missing some strength, limit molten shell to lvl 19. The 75% damagereduction of full 10000 shell remains. When you use frostwall in the defensive setup, limit it to lvl 1, quality 0 Maximal gemlevel 21 is very useful on: Herald of Agony, Frost Shield, Withering Step, Sniper's mark and take max lvl 4 empower. 1 empower-support lvl is around big 20% multiplier for HoA. HoA lvl 21 is around 10%. Alternate Skillgem Qualities When you max out your build, these alternate gemqualities offer best increasements: Divergent Herald of Agony adds 20% increased chance to poison. When you get this gem level 21 you can regret 2 of 3 passive points of serpentine spellslinger. Anomalous ball-lightning and anomalous spellecho offer more cast speed, they are perfect for virulences single target. Divergent cast when stunned: Increased chance to trigger Divergent Frostshield offers 30% damagereduction inside the chilled shieldarea - that is top when you have low es under 7500. Above 8000 es I instead advice to a lvl 21 ordinary frostshield with lower 20% dr, but more total damage taken. Divergent Sniper's mark (lvl 21) - knockbacks Divergent Clarity - a bit damage Anamalous Vaal Discipline - a bit damage Anamalous Vaal Grace - a bit ailments avoidance Divergent Determination - a bit evasion/ with iron reflexes a bit armour Verified Verified Other alternate qualities possibilities: - For very high density content like delve or blight an "Anamalous Pierce" for HoA is a option with a bit less damage but 6 ? pierced targets or divergent pierce support with pierced projectiles deal 40% increased damage. For different variants of this build visit page 50 of the thread for more alternate gemqualities. Upgrades with catalysts You should upgrade your belt for overcapped elemental resistances against debuffs with resistance catalysts and aul's uprising amulett and circle of nostalgia with attribute catalysts for needed dex and str. Corruptions and Curses on Gloves and Ring Search for a Corrupted/ Implicit Ring or corrupted gloves: Curses with Vulnerability or enfeeble on hit (with whispers of doom in your last levels 96-100). When you don't find curse-corruptions also only one curse, sniper's mark for bosses, is fine and you have 3 free passive points instead "whispers of doom". All poe-trade-links All poe-trade-links are complete listed and ranked on page 50: https://www.pathofexile.com/forum/view-thread/3019705/page/50
Loadouts

Gear

Arakaali's Fang
Aegis Aurora
Memory Vault
Skin of the Lords
Aul's Uprising
Circle of Nostalgia
Circle of Nostalgia
Beast Clutches
Miracle Clasp
Rainbowstride
Ancient Vision

Skills

Body Armour

  • Herald of AgonyHerald of Agony21/20WMain
  • Awakened Minion DamageAwakened Minion Damage5/20W
  • EmpowerEmpower4/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5/20W
  • Damage on Full LifeDamage on Full Life20/23W
  • PiercePierce20/20W

Weapon 1

  • Raise Spiders1W
  • Awakened Minion DamageAwakened Minion Damage5/20W
  • Withering TouchWithering Touch20/20W
  • Awakened Melee SplashAwakened Melee Splash5/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W

Weapon 1

  • Awakened Minion DamageAwakened Minion Damage5/20W
  • Withering TouchWithering Touch20/20W
  • Awakened Melee SplashAwakened Melee Splash5/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W

Gloves

  • Ball LightningBall Lightning1/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Lesser Poison20/20W
  • Storm BrandStorm Brand20/20W

Helmet

  • Spirit OfferingSpirit Offering20/20W
  • Cast when StunnedCast when Stunned20/20W
  • Frost ShieldFrost Shield21W
  • Sniper's MarkSniper's Mark20/20W

Boots

  • Molten ShellMolten Shell20/20W
  • Vaal GraceVaal Grace20/18W
  • Phase RunPhase Run20/20W
  • Vaal DisciplineVaal Discipline20/20W

Weapon 2

  • DesecrateDesecrate1/20W
  • FrostblinkFrostblink20/20W
  • ClarityClarity2/20W

Weapon 2

  • DeterminationDetermination23W

Gloves

  • Commandment of Fury1W

Ring 1

  • VulnerabilityVulnerability1W

Passive Tree

Passive tree 3.18
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Guardian
Guardian

Character Stats

Defence

Life
1
Energy Shield
8.24K
Mana
71
Armour
109.76K
Evasion
0
Block | Spell Block
75% | 72%

Resistances

Fire Resistance
76%
Cold Resistance
81%
Lightning Resistance
76%
Chaos Resistance
100%

Offence

Crit Chance
3%
Crit Multiplier
150%

Attributes & Utility

Strength
183
Intelligence
452
Dexterity
180
Movement Speed
128%