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Scourge Arrow Assasin - More offensive take ft. Ungil's Harmony [Path of Exile 3.20]

3 years ago13

by DerHimmelSubscribe

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24.22M

DPS

62.11K

Effective HP

4.61K

Life

462

Energy Shield

Overview

Scourge Arrow Assasin - More offensive take ft. Ungil's Harmony [Path of Exile 3.20] is a Path of Exile Assassin build by DerHimmel, made for the Kalandra league (3.19). It is centered on Scourge Arrow and plays as a dexterity, attack, projectile, channelling archetype. In Path of Building it reaches 24.22M DPS with 62.11K effective HP, 4.61K life, 462 energy shield. Suited for: Blight, Abyss. Key uniques include Darkscorn, The Embalmer, Dendrobate, Ungil's Harmony.

Build Video

DerHimmel's Notes

Pros & Cons: Pros + Excellent clearing speed + Very good single target capability, theoretically. Actual DPS highly dependent on player skills. + Decently tanky, even more so for a ranged character + Cheap to start + DOT build but has less 'ramping up' like most chaos DOT build does, mapping dps less reliant on wither building up stacks. + 'True' sniping skill that can employ off-screening tactics. + Resistant to a lot of negative map mods (leech, reflect, etc.) Cons - Using cluster jewels - Dependent on mana flasks - Highly skill dependent, DPS is as low/high as how good the player plays it. - Scourge Arrow playstyle needs some time to get used to. Difficult to use indoors / tight passageway, works better in open maps. - Channeling skills require player to stand still, which can kill you a lot of time. Players need to use their judgement when to shoot / continue channelling. - Defensive layer needs decent gear to come online (high rolls of chaos res) - Still susceptible to one shots (evasion build) - Slow movement speed Offensive layers: 1. Scourge Arrow + Mirage Archer (CLEARING & BOSSING) Mirage Archer follows your character and periodically shoots Scourge Arrow upon reaching maximum charge & in the enemy's direction, which will be crucial during bossing. Distance is far less of a concern for the build (whereby most bow builds would take Point Blank for extra damage), so safe playstyle can be adopted 2. Front-loaded DOT DPS (CLEARING) Scourge Arrow channeling, which has the modifier of '150% more damage with hits & ailments per stage', which is delivered semi-automatically at maximum stage (5 stage) via Mirage Archer Double cluster notable Eternal Suffering allows player to guarantee Wither stacks up to 5 with hits, and Poison mastery 'Poison you inflict on non-Poisoned enemies deal 300% increased Damage' 3. Crit Poison (BOSSING & CLEARING) Heavy crit investments allows some mechanics to be consistently triggered as a result (e.g. Elusive on crit, flask charges on crit, Unholy might on crit, +DOT to ailments on crit, culling on crits, more poison damage on crits, etc.) Uses the extremely cheap Ungil's Harmony to achieve the high crit chance, with near 0 downside, including Assasins's Ascendancies Toxic Delivery for flat crit chance per poison & Ambush and Assasinates for more crit chance based on enemy's life Defensive layers: 1. Evasion + Elusive + Spell Suppression 65-75+% Evasion chance: 1000+ rating from Dendrobate unique armour 1500 rating from Jade Flask 2700+ rating & more modifier from Grace Blind on hit from Abyss Jewel 10% Spell suppression chance: 10% from Quartz flask 90%% from Skill Tree + Magebane Elusive (15% damage avoidace) from Elusive boots 2. Massive instant Life Recovery on Kill Instant recovery on kill is stacked so much that it's typically healing upwards of 5% per monster kill, which at 4000 life is equal to 200 per monster, Achieved through: Passive notable Hired Killer + Blood Drinker + Noxious Strike Ascendancy 3. Damage Mitigation (inc. via Chaos Conversion) 26% less + 45% less (for physical) from CWDT Immortal Call + Auto end. charge generation (cluster notable Enduring Composure) 20% reduced from Opportunistic (only during mapping where 2 or more rares/uniques) Additionally, the build converts alot of the damage taken as chaos, which in turns is mitiageted by the capped, 80% chaos res obtained from Timeless Jewel keystone, Divine Flesh from Glorious Vanity Timeless Jewel (Xibaqua). 20% less phys damage taken (from Darkscorn's 25% phys taken as chaos It is important to note that you should only use Darkscorn when you can get more than 0% chaos res and Divine Flesh when you can get more than 75% chaos res on the build, otherwise you would actually increase the damage taken from such sources. 4. Pathfinder-lite flasks uptime Replenishing Remedies notable + Flask mastery (utility flask gain charge) + Flagellant/Surgeon (via crits) flasks. Mastery, Ascendancy, Bandits & Pantheon Important Mastery : 1. Flask mastery (Utility flask gain charge) 2. Spell suppression mastery (added spell suppression if eva gear) 3. Poison mastery (poison on non-poisoned inflict 300% inc. damage) 4. Bow Mastery (accuracy per green socket on bow) Ascendancy : 1. Noxious Strike (poison chance) 2. Toxic Delivery (going crit poison) 3. Ambush & Assasinate (DPS) 4. Opportunistic (DPS) Bandits : Eramir (2 passive points) Pantheon : Soul of Brine King (Freeze immunity, reduced chill and stun mitigation) Soul of Ryslatha / Yugul / Shakari (life flasks, or Yugul for reduced curse effectiveness during cursed maps, reduced chaos damage taken) Gem setup: Main Skill (Scourge Arrow): Scourge Arrow + Deadly Ailments + Void Manupulation + Unbound Ailment + Vicious Projectiles + Mirage Archer Main skill, Scourge Arrow for pod fires extra thorn arrows. Wither Totem Wither + Faster Casting + Spell Totem + Multiple Totems Wither application for tankier enemies Dash Dash + Second Wind Standard dash Utility 1: Frenzy & Power charge generation Frenzy + GMP + Power Charge on Critical Frenzy and power charge generation Utility 2: CWDT Immortal Call Cast When Damage Taken + Immortal Call Guard skill Utility 3: Vaal Blight + Vaal Haste + Vaal Grace (Aura + Vaal version) Vaal Blight + Vaal Haste + Vaal Grace + Increased Duration Vaal blight for extra damage + hinder. Vaal grace to use as aura & vaal version. Aura Malevolence + Herald of Agony + Precision + Grace (in other slots Until decent unreserved mana (70++) My Gear + Explanation: Make sure to get those chaos res for Darkscorn, do not use if cannot get positive chaos res (would amplify phys damage) Bow: High phys bows>Darkscorn Quiver: Drillneck > Rare quiver with +add arrow & DOT multi Helmet: (Evasion) Any rare helmet > Rare Helmet with SA extra pod enchant + open suffix to craft 'inc. duration of ailment when focus' + Searing & Eater Implicits Body Armour: 5L rare > 5L Dendrobate > 6L Dendrobate / 6L Covenant (If cheap) Gloves: (Evasion) Rares > Embalmer gloves with Despair on hit corruption Boots: (Evasion) Rares > Elusive Boots / Searing & Eater Implicits Belt: Rare > Stygian Vise Rings: Shavronnes Revelation (for mana regen) + Rare > Rare resists rings with attributes for Dendrobate Amulet: Ungil's Harmony (Anointed Dirty Technique) Jewels: - Unnatural Instinct - Glorious Vanity (Xibaqua) <<<<IMPORTANT - Large cluster with Overwhelming Malice (Unholy Might on crit) - 2x Medium cluster jewel with Eternal Suffering mod (small Wither without totem) - Small cluster jewel w. Enduring Composure (Endurance charge generation) - Small cluster jewel w. Mortifying Aspect (Malevolence % efficiency + Chaos res) - Abyss jewel with life + T1 accuracy rating + blind on hit <<<<IMPORTANT Flasks: 1.Bleed life flask 2.Enduring Mana flask <<<<IMPORTANT 3.Quartz Flask (attack speed) 4.Quicksilver Flask (reduced curse effect) 5.Jade Flask (evasion rating)
Loadouts

