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PoE 3.10·Delirium·Hierophant

Stormbind Hierophant 100% Delirious T16 Map - Path of Exile (3.10 Delirium)

by CricketJam6 years ago4Subscribe

DPS
44.24M
Energy Shield
9.47K
Level
95
Min budget

Overview

Stormbind Hierophant 100% Delirious T16 Map - Path of Exile (3.10 Delirium) is a Path of Exile Hierophant build by CricketJam, made for the Delirium league (3.10). It is centered on Stormbind and plays as a intelligence, spell, area, channelling archetype. In Path of Building it reaches 44.24M DPS with 113 life, 9.47K energy shield. Suited for: Simulacrum, Mapping, Delirium. Key uniques include Asenath's Gentle Touch, Cinderswallow Urn, Presence of Chayula, Prism Guardian, Indigon.

Build Video

CricketJam's Notes

Current PoB (with community fork) - https://pastebin.com/TabBsWtj

Okay, here it is. 100% Delirious maps are insane. The first few seconds are like oh hey these mobs die pretty easy let's just blink further into the map and-ASDFKFJSAGH.

Not fully "juiced", but I still wanted to give this a try.

Regular trash mobs now require a fully charged Stormbind to clear. If anything, this is testing the build on its components that let me lay runes, charge, and detonate safely. That is, the 50% Hinder from Stormbind, the 10% chilling ground from Frostblink, the 10% proc blinding aura from cluster notable Disorienting Display, the crit knockback from cluster notable Thunderstruck, and most importantly, its -damage-.

Final Character Thoughts I have to say, after spending over 3 weeks with this character and build I enjoyed it. I'm not really making a guide or anything, but if someone stumbles across these videos and is inspired to give Stormbind a try, I'd welcome them to do so.

The one true weakness probably showcased here with this would be Indigon's mp costs. I went OOM quite a bit and was stuck in a weird position trying to regroup. The damage is there, it's just that having to constantly spend mana laying down runes hurt a lot. One change I would like would probably be for Stormbind Runes to only be expended with 3 fully charged improvements. That way, there will always be stuff to one-tap as things keep pouring in waves while setting up big runes to detonate the bulkier targets. Another would probably be the awkward line-of-sight thing that prevents it from laying a nice full grid at times.

Why not Skyforth/Atziri Foible? Largely I didn't really value the doubled mana regen that much. 1k regen was perfectly fine since most of my mana while mapping came from Cinderswallow and mana flasks anyway. That, and having 4 rares vs 3 makes capping resists easier. The build focuses more on damage and bursts rather than sustained nonstop firing, anyway. Maybe having 3k mana regen would have helped the awkward times where Indigon murders mp so there's less pause between being oom or allowed for larger grids on the 2nd and 3rd volleys, but I still think it's unnecessary. Only Wave 20 Simulacrum and 100% Delirium pushed my mp usage this far.

Not sure what else to really say here. I can't really think of any further improvements to the build, but I'm open to ideas. I'm sure there are some better setups out there, but at least this one cleared the current endgame just fine, I guess.

Gear

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Singularity
Indigon
The Ivory Tower
Presence of Chayula
Demon Gyre
Victory Grasp
Asenath's Gentle Touch
Carrion Clasp
Blight Tread
Prism Guardian
Morbid Arbiter
Hypnotic Bliss
Carrion Glimmer
Rapture Star
Watcher's Eye
Behemoth Ornament
Sol Ruin
Plague Essence
Split Personality
Split Personality
Enthralling Glare
Blight Stone
Healthy Mind
Foul Vision
Luminous Solace

Skills

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Body Armour

  • StormbindStormbind21/23WMain
  • Infused ChannellingInfused Channelling20/20W
  • Arcane SurgeArcane Surge20/20W
  • Awakened Controlled DestructionAwakened Controlled Destruction2/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration2/20W
  • Concentrated EffectConcentrated Effect20/20W

Gloves

  • StormbindStormbind21/23WMain
  • Wave of ConvictionWave of Conviction20/20W
  • Blade BlastBlade Blast6/20W
  • Awakened Cast While ChannellingAwakened Cast While Channelling3/20W

Boots

  • Orb of StormsOrb of Storms20/20W
  • ConductivityConductivity20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Awakened Curse On Hit5/20W

Helmet

  • Arcane CloakArcane Cloak21/23W
  • FrostblinkFrostblink20/20W
  • Increased DurationIncreased Duration20/20W
  • Second WindSecond Wind20/20W

Weapon 2

  • WrathWrath19W
  • ZealotryZealotry20/20W
  • Vaal DisciplineVaal Discipline20/20W

Weapon 1

  • EnfeebleEnfeeble5W
  • Cast when Damage TakenCast when Damage Taken1W

Weapon 1

  • ClarityClarity20/20W

Gloves

  • Temporal ChainsTemporal Chains10W

Passive Tree

Passive tree 3.18
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
95

Damage

Combined DPS
3.16M
Hit DPS
44.24M
With Poison DPS
3.16M
Average Hit
3.16M
Average Damage
3.16M

Attack & Crit

Attack/Cast Rate
14/s
Hit Chance
100%
Crit Chance
4%
Crit Multiplier
100%
Mana Cost
198

Defence

Life
113
Energy Shield
9.47K
Mana
9.6K
Armour
1.52K
Evasion
392
Phys Damage Reduction
11%

Mitigation & Avoidance

Block
22%
Spell Block
8%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
14%

Recovery

Life Regen
0/s
ES Regen
876.07/s
Mana Regen
1.01K/s

Attributes & Utility

Strength
123
Intelligence
785
Dexterity
80
Movement Speed
37%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Item Rarity
30%