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PoE 3.28·Mirage·Guardian

Static Strike/Frozen Legion Guardian off-meta League starter 3.29

by Elenoth981 month ago3

DPS
23.44M
Effective HP
200.08K
Life
3.77K
Level
98
Min budget

Overview

Static Strike/Frozen Legion Guardian off-meta League starter 3.29 is a Path of Exile Guardian build by Elenoth98, made for the Mirage league (3.28). It is centered on Static Strike and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 23.44M DPS with 200.08K effective HP, 3.77K life, 3.37K energy shield. Suited for: Legion, Mapping. Key uniques include Ashes of the Stars, The Taming, The Taming, Ryslatha's Coil.

Build Video

Elenoth98's Notes

TLDR Elemental crit staff attack build that uses Static Strike (attack) and Frozen Legion (spell/proxies that attack) for single target. Marshall of divinity Frozen Legion procs the Hallowed Flames debuff from Static Strike hits, and vice versa. Therefore, you can make full use of Marshal of Divinity without minions, since you get Hallowed Flame extra as fire and ascendancy extra as Lightning from and for both skills. Bastion of hope: Static strike is an attack that you refresh every 4 seconds. Frozen legion is a spell that you spam against single targets to generate and proc Hallowing flame stacks. You naturally proc both block and spell block buffs by using attacks and spells in combat. Intimidating cry: Static strike snapshot intimidating cry exert (double damage) for the 4 seconds of the buff. Trinity: Resonance stacks are maintained by Static Strike, Frozen Legion benefit from hit but does not give stacks since the statues are proxies. Elemental relic procs, Marshall of divinity stacks variations and Hallowed flame procs maintain resonance stacks while mapping. Herald of ash + Phys convert to fire glove craft help maintain resonance stacks in boss fights. Scaling: Early damages come from Elemental relics (anger/wrath). Late game damages come from physical damage as extra (Marshall of divinity + Hatred elemental relic). Quality (now 30% with socket color) is static strike hit rate, frozen legion CDR, intimidating cry CDR. Pro: Easy block/Spell block. Autobomber playstyle for maps. High shock and chill from crits. Single target burst with Frozen Legion. SSF friendly. Room for QOL improvments (increased attack speed, buff duration, slow/stun immunity) Can switch frozen legion for Spectres, Holy relic, Stone Golem and/or Animate Guardian lategame. Can be played from act 1. Cons: Life/mana/ES recovery and leech is hard to achieve early (several solutions below). Harder to scale over 30m DPS. Low attack speed, no slow immunity and no stun immunity can be clunky without practice or against fast moving enemies. Average Phys max hit. Socket starved. --------------------------------- CAMPAIGN I play sunder until act 6 as it feels more efficient to me but static strike can be played from act 1 instead. -- Act 1 -- Items: Axe + Movement speed boots Links: Ground slam/Sunder + Chance to bleed + Added fire damage (R-R-R) Leap slam + Faster Attack (R-G) Misc. gems : Precision (G) - Intimidating cry (R) - Frostblink (B) -- Act 2 -- Items: Axe + movement speed boots Links: Sunder + Chance to bleed + Melee physical damage(R-R-R) Leap slam + Faster Attack (R-G) Misc. gems : Precision (G) - Intimidating cry (R) - Frostblink (B) Herald of purity (R) - Herald of ash(R) -- Act 3 -- Items: Axe + 4 link body armour - movement speed boots + Strength Amulet Links: Sunder + Chance to bleed + Melee physical damage + Faster Attack {Siosa} (R-R-R-G) Leap slam + Faster attack (R-G) Misc. gems : Precision (G) - Intimidating cry (R) - Frostblink (B) Herald of purity (R) - Herald of ash(R) - Determination (R) Blood rage {Siosa} (G) -- Act 4 -- Items: Axe + 4 link body armour - movement speed boots + Strength Amulet Links: Sunder + Chance to bleed + Melee physical damage + Faster Attack {Siosa} (R-R-R-G) Leap slam + Faster attack (R-G) Misc. gems : Precision (G) - Intimidating cry (R) - Frostblink (B) Herald of purity (R) - Herald of ash(R) - Determination (R) Blood rage {Siosa} (G) -- Act 6 -- Items: Staff + 4 link body armour - movement speed boots Links: Static strike + Shockwave + Fortify + Physical to lightning (R-R-R-B) -- Act 8 -- Links: Static strike + Shockwave + Fortify + Trinity (R-R-R-B) --------------------------------- EARLY SOLUTION FOR RECOVERY -- Mana recovery -- Gems: Lvl 10 Clarity (Socket/reservation pressure = must drop Herald of Ash, Regen feels better than Leech) Gear: Physical leech Viridian Jewel (cannot full convert phys to Ele, Hard to roll with usefull explicits) Physical leech from Gloves or Amulet (cannot full convert phys to Ele, Hard to roll with usefull explicits) Flat cost reduction craft on rings/Amulet (Untested) Mana efficiency of attacks eldritch helm implicit Annoint Clever Thief (Solve mana & life recovery, Annoint opportunity cost = Annointing Forces of Nature is ~10% more DPS) Mana on hit jewels explicit (Hit rate is too low, might work with Cyclone instead of Static strike) Early uniques : Slitherpinch gloves, Shadows and dust, Wurm's Molt, Tainted pact Tree: Life mastery -> Skills cost life instead of 15% of mana cost Wand mastery from Prism weave wheel (Life and mana elemental leech) Cannibalistic rites -- Life recovery -- Gems: Blood rage (Frenzy generation + Attack speed while mapping, ES Degen without ES recovery solved, Socket pressure = self-cast Assasin mark) Gear: Physical leech Crimson Jewel (cannot full convert phys to Ele, Hard to roll with usefull explicits) Physical leech from Gloves or Amulet (cannot full convert phys to Ele, Hard to roll with usefull explicits) Annoint Clever Thief (Solve mana & life recovery, Annoint opportunity cost = Annointing Forces of Nature is ~10% more DPS) Elemental leech eldritch gloves implicit Life on hit jewels explicit (Hit rate is too low, might work with Cyclone instead of Static strike) Early uniques : Valako sign - Berek grip - Slitherpinch - Feastbind - Dyadian Dawn Immortal Ambition (Glorious vanity Ahuana or soul tether) Tree: Tattoo of kitava blood drinker (Cleanest elemental leech solution, no opportunity cost) Wand mastery from Prism weave wheel (Life and mana elemental leech) -- ES recovery -- Gems: ES leech support in static strike (Not so bad with enough ES, probably a good swap for early pinnacle bosses where full ES uptime is ok) Gear: Pious path Flame/Flesh + Rational doctrine (endgame, trade only) Conqueror elemental leech amulet explicit (endgame) Energy shield on hit jewels explicit (Hit rate is too low, might work with Cyclone instead of Static strike) Watcher's eye ES leech while affected by Wrath (Probably bad) Immortal Ambition (Glorious vanity Ahuana or soul tether) Tree: Divine shield + Staff mastery (recover on spell block) (Only work while mapping) Zealoth Oath + flat life regen explicit on gear ---------------------------------

