Not ticked in POB- :
-Vaal Blight
-Vaal Rain of Arrows
Pros & Cons:
Pros
+ Excellent clearing speed
+ Good single target capability
+ Decently tanky
+ Cheap to start
+ High sustain capability (regen + life gain on hit + life gain on kill)
Cons
- Dependent on mana flasks
- Needs ramping up (bad with bosses with invulnerable phases)
- Defensive layer needs decent gear to come online (abit difficult to cap all res + chaos res)
- Cycling defensive layers (automated steelskin)
Offensive layers:
1. 100% Chaos conversion Rain of Arrows
3.24 changes Unholy Might to give 100% phys to chaos + chance to wither, which gives the build great scaling capability (can focus on chaos damage) and allows the poison to bypass ES at all times (ignore defensive mechanics)
2. Crit Poison
Heavy crit investments allows some mechanics to be consistently triggered as a result (e.g. Elusive on crit, flask charges on crit, Unholy might on crit, +DOT to ailments on crit, culling on crits, more poison damage on crits, etc.)
Uses the extremely cheap Ungil's Harmony to achieve the high crit chance, with near 0 downside, including Assasins's Ascendancies Toxic Delivery for flat crit chance per poison
Defensive layers:
1. Evasion + Elusive + Spell Suppression + Chance to Blind (from tattoos)
Decent evasion from gear, tree & flask (~50% evasion)
Blind on hit from Abyss Jewel
Elusive (15% damage avoidace) from Elusive boots
100% spell suppression from tree + 1 decent roll on boots
2. Massive life sustain capability (regen + life gain on hit + life gain on kill)
Regen from Doppelganger Guise, Vitality aura, suffix on Enduring mana flask & gear
High & fast life gain on hit from using RoA multi hit + Excess Sustenance wheel
Instant recovery on kill is stacked so much that it's typically healing upwards of 5% per monster kill, which at 4000 life is equal to 200 per monster,
3. Damage Mitigation (inc. via Chaos Conversion)
40% less damage for Phys & Chaos from Doppelganger Guise !!!Not bypassed by overwhelm phys reduction AFAIK!!!
Auto end. charge generation from Call to Arms + Enduring Cry
20% reduced from Opportunistic (only during mapping where 2 or more rares/uniques)
Additionally, the build converts alot of the damage taken as chaos, which in turns is mitiageted by the capped, 80% chaos res obtained from Timeless Jewel keystone, Divine Flesh from Glorious Vanity Timeless Jewel (Xibaqua).
!!!It is important to note that you should only use Darkscorn when you can get more than 0% chaos res and
Divine Flesh when you can get more than 75% chaos res on the build, otherwise you would actually increase the damage taken from such sources.!!!
4. Pathfinder-lite flasks uptime
Replenishing Remedies notable + Watcher's Eye Precision flask charge on crit + Flagellant/Surgeon (via crits) flasks.
Mastery, Ascendancy, Bandits & Pantheon
Important Mastery :
1. Chaos mastery (chance to inflict max wither)
2. Evasion mastery (added spell suppression if eva gear)
3. Accuracy mastery (flat accuracy)
4. Poison Mastery (faster poison)
Ascendancy :
1. Noxious Strike (poison chance)
2. Toxic Delivery (going crit poison)
3. Opportunistic (conditional DPS + survivability)
4. Mistwalker (eluisive + MS)
Bandits :
Eramir (2 passive points)
Pantheon :
Soul of Brine King (Freeze immunity, reduced chill and stun mitigation)
Soul of Garukhan (reduced Shock effect)
Gem setup:
Main Skill (Rain of Arrows):
(Vaal) Rain of Arrows + Added Chaos Damage + Vicious Projectiles + Deadly Ailments + Void Manipulation + Unbound Ailment
Main skill, link to chance to poison until you get 100% chance to poison (usually by 1st ascendancy). Change to awakened version once available.
Utility 1: Curse + Frenzy & Power charge generation
Frenzy + GMP + Power Charge on Critical + Hextouch + Despair + Mirage Archer
Curse setup + Frenzy & Power charge generation. Mirage archer is just optional, can be done in 5L.
Defensive Utility 1:
Automation + Steelskin
Guard skill !!!Cycling nature, take note of changing tankiness!!!
Defensive Utility 2:
Call to Arms + Enduring Cry
Endurance Charge generation + massive burst life regen
Utility 2: Vaal Blight + Blood rage
Vaal blight for extra damage + hinder. Bloodrage for attack speed + Frenzy during mapping
Slot wherever.
Aura
Malevolence + Herald of Agony + Precision + Vitality
Aura setup
My Gear + Explanation:
Bow:
Darkscorn / High phys&chaos Bow
Important to get high attack speed & base crit chance too.
!!Make sure to get those chaos res for Darkscorn, do not use if cannot get positive chaos res (would amplify phys damage)!!!
Quiver:
DPS Rare quiver > Rare Vile quiver.
Life and as much DPS mods you can fit it - inc. damage with bows, flat chaos, DOT multi, etc.
Helmet:
(Evasion) Any rare helmet > Influenced helmet
Life + Res. Craft with phys taken as fire.
Implicits: %mana reservation & reduced mana cost of attacks !!!Important for high soul eater stacks!!!
Body Armour:
5L rare > 6L Rare > 6L Doppelganger Guise
Doppelganger is a great low investment defensive chest piece. Less damage taken is the best mod as (AFAIK) it's not bypassed by any map/enemy modifiers.
Gloves:
(Evasion) Rares > Soul Ascension
Soul Eater stacks can cause you attack speed to skyrocket, which helps with things like poison stacks & life gain on hit. Get high chaos res.
Boots:
(Evasion) Rares w. Spell Suppression
Life, MS, resistance, spell suppression
Implicts: Action speed & poison deals damage faster
Belt:
Rare > Heavy Belt + Strength roll (with catalysts applied)
Get as high strength as possible in this slot, because the build is very much lacking in strength for the defensive utility setup. Life + resistance as much as possible
Rings:
2 Rares
Life and resistances. One ring needs -mana cost craft for sustaining attack at high soul eater stacks.
Amulet:
Ungil's Harmony
Anointment: Corruption (or anything you see fit)
!!!Get Intelligence roll in one of your gear!!!
Jewels:
- Perandus Pact (chaos damage, slotted near Supreme Ego for huge chaos damage)
- Glorious Vanity (Xibaqua, for Divine Flesh)
- Large cluster with Overwhelming Malice (Unholy Might on crit)
- 2x Medium cluster jewel with Student of Decay mod (helps capping +chaos res)
- Watcher's Eye with Malevolence DOT multi + Precision flask charge on crit
- Jewels with life, poison DPS (1 with reduced cursed effect)
2x Tattoos for chance to blind on hit
Flasks:
1.Bleed life flask
2.Enduring Mana flask (life regen from Catarina)
3.Jade Flask (attack speed)
4.Silver Flask (reduced curse effect)
5.Bottled Faith (DPS)