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PoE 3.29·Allflame·Guardian

[POE1 3.29 SSF] SSF League Start Showcase | T17 Ziggurat | Dominating Blow of Inspiring Guardian

by mas0ny11 month ago20Subscribe

DPS
16.76M
Effective HP
238.15K
Life
4.46K
Level
95
Min budget

Overview

[POE1 3.29 SSF] SSF League Start Showcase | T17 Ziggurat | Dominating Blow of Inspiring Guardian is a Path of Exile Guardian build by mas0ny1, made for the Allflame league (3.29). It is centered on Dominating Blow of Inspiring and plays as a strength, attack, minion, duration archetype. In Path of Building it reaches 16.76M DPS with 238.15K effective HP, 4.46K life, 1.49K energy shield. Suited for: Simulacrum, T17, Heist. Key uniques include Darkness Enthroned.

Build Video

mas0ny1's Notes

https://www.twitch.tv/mas0ny1

https://discord.gg/zZ5cEA2bUc

Build Sheet: https://docs.google.com/spreadsheets/d/1Ub_jQ2H9Ny38FeEGH4MpkGVjv6wdWxLtUjaTpR9v9TU/edit?usp=sharing

Group Self Found Private League, but its just me and 3 other mates. No economy, No dedicated roles, we are just farming for ourselves and playing for fun etc. Basically a League Start/SSF simulation

POB (Current 16m): https://pobb.in/1uRUT2GIcffD

Spectres: perfect blasphemer, carnage chieftain

POB Example (45m - SSF Viable): https://pobb.in/wKuavgHpxZBQ ^You can scale further with flesh flame, watcher eye, stacking "Slum Lord" Notables. There are many options to push damage to 60m+ easily while maintaining defenses

Video Guide: Soon(tm)

Some Thoughts: Overall a very strong SSF/League starter character but needs Farrul Bloodline + Blasphemer Spectre to start popping off. Is very very tanky (cast when stunned Immortal call is broken) with solid hit recovery while still maintaining very respectable DPS for SSF. Defensively I'd say it's weak to Degens.

Farming farrul and spectre was pretty easy it only took me a few hours to get both (use scarabs)

Other References if you want to see how else you can build Dom Blow of Inspiring: Forum: https://www.pathofexile.com/forum/view-thread/3879280 YT: https://youtu.be/J48RO111QaE?si=gXUmqDQyxyn0HFm

The way these 2 links are setup is just not ideal for SSF. Damage of a 1 hander + shield is much lower than a 2 hander (around 1/2 of my damage) and you end up needing a lot more character investment and scaling through stuff like Flesh/Flame or Unholy Trinity. I also don't really like Bonemeld because minion levels is only around 6% more dmg for this build since it doesn't scale your flat damage, However Bonemeld is needed to get your ES high enough for CI Setups meaning you are forced to use Purity of Elements, or Mageblood to cap rez.

In SSF or a League Start environment, being gated by Es Gear, Heist Bases, Shaper Shield, Bonemeld etc is not ideal, especially if you are trying to progress fast.

Warstaves feel very strong this league with the introduction of mana-infused staff. You get comparable damage to a 2 hander like axes (around 10-20% less) but you get capped block with 2% life on block and 2% es on spell block. Furthermore, 30% defences and 12% max life from staff masteries is very strong, especially for Life/ES Hybrid setups like on this character. Staff Nodes also pair very well with Dom Blow of Inspiring as they are all Crit Related, meaning you get your Inc from Minion Dmg, atkspd from Farrul and Crit from Staff nodes letting you get close to crit capped pretty easy.

00:00 - Start 03:45 - Boss

Gear

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Grim Weaver
Entropy Corona
Skull Carapace
Storm Rosary
Plague Nail
Tempest Circle
Sol Palm
Darkness Enthroned
Corruption Spur
Ancient Sphere
Ancient Sight
Viper Hope
Eagle Ornament
Brood Stone
Ancient Stare
Eagle Stone

Skills

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Body Armour

  • Dominating Blow of InspiringDominating Blow of Inspiring20/20WMain
  • TrinityTrinity20/20W
  • InspirationInspiration20W
  • FortifyFortify20W
  • RuthlessRuthless20/15W
  • MultistrikeMultistrike20/18W

Helmet

  • Assassin's MarkAssassin's Mark20/20W
  • Mana-Infused StaffMana-Infused Staff20W
  • PrecisionPrecision20W
  • Mark On HitMark On Hit20W

Gloves

  • AutoexertionAutoexertion20W
  • General's CryGeneral's Cry1W
  • Flesh and StoneFlesh and Stone19W
  • Summon Holy RelicSummon Holy Relic20W

Boots

  • Animate GuardianAnimate Guardian20W
  • Raise SpectreRaise Spectre20/20W
  • Minion LifeMinion Life20/13W
  • Feeding FrenzyFeeding Frenzy20W

Weapon 1

  • Leap SlamLeap Slam20W
  • ConvocationConvocation1W
  • AutomationAutomation20W

Weapon 1

  • Frost ShieldFrost Shield15W
  • Immortal CallImmortal Call20/20W
  • Cast when StunnedCast when Stunned20/20W

Passive Tree

Passive tree 3.29
scroll to zoom
Guardian
Guardian
Farrul Bloodline
Farrul Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
95

Damage

Full DPS
16.76M
Combined DPS
16.74M
Hit DPS
16.45M
With Poison DPS
16.45M
With Ignite DPS
16.59M
With Bleed DPS
16.59M
Damage over Time
294.26K
Ignite DPS
145.77K
Bleed DPS
148.49K
Culling DPS
0
Reservation DPS
0
Average Damage
2.21M
Burst Damage
2.21M

Attack & Crit

Attack/Cast Rate
7.46/s
Hit Chance
99%
Accuracy
2.45K
Crit Chance
98%
Crit Multiplier
360%
Minion Limit
0
Mana Cost
0
Life Cost
2.86

Defence

Effective Hit Pool
238.15K
Life
4.46K
Energy Shield
1.49K
Mana
96
Ward
0
Armour
10.48K
Evasion
166
Phys Damage Reduction
70%

Mitigation & Avoidance

Block
75%
Spell Block
68%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
81% (+78%)
Cold Resistance
80% (+64%)
Lightning Resistance
80% (+100%)
Chaos Resistance
62%

Max Hit Taken

Physical
19.5K
Fire
72.81K
Cold
69.64K
Lightning
69.64K
Chaos
26.52K

Recovery

Life Regen
0/s
ES Regen
260.1/s
ES Recharge
1.49K/s
Mana Regen
19.9/s
Life Leech
891/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
216
Intelligence
202
Dexterity
141
Movement Speed
35%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Rage
40
Devotion
0