Goratha's [3.18] Assassin Poison Molten Striker
by forever30kyu4 years ago176
- DPS
- 7.03M
- Effective HP
- 168.95K
- Life
- 4.42K
- Level
- 67
- Min budget
Overview
Goratha's [3.18] Assassin Poison Molten Striker is a Path of Exile Assassin build by forever30kyu, made for the Sentinel league (3.18). It is centered on Molten Strike and plays as a strength, attack, projectile, area archetype. In Path of Building it reaches 7.03M DPS with 168.95K effective HP, 4.42K life, 534 energy shield. Suited for: Mapping, Bossing, Harvest, Essence, Heist. Key uniques include Ungil's Harmony.
Build Video
forever30kyu's Notes
I leveled the character with Molten Strike - however I STRONGLY recommend you level as Spectral Helix. (you can use level 30 dagger and switch to molten strike if you have it - this is not a spectral helix build guide though, plenty of those out there)
If you are planning on making the character without having the dagger base ready in SSF - plan on playing Spectral Helix until up to level 90 (if you are extremely unlucky) It is about 1/3 or 1/4 grand heists on average (I believe?)
I recommend having the dagger ready before leveling this character - you can switch to Molten Strike as soon as you can equip the dagger. Or if you are like me just play it the whole way (again not recommended unless you know what you're doing)
Strength can be a problem early, look for items with +str and most likely grab +30 str node. Lethal Pride fixes this later (if you can get one)
Ancestral Call is required before you have strike gloves. Less Projectile speed and reduced projectile speed increase the # of overlaps on smaller targets (big targets generally get hit by most anyways)
Min/max options include Brittle Boots + Ashes of the Stars to keep crit up and make use of the many alt quality gems such as Phantasmal Molten Strike (40%INC DOT DMG) / Withering Step (additional 2 withers) / Anamolous Molten Shell
Super Min/Max Self-Chill is possible with unaffected by poison (malevolence or boots) // Winterweave // Icefang Orbit // Golden Rule
Temple Gloves // Blizzard Crown are some other Min/Max options as well.
Plaguebearer +gem gloves and Empower will be nice for mapping. (put Determination and Grace into gloves for +levels as well)
DAGGER BASES ARE HOLLOWPOINT DAGGER / PRESSURISED DAGGER / PNEUMATIC DAGGER they drop from Replica / Experimental Grand Heists (Labatory and Library tilesets)
Easiest way to roll them is Attack Craft Harvest or Essence of Anger/Wrath/Hatred for flat and then PREFIX can't be changed + veiled chaos (once you have 3 flat)
PANTHEONS
BRINE KING + ABBERATH // you can drop brine king if you want, by multi-modding boots with cannot be frozen + cannot be chilled
BANDITS
Alira early on (ALL res is very nice, as well as mana regen and the crit multiplier becomes dot multi with perfect agony)
You can respec for skills points much later.
FORTIFY
While this is a melee build unfortunately with the amount of less multipliers we have on hit damage - it's quite hard to make use of fortify - the one way it might work is by dropping GMP for something like Elemental damage with attacks
and using the chest implicit "melee attack hits have x% chance to fortify on hit".
BLIND
You should get blind on the belt jewel ideally - blind increases hit chance effectively making it easier to hit the monster as well as less likely to hit you.
Pantheons = BRINE KING and ABBERATH
Bandit = Alira into 2 Passive Pt respec later on
EDIT: he added mappin / bossing showcase https://www.youtube.com/watch?v=2CnZEQwzct0
Loadouts
Gear
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Skills
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Passive Tree

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- Bandits
- Help Alira
- Pantheons
- Soul of the Brine King, Soul of Abberath
Character Stats
- Level
- 67
Damage
- Full DPS
- 7.03M
- Combined DPS
- 895.14K
- Hit DPS
- 1.12K
- With Poison DPS
- 815.62K
- With Ignite DPS
- 18.03K
- With Bleed DPS
- 1.12K
- Damage over Time
- 831.4K
- Poison DPS
- 17.46K
- Ignite DPS
- 16.91K
- Culling DPS
- 62.62K
- Average Damage
- 171.58
Attack & Crit
- Attack/Cast Rate
- 6.53/s
- Hit Chance
- 100%
- Crit Chance
- 70%
- Crit Multiplier
- 100%
- Totem Limit
- 1
- Mana Cost
- 31
- Life Cost
- 0
Defence
- Effective Hit Pool
- 168.95K
- Life
- 4.42K
- Energy Shield
- 534
- Mana
- 45
- Ward
- 0
- Armour
- 25.35K
- Evasion
- 28.88K
- Phys Damage Reduction
- 83%
Mitigation & Avoidance
- Block
- 26%
- Spell Block
- 26%
- Spell Suppression
- 100%
- Evade (Melee)
- 89%
- Evade (Projectile)
- 89%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+22%)
- Cold Resistance
- 75% (+37%)
- Lightning Resistance
- 70%
- Chaos Resistance
- -40%
Recovery
- Life Regen
- 79.58/s
- ES Regen
- 0/s
- Mana Regen
- 14.7/s
- Life Leech
- 310.34/s
- ES Leech
- 0/s
- Mana Leech
- 161.33/s
Attributes & Utility
- Strength
- 157
- Intelligence
- 154
- Dexterity
- 264
- Movement Speed
- 131%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0