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Venom gyre is still good

PoE 3.22 · AncestorDeadeyeVaal Venom Gyre

2 years ago1

by Sad-Finding4874

8.12M

DPS

49.25K

Effective HP

4.07K

Life

Overview

Venom gyre is still good is a Path of Exile Deadeye build by Sad-Finding4874, made for the Ancestor league (3.22). It is centered on Vaal Venom Gyre and plays as a dexterity, attack, projectile, chaos archetype. In Path of Building it reaches 8.12M DPS with 49.25K effective HP, 4.07K life. Key uniques include Kaom's Spirit, Voll's Vision, Dying Sun, The Taming, The Taming.

Sad-Finding4874's Notes

BUILD GUIDE: https://www.youtube.com/watch?v=UNrg63Kltgo -------------- SKILL OVERVIEW (READ THIS TO UNDERSTAND THE SKILL) -------------- * Venom Gyre fires a returning Projectile that can be caught. Returning Projectiles deal 75% Less Damage. * You can catch up to 30 Returning Projectiles. * When you use Whirling Blades, you shoot out your returned projectiles. By default you have a 40% chance to keep Caught Projectiles when firing them with Whirling Blades. This can be scaled to 65% using helm enchant. The Projectiles shot out with Whirling Blades can shotgun as they are fired sequentially. * The amount of Returning Projectiles can be increased with Sniper's Mark, Awakened Fork, and Chain. * MAPPING: Throw out projectiles and whirl around - Whirling blades will help you clear together with your own attacks. * BOSSING/HARDER MOBS: Throw projectiles until you have close to 30 caught projectiles. We then namelock the enemy and spam whirling blades on top of the enemy. The only thing to ensure during these tougher encounters is that Ancestral Protector is up. *** NOTE ***: Make sure Always Attack w/o Moving IS NOT CHECKED -------------- DEFENSES ------------ * Easy 100% Spell Suppression w/ Tree nodes. * Determination and Molten Shell * Jade Flask gives decent layer of Dodge w/o Grace. * Elusive can grant you 35% Chance to Avoid all damage from Hits. * Insane Leech rate from the high amount of projectiles and claw LGOH. * Ailment Immunity (Boots implicit + Craft on Boot + Nodes on tree + Craft on Shield) -------------- OFFENSE SCALING AND SOME GEAR NOTES ------------ * Scale the build by stacking flat added elemental damage, elemental damage %, and attack speed - All on Jewelry, Weapon, and Jewels. * 100% Crit Chance with Up to 800% Crit multi thanks to Elusive Effect and Nightblade Scaling * Point Blank and Clusters are a HUGE damage increase. * Brittle Ground implicit on Boots is HUGE damage increase (scales with Ailment effect). * Rage Implicit on Gloves is HUGE damage increase. * Helmet enchant is Huge Damage. * Blizzard Crown is a good damage increase but enchant is more important. NOTE: You probably need at least one -Total mana cost craft on rings / Amulet. -------------- FLASKS ------------ * Divine Life Flask: Bubbling and Corrupted Blood immunity * Diamond Flask, Jade Flask, Granite Flask (All with Gain charges when hit or on crit, %attack speed, %Reduced Effect of Curses, %Armour, %Evasion, %Critical Strike Chance) * Dying Sun: If you want for better map Clear. BOSSING: Run 2 or 3 Divine Life Flasks where Regen will be an issue. -------------- PANTHEON -------------- MAJOR: * Soul of the Brine King - Use this before Ailment Immune, also provides Stun Avoidance. * Soul of Lunaris - Physical Damage Reduction, 6% Reduced Elemental Damage taken, 10% Chance to Avoid Projectiles. MINOR: * Soul of Ralakesh - Mapping Pantheon to Prevent Bleed and Corrupting Blood Deaths * Soul of Yugul - 30% Reduced Effect of Curses -------------- ASCENDANCY OVERVIEW -------------- 1) Gathering Winds (Tailwind) 2) Ricochet (+1 Chain) 3) Endless Munitions (+2 Projectiles) 4) Focal Point (75% inc Effect of Marks) -------------- SKILL GEMS -------------- * AURAS: Precision, Wrath (OR Anger if Int is an issue), Determination * MOVEMENT: Whirling Blades - Flame Wall - Cast on Critical Strike - Tornado * BUFFS: Berserk * CAST WHEN DMG TAKEN SETUP: Cast When Damage Taken - Molten Shell - Hydrosphere (Cold Exposure if not Lightning Exposure implicit on gloves) - Tornado * MARK ON HIT: Sniper's Mark - Mark on Hit - Enhance * MAIN SKILL: Venom Gyre - Nightblade - Trinity - Fork - Inspiration - Elemental Damage with Attacks - Added Cold Damage (Swap Out with Elemental Damage with Attack depending on how much flag damage) (Added Cold Damage, Added Lightning Damage can replace Inspiration and Elemental Damage with Attacks - use PoB to determine which combination give you the most damage) -------------- LEVELING NOTES -------------- Full Run Video: https://www.youtube.com/watch?v=Vtn8KS3WQLY Leveling Guide: https://www.youtube.com/watch?v=tj8Vogd0KPA

