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HoA Agony Guardian Path of Exile Delve Depth 460 The grand architects temple The Allstars 3.15

4 years ago

by Play “Chromino” LSubscribe

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1

Life

7.56K

Energy Shield

Overview

HoA Agony Guardian Path of Exile Delve Depth 460 The grand architects temple The Allstars 3.15 is a Path of Exile Guardian build by Play “Chromino” L, made for the Expedition league (3.15). It is centered on Herald of Agony and plays as a dexterity, spell, herald, minion archetype. Defensively it sits at 1 life, 7.56K energy shield. Suited for: Simulacrum, Delve, Mapping, Delirium, Harvest, Blight, Heist. Key uniques include The Writhing Jar, Memory Vault, Bottled Faith, Aegis Aurora, Circle of Nostalgia.

Build Video

Play “Chromino” L's Notes

+++ Update storm brand combination instead spell echo: autotriggered virulences +++ +++ Facetanking Sirus A8 all meteors & his healbeams +++ The Hidden Ones Invitation killed in 1:50 min, The Formed 1:02 min +++ Spiders & Scorpions, Agony & Arakaali This build reaches out to max a long row layers of defenses. The Arachnophobia Allstars are using a special combination of the managuardiansetup, gear like the helmet memory vault and shield aegis aurora, and their ascendancies like Radiant Faith. The managuardian transforms with auras reserved mana into energyshield and armour. 160% increased global defences (passives and skin of the lords) multiplies this 5.5 k with the aura determination and triples with grace and synergyzes wonderful intensive with the keynote iron reflexes in one team. Then these five components begin to quadruple impressive and lift off total to: 90 % physical damagereduction, 140000 maxgeared armour, 8-10k es and a new top substain of 2800 ES/ on max 75% block and 75% spellblock. It's like drinking every second some lifeflasks and your blockings are never limited. This means, that in combat hits and spellhits heal you nonstop. / The head is bald but their neck is longer - the allstars need two minotauriers to scratch & relax their very long necks / Offensive it's very effective and balanced with it's immortal dreamteam-mix of ranged and melee minions. It's center is the Herald of Agony, and 20 speedful spiders adds a wonderful aggresive style for shining clean screens. With 20 blinding and knockbacking spiders and a lot millions more more damage with 2 large minion-damage clusters and all medium damage-clusters it reaches millions more of damage than other guardian-minions build. It shines with it's characteristics in offensives and defences in endgame and high content. We can facetank almost all bosses. So take your dozen from this build: Countdown 0- oneshots 1- the only one tanky tank of tanks 2- 400 es on each block, 260k ehp unbuffed against all damagetypes, 2 curses possible 3- panicskills, 3000 ES-regeneration with Time of Need 4-000 ES/sec frost shield autotriggered, 4000 ES recovery /sec with vaal discipline 5-0 % evasion, 50% dodge and spelldodge 10 seconds for damagepeaks 6-00000 ehp buffed in damagepeaks 10 sec. (with frostshield counted in even much more), 60 % and more damagereductions against ranged attacks 75% block and 75% spellblock, 70% damagereduction of max. and optimized 10000 Molten Shell 8-000 and more energyshield, 80 % permament elemental avoidances and reductions of all elemental ailments not flask-depending, 8 and more millions shaper-damage, 80% cold- and permanent 80% curse-resistance 9-0% physical damagereduction overcapped against big hits, crits and multiple-damage-map-modifications, 90 % additional movementspeed and circa 9000 energyshield 10-000 molten shell, 100 % Chaosresistance, 100 % igniteresistance 11 mill. shaper-damage complete geared and 21 mill. best-in-slot, 110% overcapped allresistances, ready for debuffs, scorch, elemental-degens and -equiliriumed maps 12-0000 armour deluxe, flasked 140000, and 120 to 160 mill. total mappingdamage in maps and high density areas, deliriums, delves, blights, for hardcore 120000 and more energyshield possible bonus ranged triggered frost walls, blindings to max up dr and ehp and elusive on moving. Best Allstars-Team with the double damagefractions of ranged and melee minions. The dream-team of scorpions and spiders! The Arachnophobia Allstars - is this the new arachnophilia? Dagger: (Awakened) Minion Damage - Withering Touch ? (Awakened) Melee-Splash-Support or Behead support singletargets like sirus: (Awakened) melee physical