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PoE 3.24·Necropolis·Assassin

Poison Rain of Arrows Assassin [Path of Exile 3.24 ready]

by DerHimmel2 years ago16Subscribe

DPS
21.23M
Effective HP
50.18K
Life
4.11K
Level
96
Min budget

Overview

Poison Rain of Arrows Assassin [Path of Exile 3.24 ready] is a Path of Exile Assassin build by DerHimmel, made for the Necropolis league (3.24). It is centered on Vaal Rain of Arrows and plays as a dexterity, attack, area, projectile archetype. In Path of Building it reaches 21.23M DPS with 50.18K effective HP, 4.11K life, 214 energy shield. Suited for: Blight, Abyss. Key uniques include Bottled Faith, Ungil's Harmony, Soul Ascension, Doppelganger Guise, Jorrhast's Blacksteel.

Build Video

DerHimmel's Notes

Not ticked in POB- : -Vaal Blight -Vaal Rain of Arrows Pros & Cons: Pros + Excellent clearing speed + Good single target capability + Decently tanky + Cheap to start + High sustain capability (regen + life gain on hit + life gain on kill) Cons - Dependent on mana flasks - Needs ramping up (bad with bosses with invulnerable phases) - Defensive layer needs decent gear to come online (abit difficult to cap all res + chaos res) - Cycling defensive layers (automated steelskin) Offensive layers: 1. 100% Chaos conversion Rain of Arrows 3.24 changes Unholy Might to give 100% phys to chaos + chance to wither, which gives the build great scaling capability (can focus on chaos damage) and allows the poison to bypass ES at all times (ignore defensive mechanics) 2. Crit Poison Heavy crit investments allows some mechanics to be consistently triggered as a result (e.g. Elusive on crit, flask charges on crit, Unholy might on crit, +DOT to ailments on crit, culling on crits, more poison damage on crits, etc.) Uses the extremely cheap Ungil's Harmony to achieve the high crit chance, with near 0 downside, including Assasins's Ascendancies Toxic Delivery for flat crit chance per poison Defensive layers: 1. Evasion + Elusive + Spell Suppression + Chance to Blind (from tattoos) Decent evasion from gear, tree & flask (~50% evasion) Blind on hit from Abyss Jewel Elusive (15% damage avoidace) from Elusive boots 100% spell suppression from tree + 1 decent roll on boots 2. Massive life sustain capability (regen + life gain on hit + life gain on kill) Regen from Doppelganger Guise, Vitality aura, suffix on Enduring mana flask & gear High & fast life gain on hit from using RoA multi hit + Excess Sustenance wheel Instant recovery on kill is stacked so much that it's typically healing upwards of 5% per monster kill, which at 4000 life is equal to 200 per monster, 3. Damage Mitigation (inc. via Chaos Conversion) 40% less damage for Phys & Chaos from Doppelganger Guise !!!Not bypassed by overwhelm phys reduction AFAIK!!! Auto end. charge generation from Call to Arms + Enduring Cry 20% reduced from Opportunistic (only during mapping where 2 or more rares/uniques) Additionally, the build converts alot of the damage taken as chaos, which in turns is mitiageted by the capped, 80% chaos res obtained from Timeless Jewel keystone, Divine Flesh from Glorious Vanity Timeless Jewel (Xibaqua). !!!It is important to note that you should only use Darkscorn when you can get more than 0% chaos res and Divine Flesh when you can get more than 75% chaos res on the build, otherwise you would actually increase the damage taken from such sources.!!! 4. Pathfinder-lite flasks uptime Replenishing Remedies notable + Watcher's Eye Precision flask charge on crit + Flagellant/Surgeon (via crits) flasks. Mastery, Ascendancy, Bandits & Pantheon Important Mastery : 1. Chaos mastery (chance to inflict max wither) 2. Evasion mastery (added spell suppression if eva gear) 3. Accuracy mastery (flat accuracy) 4. Poison Mastery (faster poison) Ascendancy : 1. Noxious Strike (poison chance) 2. Toxic Delivery (going crit poison) 3. Opportunistic (conditional DPS + survivability) 4. Mistwalker (eluisive + MS) Bandits : Eramir (2 passive points) Pantheon : Soul of Brine King (Freeze immunity, reduced chill and stun mitigation) Soul of Garukhan (reduced Shock effect) Gem setup: Main Skill (Rain of Arrows): (Vaal) Rain of Arrows + Added Chaos Damage + Vicious Projectiles + Deadly Ailments + Void Manipulation + Unbound Ailment Main skill, link to chance to poison until you get 100% chance to poison (usually by 1st ascendancy). Change to awakened version once available. Utility 1: Curse + Frenzy & Power charge generation Frenzy + GMP + Power Charge on Critical + Hextouch + Despair + Mirage Archer Curse setup + Frenzy & Power charge generation. Mirage archer is just optional, can be done in 5L. Defensive Utility 1: Automation + Steelskin Guard skill !!!Cycling nature, take note of changing tankiness!!! Defensive Utility 2: Call to Arms + Enduring Cry Endurance Charge generation + massive burst life regen Utility 2: Vaal Blight + Blood rage Vaal blight for extra damage + hinder. Bloodrage for attack speed + Frenzy during mapping Slot wherever. Aura Malevolence + Herald of Agony + Precision + Vitality Aura setup My Gear + Explanation: Bow: Darkscorn / High phys&chaos Bow Important to get high attack speed & base crit chance too. !!Make sure to get those chaos res for Darkscorn, do not use if cannot get positive chaos res (would amplify phys damage)!!! Quiver: DPS Rare quiver > Rare Vile quiver. Life and as much DPS mods you can fit it - inc. damage with bows, flat chaos, DOT multi, etc. Helmet: (Evasion) Any rare helmet > Influenced helmet Life + Res. Craft with phys taken as fire. Implicits: %mana reservation & reduced mana cost of attacks !!!Important for high soul eater stacks!!! Body Armour: 5L rare > 6L Rare > 6L Doppelganger Guise Doppelganger is a great low investment defensive chest piece. Less damage taken is the best mod as (AFAIK) it's not bypassed by any map/enemy modifiers. Gloves: (Evasion) Rares > Soul Ascension Soul Eater stacks can cause you attack speed to skyrocket, which helps with things like poison stacks & life gain on hit. Get high chaos res. Boots: (Evasion) Rares w. Spell Suppression Life, MS, resistance, spell suppression Implicts: Action speed & poison deals damage faster Belt: Rare > Heavy Belt + Strength roll (with catalysts applied) Get as high strength as possible in this slot, because the build is very much lacking in strength for the defensive utility setup. Life + resistance as much as possible Rings: 2 Rares Life and resistances. One ring needs -mana cost craft for sustaining attack at high soul eater stacks. Amulet: Ungil's Harmony Anointment: Corruption (or anything you see fit) !!!Get Intelligence roll in one of your gear!!! Jewels: - Perandus Pact (chaos damage, slotted near Supreme Ego for huge chaos damage) - Glorious Vanity (Xibaqua, for Divine Flesh) - Large cluster with Overwhelming Malice (Unholy Might on crit) - 2x Medium cluster jewel with Student of Decay mod (helps capping +chaos res) - Watcher's Eye with Malevolence DOT multi + Precision flask charge on crit - Jewels with life, poison DPS (1 with reduced cursed effect) 2x Tattoos for chance to blind on hit Flasks: 1.Bleed life flask 2.Enduring Mana flask (life regen from Catarina) 3.Jade Flask (attack speed) 4.Silver Flask (reduced curse effect) 5.Bottled Faith (DPS)

