PoE 3.25·Kalguur·Inquisitor
What if Flicker strike had a baby with CoC DD? Behold - CoC bodyswap of sacrifice build (3.25)
by minibigi1 year ago6
- DPS
- 4.25M
- Effective HP
- 30.02K
- Life
- 3.88K
- Level
- 95
- Min budget
Overview
What if Flicker strike had a baby with CoC DD? Behold - CoC bodyswap of sacrifice build (3.25) is a Path of Exile Inquisitor build by minibigi, made for the Kalguur league (3.25). It is centered on Bodyswap of Sacrifice and plays as a intelligence, movement, spell, area archetype. In Path of Building it reaches 4.25M DPS with 30.02K effective HP, 3.88K life, 2.18K energy shield. Suited for: T17, Mapping. Key uniques include Yoke of Suffering, Taste of Hate, The Squire, Polaric Devastation.
Build Video
minibigi's Notes
Disclaimer: this is not a serious and/or min-maxed build, but I really enjoyed thinking about this concept, so I wanted to share it.
How it works
There are two main gem groups:
- (Cast on Crit) Lancing steel of spraying - Desecrate - Raise spectre of transience
- (Fire Mjölner) Detonate dead of chaining - Bodyswap of sacrifice
When lancing steel is used the following happens in an ideal scenario (in reality there will be CDR mismatches and missing procs, but overall it is somewhat smooth in the gameplay):
- Projectile hits enemy with the crit
- Cast on crit procs desecrate
- Fire Mjölner procs DD, which starts cleaning up the non-spectral corpses from desecrate
- Second projectile hits with the crit
- Cast on crit procs raise spectre on a spectral corpse (spectral corpse is not guaranteed, so it can be any corpse in reality)
- Third projectile hits
- Fire Mjölner procs bodyswap of sacrifice on the spectre
- Repeat
POB: https://pobb.in/rnuDPxaxQ4lX (DPS in pob is incorrect, because it considers shield charge to be a source for the Fire Mjölner proc, I have no idea how to fix it)
Gameplay: https://www.youtube.com/watch?v=3psSDWTp0Vw
Spectre bank
While 3.25 fixed abuse of the desecrate pool for DD, since we are actually creating spectres, we can still utilize it to “force” a better target for bodyswap. There are two spectre gems in this build - regular raise spectre and raise spectre of transience. With regular spectre gem we need to raise a single high HP mob from t17 maps (e.g. Disruptor), desecrate then will use corpses from this pool. Raise spectre of transience is then used in a Cast on Crit setup and it doesn’t alternate the desecrate pool.Additionally, since DD now can’t explode spectre/spectral corpses, the probability of Raise spectre targeting a high HP corpse is also higher.
Stationarity
While shooting lancing steel we don’t move at all, so you can just hold a button and everything will happen automatically. At any point in time the character is considered to be stationary, thus we can use things like Arctic armour or Ramako, Sun’s Light (I've also pobed Chief version, but it requires a lot of effort to solve mana problems).
Though, you can’t use Soul of Tukohama, because each cast of bodyswap will be considered as moving.
Conclusion
Is it a good build? Probably no, it is a real pain to try to pick something from the ground while your projectiles are still flying and can at any point in time teleport you into another location. Is it a good value for your buck? Also no, it requires a very expensive enchant on top of a double-influenced axe. But it is very fun and for me it is the poe 1 experience with overly complicated interactions, CDR breakdowns and a gazillion of projectiles when you can’t say what’s happening on the screen.
Loadouts
Gear
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Skills
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Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 4.25M
- Hit DPS
- 4.25M
- With Poison DPS
- 4.25M
- With Ignite DPS
- 4.25M
- With Bleed DPS
- 4.25M
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 4.85M
- Burst Damage
- 4.85M
Attack & Crit
- Attack/Cast Rate
- 0.88/s
- Hit Chance
- 100%
- Crit Chance
- 84%
- Crit Multiplier
- 498%
- AoE Radius
- 3.3 m
- Mana Cost
- 59
- Life Cost
- 0
Defence
- Effective Hit Pool
- 30.02K
- Life
- 3.88K
- Energy Shield
- 2.18K
- Mana
- 47
- Ward
- 0
- Armour
- 16.41K
- Evasion
- 807
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 30%
- Spell Block
- 37%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+2%)
- Cold Resistance
- 78%
- Lightning Resistance
- 76% (+5%)
- Chaos Resistance
- 25%
Max Hit Taken
- Physical
- 16.55K
- Fire
- 33.63K
- Cold
- 35.91K
- Lightning
- 33.63K
- Chaos
- 6.46K
Recovery
- Life Regen
- 844.1/s
- ES Regen
- 844.07/s
- ES Recharge
- 2.18K/s
- Mana Regen
- 41.2/s
- Life Leech
- 383.44/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 245
- Intelligence
- 392
- Dexterity
- 156
- Movement Speed
- 27%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 5
- Devotion
- 0