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PoE 3.13·Ritual·Raider

Charged Dash Raider, not Int stacking HOWA

by AsheBear_5 years ago3

DPS
132.29K
Life
3.28K
Level
75
Min budget

Overview

Charged Dash Raider, not Int stacking HOWA is a Path of Exile Raider build by AsheBear_, made for the Ritual league (3.13). It is centered on Charged Dash and plays as a dexterity, movement, area, channelling archetype. In Path of Building it reaches 132.29K DPS with 3.28K life. Key uniques include Tabula Rasa.

AsheBear_'s Notes

So I'm attempting to make something interesting with a charged dash raider. I have a very very rough pob setup that is not meant to look complete.
https://pastebin.com/hJmw6TPx

A few questions I have:

Would the Avatar of Slaughter route + getting more frenzy charges be better than taking Avatar of the Veil? I don't know how the POB deals with the exposure. I kind of like the Avatar of the Veil phasing route since it gives more defenses but at the same time the phasing may not be all that useful while using charged dash.

Are elemental penetration nodes worth pathing to?

How much POB dps increase is worth it on a node.

How good is building into crit? Knowing whether crit is worth it has always been unknown to me.

Dual Wielding vs 1H+shield vs 2h? How to know what is best for the build?

Axe vs Sword vs Hammer/mace, how to tell what is best?

Also I tried making all the gear really bad to offset the good affix combinations. I'm just trying to make general okay-ish gear. Astramentis is just for required stats. Also just before posting this I saw that my resists are not capped: Was due to last minute adding thread of hope, that can be fixed by a flask or somewhere on the gear, I just didn't want to add it in.

Gear

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Elemental 2H Axe
Evasion Helmet
Tabula Rasa
Amulet
Ring
Ring
Evasion Gloves
Belt
Evasion Boots
Jewel
Thread of Hope

Skills

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Body Armour

  • Charged DashCharged Dash17WMain
  • Melee Physical DamageMelee Physical Damage17W
  • Physical to LightningPhysical to Lightning17W
  • Elemental Damage with AttacksElemental Damage with Attacks17W
  • FortifyFortify17W
  • Infused ChannellingInfused Channelling17W
  • Blood and SandBlood and Sand4W
  • Arctic ArmourArctic Armour17W
  • Herald of PurityHerald of Purity17W
  • Flesh and StoneFlesh and Stone17W
  • Immortal CallImmortal Call4W
  • Cast when Damage TakenCast when Damage Taken2W
  • Increased DurationIncreased Duration17W
  • Orb of StormsOrb of Storms17W
  • ConductivityConductivity17W
  • HextouchHextouch17W

Passive Tree

Passive tree 3.18
scroll to zoom
Raider
Raider
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Tukohama

Character Stats

Level
75

Damage

Combined DPS
132.29K
Hit DPS
132.29K
With Poison DPS
132.29K
With Ignite DPS
132.29K
With Bleed DPS
132.29K
Damage over Time
0
Average Hit
132.29K
Average Damage
23.07K

Attack & Crit

Attack/Cast Rate
5.73/s
Hit Chance
83%
Crit Chance
4%
Crit Multiplier
150%
Mana Cost
15

Defence

Life
3.28K
Energy Shield
0
Mana
83
Armour
0
Evasion
4.65K
Phys Damage Reduction
4%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Evade (Melee)
54%
Evade (Projectile)
54%
Attack Dodge
60%
Spell Dodge
45%

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
-60%

Recovery

Life Regen
0/s
ES Regen
0/s
Mana Regen
9.8/s
Life Leech
1.51K/s
ES Leech
0/s
Mana Leech
111.6/s

Attributes & Utility

Strength
152
Intelligence
148
Dexterity
282
Movement Speed
100%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0