5.82M
DPS
183.31K
Effective HP
5.8K
Life
Overview
[Path of Exile] HC Mirage 3.28 | Dominating Blow of Inspiring Guardian Baseline is a Path of Exile Guardian build by Yggy, made for the Mirage league (3.28). It is centered on Dominating Blow of Inspiring and plays as a strength, attack, minion, duration archetype. In Path of Building it reaches 5.82M DPS with 183.31K effective HP, 5.8K life, 3.19K energy shield. Suited for: Delve, Mapping. Key uniques include Rumi's Concoction.
Build Video
Yggy's Notes
00:00 - Kurgal Delve (196 Depth) 1:48 - Nightmare Map (Ziggurat) 6:49 - Equipment and Skill Tree 7:48 - BREATHE
1st HC Character.
Took awhile to figure out the build scaling , how to PoB everything, and how to adjust in HC environment.
BIGGEST DOWNSIDE: You NEED CELESTIAL EFFECT MTX.
- Otherwise you'll have flashbangs all the time and you might need to get your eye checked if you play this without MTX.
Summary:
PoB Link: https://pobb.in/RBK3tiijSYt-
This is a good baseline build if you're looking to play this archetype in HC, no big items yet, most of it can be self found and self-crafted. (You do not need forest tiger, it is -100% visual clarity for 17% aspd and 11% ms)
Roughly 5.8m based on estimates w/ spectre + ag + punishment (~900-1k pdps rod) 38k phys max hit w/o molten shell + arctic armour
Thoughts and Build Details:
- I was considering Bonemeld but I decided it was not worth it to try and counteract the chaos res downside, (it's more efficient to go CI if you want to use Bonemeld)
- I also made some changes to the PoB (not shown in the video), dropping the minion cluster (it's a bait), as we get more value from just allocating points normally in the skill tree (+20% spell block and extra points for minion damage)
- Swap out eventuality rod with regular warstaff for +25% block if you prefer higher block.
Gear from this video snapshot: Animate Guardian:
- Dying Breath- 18% dmg
- Leer Cast - 50% dmg
- Belly of the Beast
- Artor Mortis - Enfeeble on Hit (Corrupt Implicit)
- Windscream - +1 CURSE
Spectre Progress Priority:
- Stygian Ape - swap to forest tiger endgame minmax (Frenzy Charges)
- Forest Warrior (Culling + Onslaught)
- Guardian Turtle (Determination)
- Baranite Cleric (Phys as extra lightning)
Currently working on:
- Finishing Weapon T1/T2/T2 Phys Rod
- Fixing Jewels (Preferably you have Increased Max Life + Minion Damage, suffixes are up to you, optimally you get + max res but that will be difficult so max life + minion damage as baseline is decent)
- Swapping to cord belt. Allows for annointing Sione's Ambition which makes it comfortable to drop Greater Ancestral Call Support on bosses and still have decent strike range.
- Also considering maven belt, since we generate power charges from blocks, and it gives us a lot of es recoup.
- Runegraft of the fortress + runegraft of the warp consideration
- Thinking about dropping 1 attack block wheel for Glorious Vanity (Doryani) to get more es.
- Fix Affixes on my gear, particularly gloves and boots.
So far I've done full scarab 6 map mods and nightmare maps, 260+ delve. If you are a gamer this current iteration can do ubers. But I'll be working on fixing stuff first then try to do ubers later (might skip Sirus)
Gear
















Skills
Passive Tree



Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 5.82M
- Hit DPS
- 5.24M
- With Poison DPS
- 5.24M
- With Ignite DPS
- 5.24M
- With Bleed DPS
- 5.24M
- Damage over Time
- 0
- Culling DPS
- 581.73K
- Reservation DPS
- 0
- Average Damage
- 947.61K
- Burst Damage
- 947.61K
Attack & Crit
- Attack/Cast Rate
- 5.53/s
- Hit Chance
- 100%
- Accuracy
- 527
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Minion Limit
- 0
- Mana Cost
- 22
- Life Cost
- 0
Defence
- Effective Hit Pool
- 183.31K
- Life
- 5.8K
- Energy Shield
- 3.19K
- Mana
- 305
- Ward
- 0
- Armour
- 39.79K
- Evasion
- 26
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 42%
- Spell Block
- 58%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 80% (+93%)
- Cold Resistance
- 80% (+50%)
- Lightning Resistance
- 80% (+53%)
- Chaos Resistance
- 76% (+5%)
Max Hit Taken
- Physical
- 38.58K
- Fire
- 80.39K
- Cold
- 80.39K
- Lightning
- 80.39K
- Chaos
- 37.75K
Recovery
- Life Regen
- 0/s
- ES Regen
- 1.09K/s
- ES Recharge
- 3.19K/s
- Mana Regen
- 17.8/s
- Life Leech
- 1.16K/s
- ES Leech
- 0/s
- Mana Leech
- 203.4/s
Attributes & Utility
- Strength
- 288
- Intelligence
- 259
- Dexterity
- 112
- Movement Speed
- 42%
- Endurance Charges
- 6
- Frenzy Charges
- 3
- Power Charges
- 4
- Rage
- 40
- Devotion
- 0