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PoE 3.18·Sentinel·Inquisitor

Armour Based Spellcasters in 3.19

by metalonorfeed4 years ago16

DPS
11.19M
Effective HP
121.74K
Life
4.56K
Level
95
Min budget

Overview

Armour Based Spellcasters in 3.19 is a Path of Exile Inquisitor build by metalonorfeed, made for the Sentinel league (3.18). It is centered on Blade Vortex and plays as a critical, dexterity, spell, area archetype. In Path of Building it reaches 11.19M DPS with 121.74K effective HP, 4.56K life, 1.93K energy shield. Suited for: Heist, Mapping. Key uniques include Vulconus, The Wise Oak, Taste of Hate, Yoke of Suffering.

metalonorfeed's Notes

After I've posted about Evasion and Armour Based Attack Builds, I thought I would theorize about Armour Based Spellcasters too. I've taken the Standard Inquisitor Spellcaster and worked on its defensive properties a bit - this recycles mostly defensive concepts from the previous posts but I feel like its worth showcasing nonetheless.

https://pobb.in/PKd-X3fOqHNU

This is a BV Inquisitor leveraging Phys taken as Element, perma Utility Flask Uptime and some moderate Armour Investment to achieve 0,15 phys Damage Taken multiplier vs a 10k phys hit and under 0.2 damage taken multiplier for 10k ele hits (0,15 for fire). This makes it capable of tanking a 10k damage phys slam with triple added as ele.

We use the FoTM flask setup with ToH, Topaz and Ruby, this time adding a Granite Flask+Determination and Armour on every gear slot to achieve 30k armour. In total, we convert over 50% of Damage taken as Elemental. This makes the armour formula far more efficient since taking a lower phys hit makes the phys mitigation result from the same amount of armour way higher.

We also leverage the reworked MoM, allowing us to split the Damage nicely between our 4500 Life and 2000 ES, both recovered by a rate of 1000 per second after accounting for RF debuff. We do not worry about Mana because we take Eldritch Battery, allowing us to skip inspiration for a big more multiplier. Finally, this build also uses the forgotten Frost Shield (maybe forgotten because it got released alongside Heist? :D) to build a massive 3.6k Damage pseudo "60% MoM" Bubble protecting this melee style build from long range damage.

Offensively, this uses vulconus and Yoke of Suffering at 50% shock effect to achieve significant Damage, together with power charge scaling and inner conviction. Right now it sits at around 11 Mil DPS with just a 21 Blade Vortex - if you started adding some alt quals+enhance 3 to some of the utility gems, doing some awakened gems in the main link, this could break into 20 mil territory I suppose.

To summarize, we throw a couple of FoTM mechanics together with tried and true mechanics, add some Efficient Offensive scaling and Create a Tanky Caster - we might want to optimize QoL a bit though, probably replacing the Wise Oak with a Quicksilver Flask with t1 all res suffix for mapping and maybe getting withering step for some Movement Speed.

Gear

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Vulconus
Armour/Energy Shield Helmet
Armour/Energy Shield Chest
Yoke of Suffering
Chaos Resistance Ring
Chaos Resistance Ring
Armour/Energy Shield Gloves
New Item
Armour/Energy Shield Boots
Armour/Energy Shield Shield
New Item
Jewel
Militant Faith
Jewel
Jewel

Skills

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Body Armour

  • Blade VortexBlade Vortex21/20WMain
  • UnleashUnleash20/20W
  • IntensifyIntensify20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Fire PenetrationFire Penetration20/20W
  • Power Charge On CriticalPower Charge On Critical20/20W

Helmet

  • Arctic ArmourArctic Armour21W
  • DeterminationDetermination21W
  • Herald of PurityHerald of Purity20/20W
  • Herald of AshHerald of Ash20/20W

Gloves

  • ZealotryZealotry20/20W
  • Frost ShieldFrost Shield20/20W
  • Divine BlessingDivine Blessing20/20W
  • Increased DurationIncreased Duration20/20W

Boots

  • Assassin's MarkAssassin's Mark20/20W
  • Arcanist BrandArcanist Brand20/20W
  • Wave of ConvictionWave of Conviction20/20W
  • CombustionCombustion20/20W

Weapon 2

  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W
  • Onslaught20/20W

Weapon 1

  • Molten ShellMolten Shell14/20W
  • Righteous FireRighteous Fire20/20W
  • Cast when Damage TakenCast when Damage Taken8/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Tukohama

Character Stats

Level
95

Damage

Full DPS
11.19M
Combined DPS
11.19M
Hit DPS
11.14M
With Poison DPS
11.14M
With Ignite DPS
11.19M
With Bleed DPS
11.14M
Damage over Time
50.87K
Ignite DPS
50.87K
Culling DPS
0
Average Hit
1.49M

Attack & Crit

Attack/Cast Rate
2.56/s
Hit Rate
7.5/s
Crit Chance
100%
Crit Multiplier
566%
Mana Cost
62
Life Cost
0

Defence

Effective Hit Pool
121.74K
Life
4.56K
Energy Shield
1.93K
Mana
24
Ward
0
Armour
29.15K
Evasion
20
Phys Damage Reduction
67%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+19%)
Cold Resistance
77% (+19%)
Lightning Resistance
77% (+19%)
Chaos Resistance
74%

Max Hit Taken

Physical
108.93K
Fire
105.26K
Cold
82.1K
Lightning
82.1K
Chaos
54.06K

Recovery

Life Regen
1.43K/s
Net Life Regen
909.06/s
ES Regen
1.44K/s
ES Recharge
1.93K/s
Mana Regen
26.9/s
Life Leech
912.2/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
872.04/s

Attributes & Utility

Strength
255
Intelligence
349
Dexterity
160
Movement Speed
23%
Endurance Charges
3
Frenzy Charges
3
Power Charges
6
Devotion
145