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PoE 3.26·Secrets of the Atlas·Champion

Smite Champion - Blast T17s + Facetank Ubers in the Endgame (PoE 3.26)

by skr1mps1 year ago98Subscribe

DPS
25.6M
Effective HP
38.08K
Life
4.54K
Level
100
Min budget

Overview

Smite Champion - Blast T17s + Facetank Ubers in the Endgame (PoE 3.26) is a Path of Exile Champion build by skr1mps, made for the Secrets of the Atlas league (3.26). It is centered on Vaal Smite and plays as a lightning, strength, melee, attack archetype. In Path of Building it reaches 25.6M DPS with 38.08K effective HP, 4.54K life. Suited for: T17. Key uniques include Rakiata's Dance, Perseverance.

Build Video

skr1mps's Notes

Campaign Notes: We're mostly following Alexpleblord's Duelist EConc levelling setup with some minor changes to alleviate some of the respec burden going into maps. Act 1: Poisonous Concoction - Lesser Multiple Projectiles - Volley Shield Charge - Faster Attacks - Momentum Frostblink Sniper's Mark Act 2: Herald of Ice Elemental Damage with Attacks (you won't use this until EConc at 28 but pick it up and level it in the meantime) Either help Alira or Kill All for Bandits. Alira will likely be be better until late maps and is my personal choice for a fresh start, but if you don't like the cost of respeccing you can just Kill All. Act 3: Haste (turn off Herald of Ice if your mana feels bad) Explosive Concoction - Lesser Multiple Projectiles - Volley - Elemental Damage With Attacks (swap at 28, 3 link is fine if that's all you have) Act 4: Mark On Hit - Sniper's Mark You can also grab any of the Golems from the quest reward at the end and use them but they're entirely optional. Pick up Multistrike from quest rewards and begin to level it in your Weapon Swap. You can also replace Herald of Ice with Grace if you're feeling squishy. Do this once you have some Increased Reservation Efficiency from the passive tree. Other than this you won't need any more gems to get through the campaign. Level up gems you'll be using once you hit maps in your Weapon Swap. Acendancy Order: 1st Lab - First to Strike, Last to Fall 2nd Lab - Fortitude 3rd Lab - Worthy Foe 4th Lab - Unstoppable Hero We don't take Worthy Foe until we're swapping over to Smite for mapping. The Campaign trees already give us Accuracy so Fortitude has more benefit until the swap. Unstoppable Hero is last because you won't really get benefit from it until you have more levels and stronger gear. General Endgame Notes: For early mapping gear setups I've included barebones gear with instructions for crafting in the name of the item. The Rakiata's Low Budget setup is gear that I had in 3-4 days SSF practice before the league + Rakiata's Dance. The Mid Budget setup is the same gear set with the addition of Yoke of Suffering. We're also running Perseverance in the belt slot, but if you're hurting for Strength early in your progression you can replace this with a Stygian Vise that has Life, Strength, and some Resistances. The MB 6 Link Aura setup is my current high investment version of the build at the time of making this PoB. All of the rare gear in this version was crafted by me. This is likely not something most players will get to but if you want to push the build very far this is one way to do it that has worked out very well for me. Rakiata's Dance is our BEST sword option. I've included a 5x T1 Sword from Craft of Exile for you to compare, but this sword is 100% worth the investment as soon as you can get it. I rushed getting this on day 1 for my 3.26 start. In theory you could do better with something like a Mirror Sword but if the option is a relatively cheap unique or a Mirrored item I'm taking the unique every time. For the tree you can drop the bottom Endurance Charge nodes if you can gain Endurance Charge on kill through other means (such as Lethal Pride or a Veiled Modifier.) If your Armour is lower than roughly 10k use Automation + Steelskin for Defense. Once you have decent Armour switch Steelskin for Vaal Molten Shell (you can either use a level 10 with a level 6 Cast When Damage Taken or keep Automation.) Before Enlighten there is a free gem socket in the build. I think you want to get Enlighten early as it frees up other points on the tree but until you get it you can run whatever else you'd like in this socket. Corrupting Fever is just to activate Adrenaline from our Ascendancy. Once your Life total gets a big higher you'll need an additional support to raise the cost enough to proc Adrenaline with a single button press. Second Wind is perfect for this and also helps out Frostblink just a bit. Before using The Celestial Brace you can replace the "Non-Vaal Strike Skills target 1 additional nearby Enemy" mastery with "Monsters cannot Block your Attacks" if you have the former as an Eldritch Implicit on Rare gloves. This allows you to ignore some additional map mods as well as making certain monsters mods easier to deal with. If you're using Perseverance you have a flexible flask slot. If you're also using Bottled Faith then a Diamond Flask is great for helping you reach crit cap. If you're not yet using Bottled Faith you can run something like a Quicksilver Flask or a Jade Flask in this slot. Watcher's Eye Mods: All of the following are solid options for us, and I'll list them in my order of preference for each skill. Determination - Physical Damage Reduction > Reduced Extra Damage from Crits (this last one is great early but becomes redundant if you use Garb of the Ephemeral on your Merc. Precision - Crit Multi > Attack Damage > Attack Speed Haste - Phasing > Debuffs Expire Faster (I wouldn't prioritize either of these but if you get 2 of the above mods with one of these it's a nice bonus.) If your Merc is using an aura you can get mods for that as well, but I've chosen not to include those here. Lethal Pride: The most important thing for us to get here is Endurance Charge on Kill. Ideally we would also get at least 2 Maximum Fortification nodes, and then anything else that's useful is a nice bonus. Getting any Lethal Pride early will be a huge benefit to us, essentially covering all of our Strength needs on its own. Aside from Rakiata's Dance I would say this is the most important thing for us to pick up. Mercenaries: My preferred Merc is a Bladecaster with Grace and Aspect of the Spider. Asenath's Gentle Touch provides Temp Chains on hit along with some Explode for us to help with clear. We also run Fenumus' Spinnerets for boots in order to add another stack of web through Aspect of the Spider. This combination will significantly slow enemies around us and provide boosts to our defenses, single target damage, and clear. Rounding out the gear we run Leer Cast, Kaom's Binding, Perquil's Toe (lol meta) and then for the chest you can run Doppelganger Guise on a budget or Garb of the Ephemeral as a much stronger option. For Rings I just use Rares with Life/ES and Res. For the weapon you can use a decent wand or rune dagger and a high ES Titanium Shield with whatever res you're missing. If you want to slap on a unique for the weapon Divinarius is a decent option, but our merc really doesn't do much damage anyway. I've included my merc setup as a party member here. If you want to try a different Merc you can make a fresh PoB, include any relevant items/auras, and then under Export check "Export as Support." Copy that link into the party section of your main PoB. Map Mods: I'm including a few different regexes that I use here. The only map mod that's a hard brick is "Monsters Cannot Be Taunted" as this ruins our Accuracy. Aside from that, you can technically run any map mod, although I do avoid a few when rolling just because they're annoying. T16 Regexes Harsh Regex (Only avoids "Monsters Be Taunted") - "!elo" Comfy Regex (Avoids above + Less Recovery, No Regen, Reflect, and Cannot Leech) - "!efl|eec|gen|elo|s rec" 4 Babies Regex (Avoids above + Reduced Max Res. Safest regex for pushing levels) - "!efl|eec|gen|elo|s rec|o al" T17 and Originator Regexes Basic Regex (Avoids what I consider most likely to brick a map. There are still some annoying mods in here but IMO they're all manageable) - "!eec|'v|gen|f el|net|taun|s rec|o al|ever|f ph" Loose Regex (Minimal, only use this at high investment and with Awakened Elemental Damage to Attacks and Garb of the Ephemeral on your Merc) - "!eec|gen|taun|s rec|ever" Risky Regex (Removes all Recovery related mods from the above regex. Use at your own risk) - "!taun"

