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PoE 3.28·Mirage·Necromancer

Poison BAMA ~ Path of Exile 3.28

by Pr3vie5 months ago102Subscribe

DPS
53.53M
Effective HP
331.02K
Energy Shield
8.79K
Level
99
Min budget

Overview

Poison BAMA ~ Path of Exile 3.28 is a Path of Exile Necromancer build by Pr3vie, made for the Mirage league (3.28). It is centered on Mirror Arrow of Bombarding Clones and plays as a dexterity, attack, minion, duration archetype. In Path of Building it reaches 53.53M DPS with 331.02K effective HP, 1 life, 8.79K energy shield. Suited for: Harvest. Key uniques include Darkness Enthroned, Widowhail, Whispers of Infinity, Incandescent Heart, Kalandra's Touch.

Build Video

Pr3vie's Notes

► Yooooooooo, Exiles!

Here’s a quick showcase of my Poison CI BAMA Necromancer. After multiple rounds of nerfs both direct and indirect (Awakened Gems) the numbers were looking pretty rough. But I’ve managed to recover most, if not all, of the lost damage, which really only matters for Ubers anyway


► Current PoB: https://pobb.in/kfDhid-eNgUz

Spectres: Perfect Guardian Turtle, Perfect Forest Warrior, Perfect Forest Tiger, Spectral Leader, Perfect Conjurer of Rot

AG: Kingmaker, Crown of the Tyrant, Asenath, Windscream, Garb of the Ephemeral

► Bama Doc: https://docs.google.com/document/d/1NbBbwPDUrtwYryAElxNIHs0chSiRwF5jDIBhf6fZZow/edit?usp=sharing


► About the build:

The damage dropped from ~12M to 8.5M per arrow. We lost Awakened Gems, which were massive for poison along with 2% max fire res, 20% shock, and 50% increased minion damage from last league’s borrowed power. On top of that, BAMA itself took a direct hit the league prior. That’s a pretty heavy stack of nerfs.

Fixing it wasn’t simple either. Losing the 2% max fire res for the defensive setup from the Limbs had to be addressed first, which meant investing into another jewel… and giving up even more damage in the process.

So yeah...rough starting point.

And yet, I still managed to bring it back.

Here’s how:

A few things needed to happen to bring the damage back.

First, I stacked as much of this league’s borrowed power as possible, mainly a coined Clone gem (Efficacy) and a 290%+ Widowhail.

Then there’s the new Spectre: Perfect Conjurer of Rot (Malevolence). By running it through Congregation Support as a 5th Spectre. To make room without losing anything, I offloaded Minion Life and Meat Shield onto the Animate Guardian via a coin corrupt.

At first, this was actually a damage loss since we can’t use Generosity on the Spectre aura, but it made the setup much cleaner and more flexible, which opened up gains elsewhere.

Most importantly, it freed up a massive 50% mana reservation along with all the nodes tied to it. With the mana that was left, I was able to fit in a level 30 Aspect of the Spider. This not only recovers damage, but also adds a Hinder source, which synergizes perfectly with a new cluster setup using Touch of Cruelty (Hindered enemies take 10% increased Chaos Damage). By transferring it with Refracting Fogs onto a minion cluster base, we get a strong 8-passive alternative to Voices for poison builds that’s both cheaper and more efficient damage-wise.

The final piece is a new giga-damage quiver. By recombining added physical damage onto the quiver alongside the usual mods, we gain around ~15% more damage.

It’s so strong that even for standard poison quivers (like on life-based versions), physical damage is actually about ~5% better than chaos.

Put it all together and we’re back to last league’s damage.


► How I crafted the Quiver:

Always educate yourself on recombinators. I’m not claiming this is the optimal method, just the process I used: https://codeberg.org/poe_notes/poe_notes/src/branch/main/Recombinators-dark-images.md

The goal is a 4-mod quiver with: • Added Physical Damage • Added Chaos Damage • Damage over Time Multiplier (Attacks) • Chaos DoT Multiplier (Attacks)

I achieved this by recombining two 3-mod quivers (one 2 prefix / 1 suffix, the other 1 prefix / 2 suffix).

Step 1 – first quiver (2 suffix): Recomb DoT Multi + Chaos DoT Multi onto a Hunter Vile Quiver. Then continue with the standard way to hit flat chaos: Multi-mod → “Suffixes Cannot Be Changed” → Harvest Chaos Reforge to guarantee flat chaos. Make sure this is your only prefix.

