PoE 3.28·Mirage·Necromancer
Poison BAMA ~ Path of Exile 3.28
- DPS
- 53.53M
- Effective HP
- 331.02K
- Energy Shield
- 8.79K
- Level
- 99
- Min budget
Overview
Poison BAMA ~ Path of Exile 3.28 is a Path of Exile Necromancer build by Pr3vie, made for the Mirage league (3.28). It is centered on Mirror Arrow of Bombarding Clones and plays as a dexterity, attack, minion, duration archetype. In Path of Building it reaches 53.53M DPS with 331.02K effective HP, 1 life, 8.79K energy shield. Suited for: Harvest. Key uniques include Darkness Enthroned, Widowhail, Whispers of Infinity, Incandescent Heart, Kalandra's Touch.
Build Video
Pr3vie's Notes
► Yooooooooo, Exiles!
Here’s a quick showcase of my Poison CI BAMA Necromancer. After multiple rounds of nerfs both direct and indirect (Awakened Gems) the numbers were looking pretty rough. But I’ve managed to recover most, if not all, of the lost damage, which really only matters for Ubers anyway
► Current PoB: https://pobb.in/kfDhid-eNgUz
Spectres: Perfect Guardian Turtle, Perfect Forest Warrior, Perfect Forest Tiger, Spectral Leader, Perfect Conjurer of Rot
AG: Kingmaker, Crown of the Tyrant, Asenath, Windscream, Garb of the Ephemeral
► Bama Doc: https://docs.google.com/document/d/1NbBbwPDUrtwYryAElxNIHs0chSiRwF5jDIBhf6fZZow/edit?usp=sharing
► About the build:
The damage dropped from ~12M to 8.5M per arrow. We lost Awakened Gems, which were massive for poison along with 2% max fire res, 20% shock, and 50% increased minion damage from last league’s borrowed power. On top of that, BAMA itself took a direct hit the league prior. That’s a pretty heavy stack of nerfs.
Fixing it wasn’t simple either. Losing the 2% max fire res for the defensive setup from the Limbs had to be addressed first, which meant investing into another jewel… and giving up even more damage in the process.
So yeah...rough starting point.
And yet, I still managed to bring it back.
Here’s how:
A few things needed to happen to bring the damage back.
First, I stacked as much of this league’s borrowed power as possible, mainly a coined Clone gem (Efficacy) and a 290%+ Widowhail.
Then there’s the new Spectre: Perfect Conjurer of Rot (Malevolence). By running it through Congregation Support as a 5th Spectre. To make room without losing anything, I offloaded Minion Life and Meat Shield onto the Animate Guardian via a coin corrupt.
At first, this was actually a damage loss since we can’t use Generosity on the Spectre aura, but it made the setup much cleaner and more flexible, which opened up gains elsewhere.
Most importantly, it freed up a massive 50% mana reservation along with all the nodes tied to it. With the mana that was left, I was able to fit in a level 30 Aspect of the Spider. This not only recovers damage, but also adds a Hinder source, which synergizes perfectly with a new cluster setup using Touch of Cruelty (Hindered enemies take 10% increased Chaos Damage). By transferring it with Refracting Fogs onto a minion cluster base, we get a strong 8-passive alternative to Voices for poison builds that’s both cheaper and more efficient damage-wise.
The final piece is a new giga-damage quiver. By recombining added physical damage onto the quiver alongside the usual mods, we gain around ~15% more damage.
It’s so strong that even for standard poison quivers (like on life-based versions), physical damage is actually about ~5% better than chaos.
Put it all together and we’re back to last league’s damage.
► How I crafted the Quiver:
Always educate yourself on recombinators. I’m not claiming this is the optimal method, just the process I used: https://codeberg.org/poe_notes/poe_notes/src/branch/main/Recombinators-dark-images.md
The goal is a 4-mod quiver with: • Added Physical Damage • Added Chaos Damage • Damage over Time Multiplier (Attacks) • Chaos DoT Multiplier (Attacks)
I achieved this by recombining two 3-mod quivers (one 2 prefix / 1 suffix, the other 1 prefix / 2 suffix).
Step 1 – first quiver (2 suffix): Recomb DoT Multi + Chaos DoT Multi onto a Hunter Vile Quiver. Then continue with the standard way to hit flat chaos: Multi-mod → “Suffixes Cannot Be Changed” → Harvest Chaos Reforge to guarantee flat chaos. Make sure this is your only prefix.
Result: • Flat Chaos • DoT Multi • Chaos DoT Multi
(This is basically my standard poison quiver craft up until this point)
Step 2 – Counter piece: Recomb Flat Phys + either DoT Multi or Chaos DoT Multi onto another Hunter Vile Quiver. Then craft “Added Chaos Damage” as a second prefix.
Result: • Crafted Flat Chaos • Flat Phys • DoT Multi or Chaos DoT Multi
The idea here is that if the recomb rolls natural flat chaos, the crafted mod gets removed, kinda. (Not 100% sure this is optimal, but it made sense to me.)
Step 3 – Recombine: Slam both together.
Baseline odds for a clean 2 prefix / 2 suffix outcome are ~19%, but since both items share mods, the real odds should be higher for this setup, as 2/3s and 3/2s aren't possible outcomes.
I hit it first try, but realistically, expect to miss.
On success: If you hit the recomb, all that’s left is: Cannot Roll Attack Mods → Annul / Exalt / meta-mod until you hit % Bow Damage → then bench craft Attack Speed.
On failure: The result is usually still usable, either as recomb fodder or as a solid fallback quiver with flat chaos or phys.
That makes the process relatively forgiving.
Timestamps:
0:00 Uber Exarch 0:17 Uber Eeater 0:30 Uber Sirus 0:37 Uber Uber Elder 2:52 Uber Maven
Loadouts
Gear
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Skills
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Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Tukohama
- Runegrafts
- Runegraft of the FortressRunegraft of the Fortress10% reduced Attributes40% increased Global DefencesLimited to 1 Runegraft of the FortressRunegraft of TreacheryRunegraft of Treachery15% increased Reservation Efficiency of SkillsAuras from your Skills which affect Allies also affect EnemiesLimited to 1 Runegraft of Treachery
Character Stats
- Level
- 99
Damage
- Full DPS
- 53.53M
- Combined DPS
- 2.4K
- Hit DPS
- 2.4K
- With Poison DPS
- 2.4K
- With Ignite DPS
- 2.4K
- With Bleed DPS
- 2.4K
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 2.78K
- Burst Damage
- 2.78K
Attack & Crit
- Attack/Cast Rate
- 0.87/s
- Cooldown
- 1.16s
- Hit Chance
- 51%
- Accuracy
- 646
- Crit Chance
- 3%
- Crit Multiplier
- 150%
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 331.02K
- Life
- 1
- Energy Shield
- 8.79K
- Mana
- 24
- Ward
- 0
- Armour
- 7.68K
- Evasion
- 1.33K
- Phys Damage Reduction
- 83%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 3%
- Evade (Projectile)
- 3%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 90% (+29%)
- Cold Resistance
- -30%
- Lightning Resistance
- -30%
- Chaos Resistance
- -60%
Max Hit Taken
- Physical
- 43.69K
- Fire
- 332.77K
- Cold
- 332.77K
- Lightning
- 332.77K
- Chaos
- ∞
Recovery
- Life Regen
- 0/s
- ES Regen
- 958.7/s
- ES Recharge
- 8.79K/s
- Mana Regen
- 9.7/s
- Life Leech
- 0/s
- ES Leech
- 33.86/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 148
- Intelligence
- 226
- Dexterity
- 225
- Movement Speed
- 84%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0