damage Use fast 2? desecrate, 1x writhing jar, 1? frostblink to raise the spiders. For all tipps take a look into the spoiler "blizzard". For Sirus, Shaper, Maven change melee-splash to (awakened) melee-damage support, see spoiler "boss-hunting". Verified Verified Verified This shield is the fixing point of substain: fullgeared you'll get 2800 ES on 75% block and 75 % spellblock. This can work 10x and more each second. Blocking is not limited and heals you unlimited. Shield (+ eventually rare unset ring) Skillgem Determination (or Determination skill on shield granted) - Desecrate - (Divergent) frostblink ( / or Ice Nova and withering step) - (Divergent) Clarity You have to search poetrade for shield aegis aurora with: " 'implicit' grants # lvl skill determination" or "# % chance to block spell damage" (see page 50). It is not easy to find. With #% chance to block spell damage on shield aegis aurora switch in rare boots with integrated increased duration and switch out the skillgem increased duration. Other skills on corrupted gear which grants a skill without use of a gemslot are as good too. You can harvestcraft or corrupt the shield yourself. 18 ways for free skillslots are shown in the spoiler "skillmanager" below. Important: Put in a skillgem Determination when you don't find a Determination-Corruption or other skills granted on gear, push out frost wall or increased duration. The Armour is most important for ES on block and ES and pdr. Clarity is only necessary when you use a Watcher Eye with the increased energy shield while affected by clarity- mod. When you have a watcher's eye without clarity, use this socket for another skill. You have enough manaregeneration without clarity. Body Armour: Herald of Agony | Awakened Minion Damage | Damage on Full Life | Empower lvl 4 | Pierce | Awakened Vicious Projectile All Gems have to be corrupted! Max Herald of Agony Lvl 21 and empower lvl 4 raises damage much. This is the best balanced combination of supports. Poison & ball-lightnings raises the crawler, see "gloves" and jewel "the golden rule" for infos about virulences. Also 4 or 5 correct socket colours are enough with 95% - 108% damage, you need perhaps only a bit more or less mana or loose 5% damage: Scroll deep down to "the dirty scorpion tail" to take a look for a lot other socket - colours. Different special setups like the mass-summoner-mix (phantasms-support) or the pack of purity (HoP) and the boss-hunter-edition (vile toxins or predator) are guided in the variants of the build! For different armours with other Skin of the Lords and Loyals and for cheap starters take a look in the following spoiler "Skin of the Lords - Iron Reflexes" and into "Tipps for starting, levelling and gearing" to choose easy your armour and colours. Skin of the Lords ? Iron Reflexes Variants and Rankings of other keynotes Phase acrobatics, Wind dancer Skin of the Loyal High Armour 140000: Spoiler You want more? Spoiler 2 Circles of Nostalgia, Manamanagement Circle of Nostalgia is very important for your mana. You also need somewhere added chaos damage for a chance to poison on hit with your ball-lightnings to raise the scorpion with virulences and get this also with this ring. This ring will manage your mana reservation (see all 8 steps 1) to 8) in the spoiler "manamanagement" and "additional mana-reductions") for the herald. You need a minimum of 1) 20% reduced manareservation on the ring (or use more tipps of the spoiler "manamanagement") The best corruptions on the ring are stats like "Curse with # lvl vulnerability on hit" and / or "chance to avoid elemental ailments". Gloves Anomalous ball-lightnings - storm brand - poison chance support - gmp - faster casting integrated in rare gloves Cast ball-lightnings, when you want to move in boss-fights cast storm brands also. / or inverse: Cast some storm brands. When you want more damage or on bosses cast ball-lightnings too. Virulences while moving This set-up is recommended for bosses like Maven and UE, fast mapping and speedlevelling. You stack around 30 virulences solely with storm brand also while moving and 60 combined with ball-lightnings. For better continuous maximal virulence-stacks "faster casting" integrated in rare gloves build up the stacks faster and integrated "slower projectiles" keep the balls longer on the screen for your own possible smoother moving. On gloves you can also fit in one implicit curse on hit like enfeeble for level 98-100 or vulnerability or integrated blindings. Active playstyle spell