Gear

Victory Fang
Voll's Vision
Behemoth Ward
Doom Idol
The Taming
The Taming
Kaom's Spirit
Carrion Snare
Wrath Goad
Dread Rock
Foul Sphere
Watcher's Eye
Whispering Edge

Skills

Body Armour

  • Vaal Venom GyreVaal Venom Gyre20WMain
  • InspirationInspiration20/20W
  • TrinityTrinity20/20W
  • ForkFork20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • NightbladeNightblade20/20W

Helmet

  • Ancestral ProtectorAncestral Protector20/20W
  • BerserkBerserk20W
  • WrathWrath21W
  • HasteHaste20W
  • EnhanceEnhance3W

Boots

  • TornadoTornado20W
  • Whirling BladesWhirling Blades20/20W
  • Power Charge On CriticalPower Charge On Critical20W
  • Cast On Critical StrikeCast On Critical Strike20W

Weapon 1

  • Flame WallFlame Wall20W
  • HydrosphereHydrosphere20W
  • Arcanist BrandArcanist Brand20W

Weapon 2

  • Sniper's MarkSniper's Mark20/20W
  • Mark On HitMark On Hit20/20W
  • LifetapLifetap20W

Gloves

  • GraceGrace20W
  • PrecisionPrecision10W
  • SteelskinSteelskin20W

Passive Tree

Passive tree 3.22
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
8.12M
Hit DPS
7.3M
With Poison DPS
7.3M
With Ignite DPS
7.3M
With Bleed DPS
7.3M
Damage over Time
6.67K
Poison DPS
176.28
Ignite DPS
3.85K
Culling DPS
811.82K
Reservation DPS
0
Average Damage
637.57K
Burst Damage
637.57K

Attack & Crit

Attack/Cast Rate
11.45/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
572%
Totem Limit
1
Mana Cost
11
Life Cost
0

Defence

Effective Hit Pool
49.25K
Life
4.07K
Energy Shield
83
Mana
71
Ward
0
Armour
1.05K
Evasion
20.62K
Phys Damage Reduction
10%

Mitigation & Avoidance

Block
26%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
84%
Evade (Projectile)
84%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+61%)
Cold Resistance
75% (+18%)
Lightning Resistance
75% (+23%)
Chaos Resistance
35%

Max Hit Taken

Physical
19.79K
Fire
79.5K
Cold
63.6K
Lightning
63.6K
Chaos
27.04K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
83/s
Mana Regen
16/s
Life Leech
1.85K/s
ES Leech
0/s
Mana Leech
263.17/s

Attributes & Utility

Strength
169
Intelligence
157
Dexterity
311
Movement Speed
212%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
35
Devotion
0