PoE2 0.5·Runes of Aldur·Blood Mage
Blood Mage Liminal Coil/Coiling Bolts build
by Feisty-Moose72413 months ago58
- DPS
- 1.44M
- Effective HP
- 17.51K
- Life
- 3.32K
- Spirit
- 234
- Level
- 97
- Min budget
Overview
Blood Mage Liminal Coil/Coiling Bolts build is a Path of Exile 2 Blood Mage build by Feisty-Moose7241, made for the Runes of Aldur league (0.5). It is centered on Coiling Bolts and plays as a intelligence, spell, projectile, chaos archetype. In Path of Building it reaches 1.44M DPS with 17.51K effective HP, 3.32K life. Suited for: Simulacrum, Delirium, Breach, Ritual. Key uniques include Liminal Coil, Atsak's Sight, Rathpith Globe, Nascent Hope, For Utopia.
Build Video
Feisty-Moose7241's Notes
Hey everyone,
I wanna show you today my BM Liminal Coil build that I constructed. I mostly theorycrafted around 70-80% of it before the start of the league but so many changes and new things that werent known or available at first made me restructure lots of times and this is the final product :
https://www.youtube.com/watch?v=kRoA4hwOet0
The build is a lot like a wander from PoE 1. I have added as a bit of flavour Poison(on Crit) and some % chance to bleed. Clears all content including 200% Deli Breaches/Ritual but has to play somewhat defensively at times. Speaking of Defenses, MoM+ Eldritch battery is a great defensive layer as Coiling Bolts requires 0 mana. I tried using CoC with this as it has synergy but you cannot sustain life cost at all or at least I didnt find any way to do so.
As this is my first build idea/video, please let me know what you think and what improvements I could do both for the video and build. Any input would be much appreciated!
EDIT 1 : POB - https://pobb.in/_PNC1yj14jHh
EDIT 2 : I am aware the budget on the character is high, but this can be started as soon as you get the wand on level 78, until that Plants or ED/Contagion is a great way to level and get currency for the wand
Gear
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Skills
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Passive Tree


Character Stats
- Level
- 97
Damage
- Full DPS
- 0
- Combined DPS
- 1.44M
- Hit DPS
- 1.2M
- With Poison DPS
- 1.4M
- With Ignite DPS
- 1.2M
- With Bleed DPS
- 1.25M
- Damage over Time
- 239.93K
- Poison DPS
- 198.52K
- Bleed DPS
- 41.4K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 665.63K
- Burst Damage
- 665.63K
Attack & Crit
- Attack/Cast Rate
- 1.81/s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 742%
- Totem Limit
- 0
- Mana Cost
- 0
- Life Cost
- 0
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 17.51K
- Life
- 3.32K
- Energy Shield
- 0
- Mana
- 2.64K
- Spirit
- 14
- Darkness
- 0
- Armour
- 0
- Evasion
- 270
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 3%
- Evade (Projectile)
- 3%
- Evade (Spell)
- 3%
- Deflect
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+16%)
- Cold Resistance
- 75% (+14%)
- Lightning Resistance
- 78% (+15%)
- Chaos Resistance
- 65%
Max Hit Taken
- Physical
- 7.18K
- Fire
- 25.64K
- Cold
- 25.64K
- Lightning
- 28.72K
- Chaos
- 20.52K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 162.6/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 72
- Intelligence
- 170
- Dexterity
- 46
- Movement Speed
- 36%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Presence Radius
- 4 m
- Item Rarity
- 13%