Gear

Darkscorn
Blight Hail
Rarity:Rare
Dendrobate
Ungil's Harmony
Empyrean Band
Dusk Finger
The Embalmer
Glyph Lock
Gale Hoof
Hollow Mark
Vivid Splinter
Cataclysm Desire
Sol Pause
Unnatural Instinct
Spirit Blast
Glorious Vanity
Glyph Shard
Honour Splinter

Skills

Body Armour

  • Scourge ArrowScourge Arrow20/20WMain
  • Mirage ArcherMirage Archer20/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5/20W

Boots

  • WitherWither18/20W
  • Faster CastingFaster Casting19/20W
  • Multiple TotemsMultiple Totems20/10W
  • Spell TotemSpell Totem20/10W

Gloves

  • Immortal CallImmortal Call1W
  • Cast when Damage TakenCast when Damage Taken1W
  • DashDash20W
  • Second WindSecond Wind20W

Helmet

  • Vaal HasteVaal Haste19W
  • Increased DurationIncreased Duration19/20W
  • Vaal BlightVaal Blight20W
  • Vaal GraceVaal Grace20W

Weapon 1

  • MalevolenceMalevolence20W
  • PrecisionPrecision7W
  • Herald of AgonyHerald of Agony20W

Weapon 1

  • FrenzyFrenzy20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Power Charge On CriticalPower Charge On Critical19/20W

Gloves

  • DespairDespair1W

Passive Tree

Passive tree 3.19
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Assassin
Assassin

Character Stats

Defence

Effective Hit Pool
62.11K
Life
4.61K
Energy Shield
462
Mana
79
Phys Max Hit Taken
26.09K
Armour
255
Evasion
22.74K
Block | Spell Block
0% | 0%
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
80%

Offence

Total DPS
24.22M
Crit Chance
100%
Crit Multiplier
100%

Attributes & Utility

Strength
134
Intelligence
160
Dexterity
335
Movement Speed
107%
Item Rarity
12%