echo for more cast speed and faster stacking virulences: (Anomalous) Ball Lightning - Poison chance support - (Anomalous) Spell Echo ? Greater Multiple Projectiles Melee playstyle Spoiler Helmet: (Divergent) Cast when stunned (lvl 20) - Spirit Offering ? Frost Shield (lvl 21) ? Sniper's Mark (Bossing) / defensive: Frostwall (lvl 1) (Delve and Heist) More layers of defense and a lot of damage. Sniper's Mark also helps filling up the charges of writhing jar in long boss fights like Sirus. The added frostshield is often tankier than the fortify-support for melees (from 30 % up to 60% ranged damagereduction and additional chill-effect). You can vary your cws-skills with frost wall (against ranged attacks), skeletons or golems (as meat shields), void sphere (interruptions & virulences), sigil of power (lvl 1, 10% stationary damagereduction) etc. Best helmet-enchants are: 1.) Singletarget: 30% less manareservations-enchantments for Herald of Agony, Determination or Discipline, with them you can use more easy high manamultipliers for your crawler of agony 2.) Mapping: herald of agony fires additional projectiles ? it's like a LMP-support and best for clean screens Please take a look on page 50 of the thread to take this helmet enchant in your setup for blight-maps or when you delve much. This "memory vault" helmet interacts quadruple. Your 5500 reserved mana is multiplied as armour with your increased global defences of your body armour, the armourkeynote "iron reflexes", your ascendancy and your shield to win managuardian's top-defences. You will get total around: 140000 armour, 90% pdr, 2800 ES / on each block and spellblock. This results with your auras, skills and other defences in top 600k ehp against all types of damage. Boots: Molten Shell - Increased Duration / Withering Step (lvl 21) - (Anamalous) Vaal Discipline ? Vaal Grace - Socketed gems are supported by #lvl Increased duration Vaal Discipline is our immortal-mode because of our high ES-Recovery and Vaal Grace is the back-up when all other skills are on cooldown. Best boot enchants are movementspeed and stun avoidances. Belt, Boots and belt-jewel Free stats and suffixes Energyshield and mana are best and they are multiplied high with the ascendancy and passives of the tree. Of course take first missing elemental resistances to cap 75% and you need around +40 dex on rare boots or rare gloves or on belt or on rare unset ring. You should count in endgame 7000-9000 energyshield and around 5500 mana. Stats like minion chance to blind, corrupted-blood-immunity or 1% less skill reservations are on belt jewel best or a final 2% spellblock-procc. Level of gems To reduce mana for active skills limit ball lightning, desecrate and clarity to Lvl 1, quality 20. When you are missing some strength, limit molten shell to lvl 19. The 75% damagereduction of full 10000 shell remains. When you use frostwall in the defensive setup, limit it to lvl 1, quality 0 Maximal gemlevel 21 is very useful on: Herald of Agony, Frost Shield, Withering Step, Sniper's mark and take max lvl 4 empower. 1 empower-support lvl is around big 20% multiplier for HoA. HoA lvl 21 is around 10%. Alternate Skillgem Qualities When you max out your build, these alternate gemqualities offer best increasements: Divergent Herald of Agony adds 20% increased chance to poison. When you get this gem level 21 you can regret 2 of 3 passive points of serpentine spellslinger. Anomalous ball-lightning and anomalous spellecho offer more cast speed, they are perfect for virulences single target. Divergent cast when stunned: Increased chance to trigger Divergent Frostshield offers 30% damagereduction inside the chilled shieldarea - that is top when you have low es under 7500. Above 8000 es I instead advice to a lvl 21 ordinary frostshield with lower 20% dr, but more total damage taken. Divergent Sniper's mark (lvl 21) - knockbacks Divergent Clarity - a bit damage Anamalous Vaal Discipline - a bit damage Anamalous Vaal Grace - a bit ailments avoidance Divergent Determination - a bit evasion/ with iron reflexes a bit armour Verified Verified Other alternate qualities possibilities: - For very high density content like delve or blight an "Anamalous Pierce" for HoA is a option with a bit less damage but 6 ? pierced targets or divergent pierce support with pierced projectiles deal 40% increased damage. For different variants of this build visit page 50 of the thread for more alternate gemqualities. Upgrades with catalysts You should upgrade your belt for overcapped