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[PoE 3.20] Why the Best Build in Sanctum Does No Damage - ANSWERING YOUR QUESTIONS and UPGRADE PATH

3 years ago612

by KobeBlackMambaSubscribe

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2.7M

DPS

78.88K

Effective HP

4.97K

Life

72

Energy Shield

Overview

[PoE 3.20] Why the Best Build in Sanctum Does No Damage - ANSWERING YOUR QUESTIONS and UPGRADE PATH is a Path of Exile Deadeye build by KobeBlackMamba, made for the Kalandra league (3.19). It is centered on Venom Gyre and plays as a dexterity, attack, projectile, chaos archetype. In Path of Building it reaches 2.7M DPS with 78.88K effective HP, 4.97K life. Suited for: Simulacrum, Mapping, Sanctum. Key uniques include Kaom's Spirit, Immortal Flesh, Voll's Vision, The Taming, The Taming.

Build Video

KobeBlackMamba's Notes

BUILD GUIDE: https://www.youtube.com/watch?v=UNrg63Kltgo -------------- SKILL OVERVIEW (READ THIS TO UNDERSTAND THE SKILL) -------------- * Venom Gyre fires a returning Projectile that can be caught. Returning Projectiles deal 75% Less Damage. * You can catch up to 30 Returning Projectiles. * When you use Whirling Blades, you shoot out your returned projectiles. By default you have a 40% chance to keep Caught Projectiles when firing them with Whirling Blades. This can be scaled to 65% using helm enchant. The Projectiles shot out with Whirling Blades can shotgun as they are fired sequentially. * The amount of Returning Projectiles can be increased with Sniper's Mark, Awakened Fork, and Chain. * MAPPING: Throw out projectiles and whirl around - Whirling blades will help you clear together with your own attacks. * BOSSING/HARDER MOBS: Throw projectiles until you have close to 30 caught projectiles. We then namelock the enemy and spam whirling blades on top of the enemy. The only thing to ensure during these tougher encounters is that Ancestral Protector is up. *** NOTE ***: Make sure Always Attack w/o Moving IS NOT CHECKED -------------- DEFENSES ------------ * Easy 100% Spell Suppression w/ Tree nodes. * Determination and Molten Shell * Jade Flask gives decent layer of Dodge w/o Grace. * Elusive can grant you 35% Chance to Avoid all damage from Hits. * Insane Leech rate from the high amount of projectiles and claw LGOH. * Ailment Immunity (Boots implicit + Craft on Boot + Nodes on tree + Craft on Shield) -------------- OFFENSE SCALING AND SOME GEAR NOTES ------------ * Scale the build by stacking flat added elemental damage, elemental damage %, and attack speed - All on Jewelry, Weapon, and Jewels. * 100% Crit Chance with Up to 800% Crit multi thanks to Elusive Effect and Nightblade Scaling * Point Blank and Clusters are a HUGE damage increase. * Brittle Ground implicit on Boots is HUGE damage increase (scales with Ailment effect). * Rage Implicit on Gloves is HUGE damage increase. * Helmet enchant is Huge Damage. * Blizzard Crown is a good damage increase but enchant is more important. NOTE: You probably need at least one -Total mana cost craft on rings / Amulet. -------------- FLASKS ------------ * Divine Life Flask: Bubbling and Corrupted Blood immunity * Diamond Flask, Jade Flask, Granite Flask (All with Gain charges when hit or on crit, %attack speed, %Reduced Effect of Curses, %Armour, %Evasion, %Critical Strike Chance) * Dying Sun: If you want for better map Clear. BOSSING: Run 2 or 3 Divine Life Flasks where Regen will be an issue. -------------- PANTHEON -------------- MAJOR: * Soul of the Brine King - Use this before Ailment Immune, also provides Stun Avoidance. * Soul of Lunaris - Physical Damage Reduction, 6% Reduced Elemental Damage taken, 10% Chance to Avoid Projectiles. MINOR: * Soul of Ralakesh - Mapping Pantheon to Prevent Bleed and Corrupting Blood Deaths * Soul of Yugul - 30% Reduced Effect of Curses -------------- ASCENDANCY OVERVIEW -------------- 1) Gathering Winds (Tailwind) 2) Ricochet (+1 Chain) 3) Endless Munitions (+2 Projectiles) 4) Focal Point (75% inc Effect of Marks) -------------- SKILL GEMS -------------- * AURAS: Precision, Wrath (OR Anger if Int is an issue), Determination * MOVEMENT: Whirling Blades - Flame Wall - Cast on Critical Strike - Tornado * BUFFS: Berserk (Optional for Rare Variant) * CAST WHEN DMG TAKEN SETUP: Cast When Damage Taken - Molten Shell - Hydrosphere (Cold Exposure if not Lightning Exposure implicit on gloves) - Tornado * MARK ON HIT: Sniper's Mark - Mark on Hit - Enhance * MAIN SKILL: Venom Gyre - Nightblade - Trinity - Fork - Inspiration - Elemental Damage with Attacks - Added Cold Damage (Swap Out with Elemental Damage with Attack depending on how much flag damage) (Added Cold Damage, Added Lightning Damage can replace Inspiration and Elemental Damage with Attacks - use PoB to determine which combination give you the most damage) -------------- GENERAL ABOUT LEVELLING -------------- We play Splitting Steel (1-12), Poisonous Concoction (12 to End of Campaign), Swap to Venom Gyre at End of Campaign -------------- LEVELING NOTES -------------- Full Run Video: https://www.youtube.com/watch?v=Vtn8KS3WQLY Leveling Guide: https://www.youtube.com/watch?v=tj8Vogd0KPA

Gear

Elemental Claw
Rage Sanctuary
Voll's Vision
Armour/Evasion Chest
Dragon Collar
The Taming
The Taming
Kaom's Spirit
Immortal Flesh
Beast Dash
Foul Needle
New Item

Skills

Body Armour

  • NightbladeNightblade20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • TrinityTrinity20/20W
  • Venom GyreVenom Gyre20/20WMain
  • ForkFork20/20W
  • InspirationInspiration20/20W
  • Added Cold DamageAdded Cold Damage20W

Boots

  • WrathWrath20W
  • DeterminationDetermination20W
  • Ancestral ProtectorAncestral Protector20/20W
  • PrecisionPrecision16/20W

Weapon 2

  • Cast when Damage TakenCast when Damage Taken1W
  • Molten ShellMolten Shell10W
  • HydrosphereHydrosphere3W
  • TornadoTornado20W

Helmet

  • Flame WallFlame Wall20W
  • TornadoTornado20W
  • Cast On Critical StrikeCast On Critical Strike20W
  • Whirling BladesWhirling Blades20W

Weapon 1

  • Sniper's MarkSniper's Mark20/20W
  • Mark On HitMark On Hit20/20W
  • EnhanceEnhance3W

Gloves

  • BerserkBerserk20W
  • Flame DashFlame Dash20W

Passive Tree

Passive tree 3.19
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Deadeye
Deadeye

Character Stats

Defence

Effective Hit Pool
78.88K
Life
4.97K
Energy Shield
72
Mana
64
Phys Max Hit Taken
37.5K
Armour
20.21K
Evasion
9.74K
Block | Spell Block
24% | 0%
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
-30%

Offence

Total DPS
2.7M
Crit Chance
100%
Crit Multiplier
521%

Attributes & Utility

Strength
114
Intelligence
94
Dexterity
292
Movement Speed
170%