[POE1 3.29 SSF] SSF League Start Showcase | T17 Ziggurat | Dominating Blow of Inspiring Guardian
- DPS
- 16.76M
- Effective HP
- 238.15K
- Life
- 4.46K
- Level
- 95
- Min budget
Overview
[POE1 3.29 SSF] SSF League Start Showcase | T17 Ziggurat | Dominating Blow of Inspiring Guardian is a Path of Exile Guardian build by mas0ny1, made for the Allflame league (3.29). It is centered on Dominating Blow of Inspiring and plays as a strength, attack, minion, duration archetype. In Path of Building it reaches 16.76M DPS with 238.15K effective HP, 4.46K life, 1.49K energy shield. Suited for: Simulacrum, T17, Heist. Key uniques include Darkness Enthroned.
Build Video
mas0ny1's Notes
Build Sheet: https://docs.google.com/spreadsheets/d/1Ub_jQ2H9Ny38FeEGH4MpkGVjv6wdWxLtUjaTpR9v9TU/edit?usp=sharing
Group Self Found Private League, but its just me and 3 other mates. No economy, No dedicated roles, we are just farming for ourselves and playing for fun etc. Basically a League Start/SSF simulation
POB (Current 16m): https://pobb.in/1uRUT2GIcffD
Spectres: perfect blasphemer, carnage chieftain
POB Example (45m - SSF Viable): https://pobb.in/wKuavgHpxZBQ ^You can scale further with flesh flame, watcher eye, stacking "Slum Lord" Notables. There are many options to push damage to 60m+ easily while maintaining defenses
Video Guide: Soon(tm)
Some Thoughts: Overall a very strong SSF/League starter character but needs Farrul Bloodline + Blasphemer Spectre to start popping off. Is very very tanky (cast when stunned Immortal call is broken) with solid hit recovery while still maintaining very respectable DPS for SSF. Defensively I'd say it's weak to Degens.
Farming farrul and spectre was pretty easy it only took me a few hours to get both (use scarabs)
Other References if you want to see how else you can build Dom Blow of Inspiring: Forum: https://www.pathofexile.com/forum/view-thread/3879280 YT: https://youtu.be/J48RO111QaE?si=gXUmqDQyxyn0HFm
The way these 2 links are setup is just not ideal for SSF. Damage of a 1 hander + shield is much lower than a 2 hander (around 1/2 of my damage) and you end up needing a lot more character investment and scaling through stuff like Flesh/Flame or Unholy Trinity. I also don't really like Bonemeld because minion levels is only around 6% more dmg for this build since it doesn't scale your flat damage, However Bonemeld is needed to get your ES high enough for CI Setups meaning you are forced to use Purity of Elements, or Mageblood to cap rez.
In SSF or a League Start environment, being gated by Es Gear, Heist Bases, Shaper Shield, Bonemeld etc is not ideal, especially if you are trying to progress fast.
Warstaves feel very strong this league with the introduction of mana-infused staff. You get comparable damage to a 2 hander like axes (around 10-20% less) but you get capped block with 2% life on block and 2% es on spell block. Furthermore, 30% defences and 12% max life from staff masteries is very strong, especially for Life/ES Hybrid setups like on this character. Staff Nodes also pair very well with Dom Blow of Inspiring as they are all Crit Related, meaning you get your Inc from Minion Dmg, atkspd from Farrul and Crit from Staff nodes letting you get close to crit capped pretty easy.
00:00 - Start 03:45 - Boss
Gear
Tap an item to open trade.
















Skills
Tap a skill to open trade.
Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Abberath
Character Stats
- Level
- 95
Damage
- Full DPS
- 16.76M
- Combined DPS
- 16.74M
- Hit DPS
- 16.45M
- With Poison DPS
- 16.45M
- With Ignite DPS
- 16.59M
- With Bleed DPS
- 16.59M
- Damage over Time
- 294.26K
- Ignite DPS
- 145.77K
- Bleed DPS
- 148.49K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 2.21M
- Burst Damage
- 2.21M
Attack & Crit
- Attack/Cast Rate
- 7.46/s
- Hit Chance
- 99%
- Accuracy
- 2.45K
- Crit Chance
- 98%
- Crit Multiplier
- 360%
- Minion Limit
- 0
- Mana Cost
- 0
- Life Cost
- 2.86
Defence
- Effective Hit Pool
- 238.15K
- Life
- 4.46K
- Energy Shield
- 1.49K
- Mana
- 96
- Ward
- 0
- Armour
- 10.48K
- Evasion
- 166
- Phys Damage Reduction
- 70%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 68%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 81% (+78%)
- Cold Resistance
- 80% (+64%)
- Lightning Resistance
- 80% (+100%)
- Chaos Resistance
- 62%
Max Hit Taken
- Physical
- 19.5K
- Fire
- 72.81K
- Cold
- 69.64K
- Lightning
- 69.64K
- Chaos
- 26.52K
Recovery
- Life Regen
- 0/s
- ES Regen
- 260.1/s
- ES Recharge
- 1.49K/s
- Mana Regen
- 19.9/s
- Life Leech
- 891/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 216
- Intelligence
- 202
- Dexterity
- 141
- Movement Speed
- 35%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 40
- Devotion
- 0