Gear

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Rakiata's Dance
Honour Horn
Blood Sanctuary
Ghoul Heart
Vengeance Turn
Horror Knuckle
Agony Vise
Perseverance
Ambush Tread
Horticultural Prismatic Tincture of Overpowering
Hollow Lens
Watcher's Eye
Honour Scar
Armageddon Bliss
Stormshroud
Viper Scar
Lethal Pride
Melding of the Flesh
Eagle Ruin
Bramble Solace

Skills

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Body Armour

  • Vaal Smite of Divine JudgementVaal Smite of Divine Judgement21/20W
  • Vaal SmiteVaal Smite21/20WMain
  • Increased Critical DamageIncreased Critical Damage21/20W
  • TrinityTrinity21/20W
  • Awakened MultistrikeAwakened Multistrike2/20W
  • VolatilityVolatility21/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W

Weapon 1

  • Purity of LightningPurity of Lightning20/20W
  • PrecisionPrecision1W
  • Flesh and StoneFlesh and Stone20W
  • DeterminationDetermination21W
  • HasteHaste21W
  • EnlightenEnlighten4W

Gloves

  • Vaal Molten ShellVaal Molten Shell10W
  • Enduring CryEnduring Cry20/20W
  • Leap SlamLeap Slam20/20W
  • Cast when Damage TakenCast when Damage Taken6/20W

Boots

  • Corrupting FeverCorrupting Fever20W
  • FrostblinkFrostblink20/20W
  • LifetapLifetap20/20W
  • Second WindSecond Wind20/20W

Helmet

  • Assassin's MarkAssassin's Mark20/20W
  • Blood RageBlood Rage20/20W
  • LifetapLifetap20W
  • Mark On HitMark On Hit20/20W

Passive Tree

Passive tree 3.26
scroll to zoom
Champion
Champion
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan
Runegrafts
Runegraft of the Warp
Runegraft of Treachery

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
25.6M
Hit DPS
25.59M
With Poison DPS
25.59M
With Ignite DPS
25.59M
With Bleed DPS
25.6M
Damage over Time
4.26K
Poison DPS
692.21
Bleed DPS
3.84K
Culling DPS
0
Reservation DPS
0
Average Damage
4.48M
Burst Damage
4.48M

Attack & Crit

Attack/Cast Rate
5.71/s
Hit Chance
100%
Accuracy
1.13K
Crit Chance
86%
Crit Multiplier
595%
AoE Radius
2.2 m
Mana Cost
32
Life Cost
0

Defence

Effective Hit Pool
38.08K
Life
4.54K
Energy Shield
0
Mana
50
Ward
0
Armour
35.72K
Evasion
39.7K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
95%
Evade (Melee)
83%
Evade (Projectile)
83%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
21%
Cold Resistance
10%
Lightning Resistance
75% (+11%)
Chaos Resistance
73%

Max Hit Taken

Physical
18.59K
Fire
11.36K
Cold
10.01K
Lightning
33.26K
Chaos
28.97K

Recovery

Life Regen
554.6/s
Net Life Regen
443.53/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
13.4/s
Life Leech
1.4K/s
ES Leech
0/s
Mana Leech
178.27/s
Total Degen
111.07/s

Attributes & Utility

Strength
243
Intelligence
136
Dexterity
148
Movement Speed
140%
Endurance Charges
4
Frenzy Charges
5
Power Charges
3
Rage
30
Devotion
0