137.46M
DPS
338.84K
Effective HP
4.44K
Life
911
Energy Shield
Overview
What I am working on (Bama and Reaper updates) is a Path of Exile Champion build by Pr3vie, made for the Affliction league (3.23). It is centered on Blink Arrow and plays as a dexterity, attack, minion, duration archetype. In Path of Building it reaches 137.46M DPS with 338.84K effective HP, 4.44K life, 911 energy shield. Suited for: Mapping. Key uniques include Darkness Enthroned, The Devouring Diadem, The Jinxed Juju, Rearguard, Widowhail.
Build Video
Pr3vie's Notes
Short update on my plans and my current BAMA build, which at this point is just a BA build. Also a Reaper PoB at the end.
Lets start with Bama. I am currently trying to entirely replace MA and focus entirely on 3 RoA clones and its been working suprisingly well.
I am still missing about 30-40% of my damage in the clips. Overall if you forget about the "borrowed power" we had in Crucible and the short fun with return projectiles, this is about as strong or even stronger than pre Crucible bama, but without Ashes and with 3 clones instead of 20 and tankier and with better clear.
The early and mid game is fabulous now and this is hands down the strongest and fastest minion leveling possible. Even more so if you go with Guardian, which was my first BAMA my league starter. Probably the strongest minion league starter now. Works on a shoestring budget with a Quill Rain all the way upto 4 Voidstones.
I am now playing a Crit Impale Bombarding Blink Arrow Champion, as I havn't done Impale in a while. The biggest challenge is solving defense of your support minions. We are not spamming as many clones now so potential healing is lower. I deciced to go with Doctrine for Conc Ground which is easy to spread with Blink Arrow. The Dancing Sword Spectre is holding up well despite its rather low hp.
The build handles 6-10k juiced tripple empowered T16 rares without any issues.
Here is my current char: https://poe.ninja/builds/affliction/character/Prevy/Prevy_?i=4&search=skills%3DBlink%2BArrow%2Bof%2BBombarding%2BClones
This is my planned PoB: https://pobb.in/y10hutN03vt1
( I have set the hits to 3x4, so thats why 12 clones. But we don't know the effectiveness yet. Might be 60% like the player version but they also might hit more often. Looks like 5 with Conc Effect. I don't know tbh.)
BAMAs I have planned:
-
Adorned Doomfletch. Wanted to do that, but there is way to much flat available everywhere. Once you start removing jewels to fit in some defense it crumbles. There is better stuff out there. Ok if you are ok with a glass cannon.
-
Next one I am playing is most likely an elemental non-guardian version. PoB looks very very promising.
-
Poison looks very good. Both on Necro with phys bow and even Flask Pathfinder with Covenant and an elder bow. The latter should be able to reach ~20m dps on a regular clone. But very expensive. Probably my last BAMA.
Poison has the benefit of not needing any skill effect duration for Fresh Meat. And the gameplay becomes very very chill. The extra skill points that we save can be used for a second cluster.
- Something something Prismatic Clones. Not sure what to do with the prismatic gems yet.
Reaper:
Unchanged pretty much. Lots of power lost from crucible aswell as enchants which were huge. The new quality is a nothing burger and the alt. quals we lost on support gems etc. cost us alot of qol. Still absolutely fine. Charms don't add alot of damage, unless you go conc ground effect stacking. But they do add alot of defense via Juggs baby "Unbreakable".
I recommend going with a damage chest this league instead of Vow and with defensive charms:
3.23 PoB: https://pobb.in/1CUXxZBSWBZe
Revenants can be used as replacement for Phantasms in the clear setup. To be able to use your Ultimate with Revenants together you will have to summon them in a very specific way. Summon 3 Revenants and then 1 normal Reaper, summon 2 fresh Revenants again. Now you should be able to use your Ultimate without deleting Revenants.
Gear





































Skills
Passive Tree







Character Stats
Defence
- Effective Hit Pool
- 338.84K
- Life
- 4.44K
- Energy Shield
- 911
- Mana
- 3
- Phys Max Hit Taken
- 32.99K
- Armour
- 57.27K
- Evasion
- 12.99K
- Block | Spell Block
- 0% | 0%
- Ward
- 0
Resistances
- Fire Resistance
- 75%
- Cold Resistance
- 75%
- Lightning Resistance
- 75%
- Chaos Resistance
- 80%
Offence
- Total DPS
- 137.46M
- Crit Chance
- 26%
- Crit Multiplier
- 184%
Attributes & Utility
- Strength
- 223
- Intelligence
- 176
- Dexterity
- 216
- Movement Speed
- 151%