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00:00 - Kurgal Delve (196 Depth)
1:48 - Nightmare Map (Ziggurat)
6:49 - Equipment and Skill Tree
7:48 - BREATHE
1st HC Character.
Took awhile to figure out the build scaling , how to PoB everything, and how to adjust in HC environment.
BIGGEST DOWNSIDE: You NEED CELESTIAL EFFECT MTX.
- Otherwise you'll have flashbangs all the time and you might need to get your eye checked if you play this without MTX.
Summary:
PoB Link: https://pobb.in/RBK3tiijSYt-
This is a good baseline build if you're looking to play this archetype in HC, no big items yet, most of it can be self found and self-crafted. (You do not need forest tiger, it is -100% visual clarity for 17% aspd and 11% ms)
Roughly 5.8m based on estimates w/ spectre + ag + punishment (~900-1k pdps rod)
38k phys max hit w/o molten shell + arctic armour
Thoughts and Build Details:
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I was considering Bonemeld but I decided it was not worth it to try and counteract the chaos res downside, (it's more efficient to go CI if you want to use Bonemeld)
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I also made some changes to the PoB (not shown in the video), dropping the minion cluster (it's a bait), as we get more value from just allocating points normally in the skill tree (+20% spell block and extra points for minion damage)
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Swap out eventuality rod with regular warstaff for +25% block if you prefer higher block.
Gear from this video snapshot:
Animate Guardian:
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Dying Breath- 18% dmg
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Leer Cast - 50% dmg
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Belly of the Beast
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Artor Mortis - Enfeeble on Hit (Corrupt Implicit)
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Windscream - +1 CURSE
Spectre Progress Priority:
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Stygian Ape - swap to forest tiger endgame minmax (Frenzy Charges)
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Forest Warrior (Culling + Onslaught)
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Guardian Turtle (Determination)
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Baranite Cleric (Phys as extra lightning)
Currently working on:
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Finishing Weapon T1/T2/T2 Phys Rod
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Fixing Jewels (Preferably you have Increased Max Life + Minion Damage, suffixes are up to you, optimally you get + max res but that will be difficult so max life + minion damage as baseline is decent)
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Swapping to cord belt. Allows for annointing Sione's Ambition which makes it comfortable to drop Greater Ancestral Call Support on bosses and still have decent strike range.
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Also considering maven belt, since we generate power charges from blocks, and it gives us a lot of es recoup.
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Runegraft of the fortress + runegraft of the warp consideration
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Thinking about dropping 1 attack block wheel for Glorious Vanity (Doryani) to get more es.
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Fix Affixes on my gear, particularly gloves and boots.
So far I've done full scarab 6 map mods and nightmare maps, 260+ delve.
If you are a gamer this current iteration can do ubers. But I'll be working on fixing stuff first then try to do ubers later (might skip Sirus)
Life
5799
Mana
305
Energy Shield
3194
DPS
6M
Effective Hit Pool
183.31K
Phys Max Hit Taken
38.58K
Chaos Res
76
Fire Res
80
Cold Res
80
Lightning Res
80
Armour
40K
Evasion
26
Block
undefined | undefined
Crit Chance
0%
Crit Multi
0%
Rage
40
Strength
288
Intelligence
259
Dexterity
112
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
42%



