elemental resistances against debuffs with resistance catalysts and aul's uprising amulett and circle of nostalgia with attribute catalysts for needed dex and str. Corruptions and Curses on Gloves and Ring Search for a Corrupted/ Implicit Ring or corrupted gloves: Curses with Vulnerability or enfeeble on hit (with whispers of doom in your last levels 96-100). When you don't find curse-corruptions also only one curse, sniper's mark for bosses, is fine and you have 3 free passive points instead "whispers of doom". All poe-trade-links All poe-trade-links are complete listed and ranked on page 50: https://www.pathofexile.com/forum/view-thread/3019705/page/50 Sometimes you want to go and take the highway to damage and kick the mobs hard and fast. If you want to raise your dps into the top, 9 - 11 mill. shaper damage, add pure agony-clusters, add HoA skill-gem-levels (on armour, weapon or amulet), change your auras (on amulet), add support-spectres (on gear or hungry loop), or improve your curse-limit (on passives, boots, amulet or amulet-anoint). You will fall to: 60000 armour and only 80% pdr. Perhaps add the notable enduring composure with it's enduring charges on a small cluster jewel to balance out this loss. --- More Damage with skillgem-levels --- For more, more and more damage switch in your build increased HoA gemlevels on your weapon, your bodyarmour and on your amulett: - Triggerwand +2 gemlevels With Hatred instead Grace Ironreflexes don't offer much. Change your Skin of the Lords' keynote to Phase Acrobatics, Elemental Equilirium, or a 2? +1 socket gem-lvls Skin of the Loyals - it offers most damage - 25% more. - A variant for damage is also a +2 skill-level amulett (around 1M damage). - Cold iron point dagger with +3 gem levels for the crawler is excellent damage. Take more minions in for your ascendancy buffs with the cold ironpoint dagger. When you raise HoA up to tipping point level 31, the HoA's attackspeed increases 60%, 1% per virulence (1.5 M). A hungry loop is another possibility to get feeding frenzy-support and for examples a lot damage with frenzy charges (1.2 M) of carnage chieftains or other support spectres. But the often nerfed spectres die often fast in t16 corrupted maps or sirus' aoe's. With Cold Iron Point dagger and (Anomalous) skeletons 15 mill. HoA shaper-damage singletarget (13 mill. piercesupport/ 350 mill. mapping-damage in high density areas) https://pastebin.com/uCiZimHM Anomalous summon skeletons with maim support and feeding frenzy buffs perhaps the best instead of the spiders. Perhaps you get also "skeletal atrophy" on a cluster for some wither debuffs instead the lost withers of the spiders. Or take tanky spectres with empower and eventually anoint the amulet for +1 spectres with "death attunement" to get the onslaught-ascendancy-buff. Or prepare a hungry loop ring with supports like feeding frenzy, minion life/ meat shield/ fortify/ withering touch for zombies or animate guardian. --- More Damage with auras --- With hatred, (most easy to enable with "determination" on small clusters or to place on a different Aul's uprising or Replica Hyrri's Truth amulet), perhaps added generosity, 3 points for the way to Elemental Equilirium debuff, and with 60 virulences for your agony you can raise your shaper-dps very easy to 9 millions and even more. (I saw an exile with 21 millions dps with 3 void-clusters, with them getting to 70 virulence-stacks in delirium-maps for the herald of agony.) A new powerfull support with hatred for the HoA skills is "Hypothermia support". Verified Generosity-support for hatred is another big buff (0.8M). Verified Also on gloves you can get very easy & fast damage with the "Grip of the Council" in change for some defences. But I advice to rare gloves with integrated faster casting and slower projectiles for continuous 60 virulences singletarget. Make Hatred, not Grace Full Attack 8 mill. HoA shaper-damage, 2 mill. spiders https://pastebin.com/b9MeU2Ym You don't need hatred for damage, 4-5 mill s-damage is more than enough for all content! Use hatred only when you don't like it tanky. You will decrease from extreme full tank to full tank. ;-) --- More Damage with headhunter --- Verified If you want another different playstyle and more lags, there is a curious variation for oneshotting the mobs with headhunter. --- More Damage with curses --- - More offensive curses, vulnerability or punishment, are possible with passives, anoints, boots, etc. see spoiler "whispers of doom" just below.

