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PoE 3.27.alternate·Phrecia 2.0·Architect of Chaos

"Slapping" Vaal Fireballs and blasting Flameblast into Vaal faces; A Double-Chaos Ascendancy Build

by ChiefSraSgt_Scion6 months ago6

DPS
26.63K
Effective HP
49.64K
Life
2.81K
Level
92
Min budget

Overview

"Slapping" Vaal Fireballs and blasting Flameblast into Vaal faces; A Double-Chaos Ascendancy Build is a Path of Exile Architect of Chaos build by ChiefSraSgt_Scion, made for the Phrecia 2.0 league (3.27.alternate). It is centered on Vaal Flameblast and plays as a intelligence, spell, area, vaal archetype. In Path of Building it reaches 26.63K DPS with 49.64K effective HP, 2.81K life, 462 energy shield. Suited for: Simulacrum, Mapping, Breach. Key uniques include Cinderswallow Urn, Replica Emberwake, Cloak of Flame, The Devouring Diadem, Ungil's Harmony.

ChiefSraSgt_Scion's Notes

So thanks to u/HerpaderPoe whose post made me play a bit and improve my 6 link vaal flameblast.

Heres my 95% complete build. I've waited to post this because prices tend to jump on well viewed builds/strategies. So now that I have all my gear and jewels I think I am good, plus everyone is jumping ship. I'll probably play this until the event closes.

My current build: https://pobb.in/M-b3Y6j9Q2PQ

The build is based off of Lolcohol's Vaal Flameblast Archtiect from Phercia 1.0 which you can view here:

https://www.youtube.com/watch?v=RXelbSO_DqM

https://pobb.in/DFrzysoDsJ0j (used for leveling)

https://pobb.in/r4-YHKaORETJ (used for endgame; couldn't get the staff to roll decent; and I needed less soul gain prevention which caused me to branch out)

This build to quote Lolchol does indeed "slaps". It's been fun to mess around with and once I got past act 1 the campaign was easy, with just a few deaths. Running it now is great. While I am not face tanky I can at least do T16; I do tend to die when I get a delirum mirror, running a red beast and popping out the intervention betrayal folks. Elemental Reflect maps also usually have a few deaths when my flask runs out.

I am currently just hit tier 16 maps, trying to fully complete all the maps for the idol space, which is a pain. I do have to avoid more map modifiers than I like including, lower block chance/armour, lower resists, monsters steal charges.

Mostly I map with my 4 link vaal fireball; at white map level the packs are not dense enough so I just use vaal flameblast. I can fire off one of those every 2-3 seconds, with fireball in a yellow or higher map it sustains without problems. Flameblast is used for those pesky rares, uniques and bosses who don't realize they should just laid down and die. Orginally I was just using flameblast, but then for breaches I needed more. When u/herpaderpoe posted I realize I could just map with it. Breaches are some of the most challenging events, protecting Ailith, requires both vaal fireball and flameblast, but I have a good 90%+ success rate. Which that reminds me, I need to go tell her something. I swear she keeps forgetting....

It uses Architect of Chaos and the Chaos bloodline.

The Chaos bloodline gives us extra reduced soul gain prevention and Sacrifice of blood, and a free vaal soul per second.

Another vaal soul per second is available with a ruingraft.

Otherwise Shepard of souls is available on Architect of Chaos and Yaomac's Accord.

Ungil's Harmony unique amulet with Perfect Agony Node and critical strike chance and multiplier turn this into a Crit Chance/Ignite build.

I added in Templar's Unwaivering faith with forbidden flesh/flame to get an extra 50% mana cost aura added. Conviction of Power is not useful as Yaomac's Accord tends to have us at max charges. Adding more charges and damage per charge is how I plan on using the rest of the points as I draw closer to 100. Time of Need could be a decent replacement allowing less life regen skill points, and rolling away from curse protection (with tattoos and pantheon its at 100% reduction).

I used elegant hubris to void out the attribute requirements and max out my block attack. Orignally I also had it maxing out spell block but I was able to get it down with tempest shield and some extra passives. It also allows me to tattoo everything, as we don't need no stinking attributes; fire damage on the strength node is more preferred but man are they pricy.

Setup includes Archnist brand applying fire resist lowering curses and flame surge. Shield Charge is used to zoom across maps while launching Vaal Fireball.

I have 3 defense spells and 3 offensive spells. I added Vitality and Malevonce last, replacing purity of fire, should have had Malevolence earlier, it really bumped up damage.

