PoE 3.17·Archnemesis·Assassin
[3.17] Lightning Strike Poison Assassin Day 4 Update
by Incommodious4 years ago132
- DPS
- 39.94M
- Effective HP
- 74.14K
- Life
- 4.58K
- Level
- 95
- Min budget
Overview
[3.17] Lightning Strike Poison Assassin Day 4 Update is a Path of Exile Assassin build by Incommodious, made for the Archnemesis league (3.17). It is centered on Vaal Lightning Strike and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 39.94M DPS with 74.14K effective HP, 4.58K life, 817 energy shield. Suited for: Mapping. Key uniques include Ungil's Harmony.
Build Video
Incommodious's Notes
Hey guys, here with a day 4 build update, just wanted to say if you're still leveling with helix: STOP AND USE LS AND JUST SCALE PHYSICAL/CHAOS. We've tested this, and had multiple other people play it and it's so much better than painchamping through maps with helix. Make sure you have pierce from helmet enchant, anomalous lightning strike, or piercing shots on the tree. Make sure you have adder's touch on the tree. You're going to want to use phys daggers to level, such as temple daggers with the increased physical damage and physical damage as extra chaos, or a taproot is great. I cleared a t16 map with a taproot on a 5 link (I was still in elemental damage setup). Your links would be Vaal Lightning Strike -> Nightblade -> Multistrike -> Ancestral call -> unbound ailments and either added chaos or melee physical damage. That way it's LS through and through. Obviously if you have +1 strike gloves, you'd replace ancestral call.
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Having said that, the daggers are down to like 40-50c, so maybe just better to grab one, but if you're just starting the league, mighty flay, a temple dagger, or taproot is amazing to carry you. Build is going incredibly smooth, we're almost 96 and soon going to start getting influence bases for big boi damage. Let me know if you guys have any questions or feedback!
Gear
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Skills
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Weapon 1
Precision20W
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 39.94M
- Combined DPS
- 14.32M
- Hit DPS
- 54.61K
- With Poison DPS
- 12.83M
- With Ignite DPS
- 107.95K
- With Bleed DPS
- 54.61K
- Damage over Time
- 12.83M
- Poison DPS
- 200.47K
- Ignite DPS
- 53.34K
- Culling DPS
- 1.43M
- Average Damage
- 6.76K
Attack & Crit
- Attack/Cast Rate
- 8.08/s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 100%
- Totem Limit
- 1
- Mana Cost
- 17
- Life Cost
- 0
Defence
- Effective Hit Pool
- 74.14K
- Life
- 4.58K
- Energy Shield
- 817
- Mana
- 82.19
- Ward
- 0
- Armour
- 10.7K
- Evasion
- 16.63K
- Phys Damage Reduction
- 42%
Mitigation & Avoidance
- Block
- 24%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 67%
- Evade (Projectile)
- 67%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+20%)
- Cold Resistance
- 75% (+12%)
- Lightning Resistance
- 75% (+6%)
- Chaos Resistance
- 16%
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- Mana Regen
- 14.4/s
- Life Leech
- 557.95/s
- ES Leech
- 0/s
- Mana Leech
- 334.36/s
Attributes & Utility
- Strength
- 155
- Intelligence
- 164
- Dexterity
- 237
- Movement Speed
- 95%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0