Gear

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Bramble Wind
Pandemonium Guardian
Doppelganger Guise
Ungil's Harmony
Mind Knuckle
Viper Grip
Soul Ascension
Woe Clasp
Rune Track
Agony Spike
Kraken Bliss
Rapture Vessel
The Perandus Pact
Watcher's Eye
Eagle Spark
Glorious Vanity
Dusk Essence
Glyph Shard

Skills

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Body Armour

  • Vaal Rain of ArrowsVaal Rain of Arrows20/20WMain
  • Awakened Added Chaos DamageAwakened Added Chaos Damage5/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5/20W

Weapon 1

  • FrenzyFrenzy20W
  • DespairDespair20/20W
  • HextouchHextouch20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20W
  • Mirage ArcherMirage Archer20W
  • Power Charge On CriticalPower Charge On Critical20W

Helmet

  • Herald of AgonyHerald of Agony20W
  • MalevolenceMalevolence20W
  • VitalityVitality20W
  • PrecisionPrecision20W

Gloves

  • Call to Arms20/20W
  • Blood RageBlood Rage20/20W
  • Enduring CryEnduring Cry20/20W
  • Vaal BlightVaal Blight1/20W

Boots

  • SteelskinSteelskin20/20W
  • AutomationAutomation20/20W

Boots

  • DashDash20/20W
  • Second WindSecond Wind20W

Body Armour

  • Unhinge20W

Passive Tree

Passive tree 3.24
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Assassin
Assassin
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan

Character Stats

Level
96

Damage

Full DPS
21.23M
Combined DPS
5.3M
Hit DPS
17.96K
With Poison DPS
4.77M
With Ignite DPS
17.96K
With Bleed DPS
17.96K
Damage over Time
4.75M
Poison DPS
137.94K
Culling DPS
530.24K
Reservation DPS
0
Average Damage
2.46K
Burst Damage
2.46K

Attack & Crit

Attack/Cast Rate
7.29/s
Hit Chance
100%
Accuracy
3.14K
Crit Chance
100%
Crit Multiplier
100%
AoE Radius
1 m
Mana Cost
24
Life Cost
0

Defence

Effective Hit Pool
50.18K
Life
4.11K
Energy Shield
214
Mana
151
Ward
0
Armour
0
Evasion
6.61K
Phys Damage Reduction
15%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
50%
Evade (Projectile)
50%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+19%)
Cold Resistance
75% (+20%)
Lightning Resistance
75% (+20%)
Chaos Resistance
80% (+21%)

Max Hit Taken

Physical
17.4K
Fire
43K
Cold
43K
Lightning
43K
Chaos
71.66K

Recovery

Life Regen
1.12K/s
Net Life Regen
1.03K/s
ES Regen
0/s
ES Recharge
214/s
Mana Regen
192.1/s
Life Leech
291.72/s
ES Leech
0/s
Mana Leech
29.17/s
Total Degen
88.74/s

Attributes & Utility

Strength
172
Intelligence
131
Dexterity
266
Movement Speed
81%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
28%