Hi all,
My league-starter is nearing its final form and I wanted to post here since it's greatly exceeded my expectations.
The basic premise of the build is that we can use forbidden rite to proc the new Vengeful Cry gem, granting 110+ rage. This gives damage, attack speed, and armor via rage scaling, and very large AoE to Rage Vortex. This build is a little button heavy, pressing 3 warcries every 10-12 seconds or so, but the pay off is fantastic.
I include more details and mechanics in the "notes" of the pob but I will answer any questions here as well.
current character pob: https://pobb.in/aqoyMxrbN6-1
Planned pob: https://pobb.in/EC0FbcTPagJc
More details:
This build primarily aims to maximize the buff effect of Vengeful Cry, which requires taking a savage hit in order to activate
We force it's activation via forbidden rite (and having less than 65% chaos res with Aspect of Carnage, 62% without) which counts as a savage hit on ourselves (automated through Battlemage's Cry)
Using the Chieftain's Sione, Sun's Roar Forbidden combo, or using minimum power warcry mastery, this always pushes us over 100 rage and crazy rage regen
Because we're already investing in Warcry buff effect, Auto Exertion is a waste (since it removes the buffs). Therefore we use the Eternal Apple shield
To properly trigger warcries with the shield, you need to use the Enduring Composure cluster jewel notable, which generates an endurance charge every second if you've been hit recently (including hitting ourselves)
You also need 2 sources of minimum Endurance Charges so that your minimum is only 1 lower than your maximum.
With all of our warcries/buff effect, we use:
Ancestral Cry: +6% all max res as well as extra over cap resistance (in the upper left socket so it procs first)
Enduring Cry: 25% life regen
Intimidating Cry: +45% movespeed
Infernal Cry: 60% phys as extra fire damage (can swap for Seismic Cry to add 60% MORE armour, but loses dps)
Battlemage's Cry: +6% to BASE Critical Strike Chance