Gear

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Advanced
Advanced
Advanced
Ashes of the Stars
The Taming
The Taming
Advanced
Ryslatha's Coil
Advanced
Horticultural Prismatic Tincture of Overpowering
New Item
Glorious Vanity
The Light of Meaning
Advanced
Advanced
Advanced

Skills

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  • Static StrikeStatic Strike20/30WMain
  • Void ShockwaveVoid Shockwave3/20W
  • TrinityTrinity20/20W
  • Melee Physical DamageMelee Physical Damage20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • More DurationMore Duration20/30W
  • VolatilityVolatility20W
  • Frozen Legion of RallyingFrozen Legion of Rallying20/30W
  • PulverisePulverise20/20W
  • Melee Physical DamageMelee Physical Damage20/20W
  • TrinityTrinity20/20W
  • Damage on Full LifeDamage on Full Life20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • DeterminationDetermination20W
  • Flesh and StoneFlesh and Stone20W
  • Herald of AshHerald of Ash20/20W
  • Leap SlamLeap Slam1W
  • FrostblinkFrostblink1/30W
  • Faster AttacksFaster Attacks20/30W
  • Assassin's MarkAssassin's Mark20/30W
  • Mark On HitMark On Hit20/30W
  • Intimidating CryIntimidating Cry20/30W
  • AutoexertionAutoexertion20/30W
  • Immortal CallImmortal Call10/30W
  • Cast when Damage TakenCast when Damage Taken8/30W

Passive Tree

Passive tree 3.28
scroll to zoom
Guardian
Guardian
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath
Runegrafts
Runegraft of the Warp
Runegraft of the Fortress

Character Stats

Level
98

Damage

Full DPS
23.44M
Combined DPS
13.33M
Hit DPS
13.29M
With Poison DPS
13.29M
With Ignite DPS
13.33M
With Bleed DPS
13.29M
Damage over Time
32K
Ignite DPS
32K
Culling DPS
0
Reservation DPS
0
Average Damage
2.66M
Burst Damage
2.66M

Attack & Crit

Attack/Cast Rate
2.12/s
Hit Rate
5/s
Hit Chance
100%
Accuracy
344
Crit Chance
92%
Crit Multiplier
573%
AoE Radius
2 m
Mana Cost
37
Life Cost
0

Defence

Effective Hit Pool
200.08K
Life
3.77K
Energy Shield
3.37K
Mana
88
Ward
0
Armour
29.76K
Evasion
28
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
72%
Spell Block
73%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+175%)
Cold Resistance
75% (+168%)
Lightning Resistance
75% (+168%)
Chaos Resistance
75% (+80%)

Max Hit Taken

Physical
23.26K
Fire
51.63K
Cold
49.78K
Lightning
49.78K
Chaos
23.56K

Recovery

Life Regen
75.4/s
ES Regen
-168.35/s
ES Recharge
3.37K/s
Mana Regen
14/s
Life Leech
0/s
ES Leech
336.7/s
Mana Leech
0/s

Attributes & Utility

Strength
178
Intelligence
184
Dexterity
75
Movement Speed
30%
Endurance Charges
5
Frenzy Charges
3
Power Charges
3
Rage
40
Devotion
0