IDEA: Corrupting cry Champion (or ascendant)
by antauri0073 years ago1
- DPS
- 537.33K
- Effective HP
- 92.43K
- Life
- 4.03K
- Level
- 99
- Min budget
Overview
IDEA: Corrupting cry Champion (or ascendant) is a Path of Exile Champion build by antauri007, made for the Crucible league (3.21). It is centered on Corrupting Fever and plays as a strength, spell, duration, physical archetype. In Path of Building it reaches 537.33K DPS with 92.43K effective HP, 4.03K life, 144 energy shield. Suited for: Simulacrum. Key uniques include Cold Iron Point, Scold's Bridle, The Eternal Apple.
antauri007's Notes
Out of the little info we got, the only gem that peeked my interest was Corrupting cry. i did a build in kalandra with autowarcry tech that could be used here. the outcome would be simple: a walking simulator build that triggers physical dot for the kill.
unfortunately, based on the trailer video, it seems that corrupting cry is a support for awarcry, rather than a warcry itself (hopefully iim wrong...).
either case, it was stated that corrupted cry would apply corrupt blood stacks on enemies affected by warcries, so the gameplan is to always be triggering warcries.
this is how it works:
-the golden apple shield: triggers a socketed warcry every time we reach max endurance charges and consumes all charges. it will cycle among the warcries on the apple, also, it does care about the cdr of the shouts. more on that in a second.
-enduring composture cluster jewel node: gain an endurance charge every second if you been hit recently.
thats pretty much the core of it. in order for it to work, we need to get to 2 minimum endurance charges (or 2 reduced max endurance charges). so that when we get hit, we only gain a single charge and we reach max charges every second. esentially, we trigger 1 warcry a second. easiest way to get the minimum charges is crafting it on both rings.
next, we need CDR for war cries. by investing in all wc nodes on tree and 12% from craft on belt, your wc get to 2.89 sec cdr. we want it just below 3 seconds so they trigger every second (by the time the other 2 trigger, the third is ready again)
the last piece of the puzzle is damaging yourself. there are many ways to do this but i have three recommended ways:
-forbbiden rite every 4 seconds. this can be done automatically b a 4 second triger unveil on weap, tho we would probably be using cold iron point. otherwise manual cast.
-echoes of creation. most useful and reliable: shield charging will inevitably exert and make you take damage.
-scolds bridle: doesnt have a single stat that benefits us, but is completely automatic: it creates a perfect wc loop, as each trigger will cost mana and thus make you take damage, refeshing endurance generation.
with all that, you could 6l the corrupting cry , shout it to keep the buff, and let the other three cries kill enemies!
WoP POB with the skeleton of the idea https://pobb.in/hVJIbzIpCCVH
Gear
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Skills
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Gloves
Herald of Purity21/20W
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 99
Damage
- Full DPS
- 537.33K
- Combined DPS
- 537.33K
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 537.33K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 0/s
- Cooldown
- 0.92s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Mana Cost
- 0
- Life Cost
- 10.37K
Defence
- Effective Hit Pool
- 92.43K
- Life
- 4.03K
- Energy Shield
- 144
- Mana
- -283
- Ward
- 0
- Armour
- 31.84K
- Evasion
- 1.47K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 4%
- Evade (Projectile)
- 4%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- -18%
- Cold Resistance
- 0%
- Lightning Resistance
- 0%
- Chaos Resistance
- 6%
Max Hit Taken
- Physical
- 15.57K
- Fire
- 7.79K
- Cold
- 9.19K
- Lightning
- 9.19K
- Chaos
- 9.59K
Recovery
- Life Regen
- 144.9/s
- ES Regen
- 0/s
- ES Recharge
- 144/s
- Mana Regen
- 23.3/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 313
- Intelligence
- 24
- Dexterity
- 43
- Movement Speed
- -3%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0