Gear

Plague Call
Aegis Aurora
Memory Vault
Skin of the Loyal
Loath Rosary
Circle of Nostalgia
Circle of Nostalgia
Beast Clutches
Miracle Clasp
Beast Road
Foul Gaze
Maelstrom Essence
Megalomaniac
Watcher's Eye
Bramble Glimmer
Rapture Wound
Split Personality
Sol Splinter
Split Personality
The Blue Nightmare
The Golden Rule
Healthy Mind
Carrion Scar
Sol Bliss

Skills

Body Armour

  • Herald of AgonyHerald of Agony21/20WMain
  • EmpowerEmpower4/20W
  • Damage on Full LifeDamage on Full Life20/23W
  • Awakened Minion DamageAwakened Minion Damage5/20W
  • MaimMaim20/22W
  • Vicious ProjectilesVicious Projectiles19/20W
  • Awakened Added Fire DamageAwakened Added Fire Damage5/20W
  • Vile ToxinsVile Toxins20/20W
  • PiercePierce20/20W
  • Awakened ForkAwakened Fork5/20W

Weapon 1

  • Awakened Minion DamageAwakened Minion Damage5/20W
  • Withering TouchWithering Touch20/20W
  • Awakened Melee SplashAwakened Melee Splash5/20W
  • MultistrikeMultistrike20/20W

Gloves

  • Storm BrandStorm Brand2/23W
  • Ball LightningBall Lightning1/20W
  • Chance to PoisonChance to Poison20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W

Boots

  • HatredHatred19/20W
  • Awakened GenerosityAwakened Generosity1/20W
  • Phase RunPhase Run20/20W
  • FrostblinkFrostblink20/20W

Helmet

  • Sniper's MarkSniper's Mark20/20W
  • Cast when StunnedCast when Stunned20/20W
  • Frost ShieldFrost Shield20/20W
  • Spirit OfferingSpirit Offering20/20W

Boots

  • Molten ShellMolten Shell20/20W
  • HatredHatred19/20W
  • Phase RunPhase Run20/20W
  • FrostblinkFrostblink20/20W

Weapon 2

  • DesecrateDesecrate1/20W
  • ClarityClarity1/20W
  • Vaal DisciplineVaal Discipline20/20W

Weapon 1

  • Vaal Summon SkeletonsVaal Summon Skeletons20/20W
  • Withering TouchWithering Touch20/20W
  • Feeding FrenzyFeeding Frenzy16/20W

Passive Tree

Passive tree 3.18
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Guardian
Guardian

Character Stats

Defence

Life
1
Energy Shield
7.56K
Mana
-1.07K
Armour
77.03K
Evasion
35
Block | Spell Block
75% | 64%
Ward
0

Resistances

Fire Resistance
76%
Cold Resistance
81%
Lightning Resistance
76%
Chaos Resistance
100%

Offence

Crit Chance
2%
Crit Multiplier
150%

Attributes & Utility

Strength
186
Intelligence
560
Dexterity
182
Movement Speed
144%