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Anarchic SpiritbladeThe SquireTwilight RegaliaLich's CircletPhantom MittsGloam RingBone RingReplica Dragonfang's FlightPhantom BootsMagebloodElegant HubrisGhastly Eye JewelWatcher's EyeGhastly Eye JewelThe AdornedLarge Cluster JewelGhastly Eye JewelGhastly Eye JewelLarge Cluster JewelGhastly Eye JewelGhastly Eye JewelGhastly Eye JewelLarge Cluster JewelGhastly Eye JewelGhastly Eye Jewel
Rumi's ConcoctionGranite FlaskQuicksilver FlaskSapphire FlaskTopaz Flask

00:00 우버 포식자 (uber exarch)

00:14 우버 총주교 (uber eater)

00:33 우버 사이러스 (uber syrus)

00:43 우버 메이븐 (uber maven)

03:02 흉물런 (abomination)

03:59 16.5티어 협곡 심연런 (16.5T canyon abyss run)

(보스전) vs boss

https://pobb.in/OgTDlLx8-TKW

(심연런) vs abyss run

https://pobb.in/xSMTnJRri5yh

용병 (몰락한 목사, 진노)

Mercenary (Fallen Reverend, Wrath)

-펍건의 역저항 용병세팅 거의 그대로 사용

과연 어느 정도까지 dps를 뽑아낼 수 있을지가 궁금해서 최대한 스펙업을 해봤습니다. 치장한 자 주얼도 100%로 맞추고 결합주얼 고정2~3속성으로 작업하면 더 많이 뽑을 수는 있겠지만 다른 빌드로도 넘어갈 예정이어서 이 정도로 마무리했습니다.

공속으로 인한 뻥dps가 많은 편이라 실제 한번의 타격dps는 8~9억 정도지 않을까 예상합니다만 pob 상 대략 11~12억 정도로 표기가 되기는 합니다.

일정 수준 이상의 dps부터는 체감이 그리 크지 않기 때문에 조금 더 방어적인 부분에 투자하면 밸런스적으로 더 탄탄해지지 않을까 생각합니다.

단점을 꼽자면 몬스터가 많을 때 타겟팅(ai)이 개똥입니다. 애초에 공격범위(사거리)가 굉장히 짧기 때문에 몬스터에 근접해서 싸워야 하는데 격분주입이나 소환수 공격적 옵션이 없으면 본체로 근접하거나 소집을 써주거나 해야되는데 또 다른 소환수가 있으면 길막당해서 접근을 잘 못하는 경우도 있습니다.

그리고 근범피 젬을 껴줘도 맵 클리어링이 답답합니다. 이 부분은 첫번째 단점과도 깊은 연관성이 있습니다.

그래도 나름 재밌게 플레이했습니다.

보시는 바와 같이 굉장히 많은 자본을 투자한 빌드이기 때문에 따라하시는걸 추천드리지는 않고 그냥 징벌의 수호자 기동을 극한으로 뽑아내면 얼마나 강해지는지 정도만 재미로 즐겨주시면 감사하겠습니다!

I was curious to see just how much DPS I could push out, so I upgraded my gear as much as possible. If i optimized the "The Adorned crimson jewel" to 100%, and with well-rolled Cluster Jewels using 2–3 fixed notable mods, I could have squeezed out even more. But since I'm planning to move on to another build soon, I decided to wrap it up at this level.

Because of the high attack speed, the tooltip DPS is somewhat inflated, so I estimate the actual hit DPS is around 800–900 million. That said, PoB shows it as roughly 1.1 to 1.2 billion. Once your DPS hits a certain threshold, the difference isn't really noticeable in gameplay, so I think investing more into defenses might give the build better overall balance.

As for the downsides—AI targeting is absolute trash when there are a lot of monsters. The skill has a very short attack range by nature, so it needs to be in close proximity to enemies. Without things like Rage support or the minion "Aggressive" setting, you'll either have to manually move your character closer or use Convocation. But if there are other summons around, they can body-block your guardian, making it hard to reach enemies.

Even with Melee Splash Support, map clear feels a bit sluggish, which is closely tied to the first issue. Still, I had a pretty fun time playing the build overall.

As you can see, this is a very high-investment build, so I wouldn't recommend trying to copy it unless you're ready to commit a lot of resources. Just enjoy it as a fun showcase of how powerful Animate Guardian of Enmity can become when pushed to the extreme!

Life

1

Mana

58

Energy Shield

8335

DPS

1B

Effective Hit Pool

138.16K

Phys Max Hit Taken

17.00K

Chaos Res

-60

Fire Res

81

Cold Res

84

Lightning Res

84

Armour

30K

Evasion

15K

Block

undefined | undefined

Crit Chance

Crit Multi

398%

Rage

0

Strength

158

Intelligence

500

Dexterity

221

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

134%