Corruption's embrace is janky. I had to apply fully corrupted gear to get everlasting sacrifice and blood barrier. though a program restart probably would work too. Getting the gear took a long time as I had to get multiple copies so I didn't brick the build. The stygian vise took the most tries with around 6 to get a non-changed corrupted belt. a corrupted mageblood is my chase item, as I have never had a mage blood. In addition I got some lucky rolls: The helmet gave me extra burning damage. While another +2 to sockets would be nice, this I think works. The ungil harmony which pairs with the Perfect agony and fire mastery critical strikes refresh ignite duration, rolled a you can apply an additional curse which save me 4 points on the tree. The dawnbreaker also rolled a +2 to projectile giving me another 4 link for vaal fireball; not entirely needed as you can move tempest shield and shield charge, but it boosted vaal fireball compare to what I was using it for. As my armour is now up, I think I will try to replace that with a svalinn, but that shield is more than I have spent on my build so far. Svalinn with another +2 to would be usefull in autocasting regular fireball for a small boost.

DO NOTE: If you reserve life with Arrogance support, Your blood barrier will not charge unless you take it off or add the life mastery for counting at full life at 90%. You will also have to use a less than level 20 vitality. Took me way to many maps to realize this.

I couldn't get dual wielding Yaomac's Accord to max out block so I rolled with just one. Even with two soul gain prevention doesn't hit zero.

I also think that replacing cloak of flame for a good armour chest piece would also improve the build. However I don't think that would come cheap, as you have to figure out what influence and rolls and if you are using eldritch, there's a good chance you will lose the implicit modifier. I might try though in the coming days.

Honestly after playing this I think the Chaos bloodline needs a third major node: Vaal skills require 50% reduced soul per use and 50% reduced soul gain prevention. Also add another minor node of gain 1 vaal soul per second. With those I think main vaal skills could be viable on nearily any class.

It's been fun. Hope everyone else had a good Phercia run.

Gear

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Yaomac's Accord
The Devouring Diadem
Cloak of Flame
Ungil's Harmony
Soul Finger
Replica Emberwake
Rapture Clutches
Horror Girdle
Hate Road
Dawnbreaker
Charred Eclipse
Molten Husk
Morbid Orb
Elegant Hubris
Forbidden Flame
Forbidden Flesh

Skills

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Body Armour

  • Vaal FlameblastVaal Flameblast20/20WMain
  • Awakened Swift AfflictionAwakened Swift Affliction1/8W
  • Increased Critical DamageIncreased Critical Damage19/20W
  • Increased Critical StrikesIncreased Critical Strikes16/20W
  • Awakened Burning DamageAwakened Burning Damage1W
  • Awakened Unbound AilmentsAwakened Unbound Ailments1W

Gloves

  • Tempest ShieldTempest Shield20/23W
  • Shield ChargeShield Charge20/23W
  • Faster AttacksFaster Attacks20W
  • MomentumMomentum20/11W

Helmet

  • AngerAnger21W
  • Herald of AshHerald of Ash21W
  • DeterminationDetermination18W
  • MalevolenceMalevolence21W

Boots

  • Arcanist BrandArcanist Brand20W
  • FlammabilityFlammability21/23W
  • Elemental WeaknessElemental Weakness20W
  • Flame SurgeFlame Surge20W

Weapon 2

  • Vaal FireballVaal Fireball20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • CombustionCombustion20/20W

Weapon 1

  • VitalityVitality17W
  • FrostblinkFrostblink21/23W
  • ArroganceArrogance20/20W

Passive Tree

Passive tree 3.27
scroll to zoom
Inquisitor
Inquisitor
Chaos Bloodline
Chaos Bloodline
Bandits
Eramir (1 Passive Skill Point)
Runegrafts
Runegraft of the Soulwick
Runegraft of the Fortress

Character Stats

Level
92

Damage

Full DPS
0
Hit DPS
26.63K
Damage over Time
160.56K
Ignite DPS
128.45K
Culling DPS
0
Reservation DPS
0
Average Hit
12.22K
Burst Damage
12.22K

Attack & Crit

Attack/Cast Rate
2.18/s
Hit Chance
100%
Crit Chance
77%
Crit Multiplier
100%
AoE Radius
3.5 m
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
49.64K
Life
2.81K
Energy Shield
462
Mana
22
Ward
0
Armour
21.02K
Evasion
21
Phys Damage Reduction
86%

Mitigation & Avoidance

Block
75%
Spell Block
80%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+37%)
Cold Resistance
76% (+43%)
Lightning Resistance
76% (+27%)
Chaos Resistance
75% (+15%)

Max Hit Taken

Physical
8.74K
Fire
10.83K
Cold
10.82K
Lightning
10.83K
Chaos
11.22K

Recovery

Life Regen
304.7/s
ES Regen
20/s
ES Recharge
462/s
Mana Regen
13.8/s

Attributes & Utility

Strength
48
Intelligence
48
Dexterity
13
Movement Speed
33%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Devotion
0