Result: • Flat Chaos • DoT Multi • Chaos DoT Multi

(This is basically my standard poison quiver craft up until this point)

Step 2 – Counter piece: Recomb Flat Phys + either DoT Multi or Chaos DoT Multi onto another Hunter Vile Quiver. Then craft “Added Chaos Damage” as a second prefix.

Result: • Crafted Flat Chaos • Flat Phys • DoT Multi or Chaos DoT Multi

The idea here is that if the recomb rolls natural flat chaos, the crafted mod gets removed, kinda. (Not 100% sure this is optimal, but it made sense to me.)

Step 3 – Recombine: Slam both together.

Baseline odds for a clean 2 prefix / 2 suffix outcome are ~19%, but since both items share mods, the real odds should be higher for this setup, as 2/3s and 3/2s aren't possible outcomes.

I hit it first try, but realistically, expect to miss.

On success: If you hit the recomb, all that’s left is: Cannot Roll Attack Mods → Annul / Exalt / meta-mod until you hit % Bow Damage → then bench craft Attack Speed.

On failure: The result is usually still usable, either as recomb fodder or as a solid fallback quiver with flat chaos or phys.

That makes the process relatively forgiving.


Timestamps:

0:00 Uber Exarch 0:17 Uber Eeater 0:30 Uber Sirus 0:37 Uber Uber Elder 2:52 Uber Maven

Loadouts

Gear

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Widowhail
Brimstone Horn
Incandescent Heart
Whispers of Infinity
Kalandra's Touch
Foe Eye
Beast Fist
Darkness Enthroned
Tempest Sole
Cataclysm Rod
Morbid Globe
Grim Iridescence

Skills

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Weapon 1

  • Mirror Arrow of Bombarding ClonesMirror Arrow of Bombarding Clones20/20WMain
  • Minion DamageMinion Damage21/20W
  • Vicious ProjectilesVicious Projectiles21/20W
  • Unbound AilmentsUnbound Ailments21/20W
  • Void ManipulationVoid Manipulation21/20W
  • PredatorPredator21/20W
  • EfficacyEfficacy1W

Body Armour

  • Raise SpectreRaise Spectre21/20W
  • Summon Carrion GolemSummon Carrion Golem21/20W
  • Animate GuardianAnimate Guardian20/20W
  • Raise SpectreRaise Spectre21/20W
  • Raise SpectreRaise Spectre21/20W
  • EmpowerEmpower4W
  • Minion LifeMinion Life20/22W
  • CongregationCongregation3/20W

Boots

  • Flesh and StoneFlesh and Stone21W
  • Arctic ArmourArctic Armour21/23W
  • DesecrateDesecrate1/23W
  • DespairDespair21/20W

Helmet

  • AutomationAutomation20/16W
  • ConvocationConvocation1/23W
  • Flame DashFlame Dash20/20W
  • Cooldown RecoveryCooldown Recovery3/20W

Gloves

  • Summon Stone GolemSummon Stone Golem21/20W
  • Feeding FrenzyFeeding Frenzy20W

Gloves

  • Immortal CallImmortal Call3/20W
  • Cast when Damage TakenCast when Damage Taken1/20W

Gloves

  • Aspect of the Spider30W
  • Temporal ChainsTemporal Chains1W

Amulet

  • Purity of FirePurity of Fire23W

Passive Tree

Passive tree 3.28
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Tukohama
Runegrafts
Runegraft of the Fortress
Runegraft of Treachery

Character Stats

Level
99

Damage

Full DPS
53.53M
Combined DPS
2.4K
Hit DPS
2.4K
With Poison DPS
2.4K
With Ignite DPS
2.4K
With Bleed DPS
2.4K
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
2.78K
Burst Damage
2.78K

Attack & Crit

Attack/Cast Rate
0.87/s
Cooldown
1.16s
Hit Chance
51%
Accuracy
646
Crit Chance
3%
Crit Multiplier
150%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
331.02K
Life
1
Energy Shield
8.79K
Mana
24
Ward
0
Armour
7.68K
Evasion
1.33K
Phys Damage Reduction
83%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
3%
Evade (Projectile)
3%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+29%)
Cold Resistance
-30%
Lightning Resistance
-30%
Chaos Resistance
-60%

Max Hit Taken

Physical
43.69K
Fire
332.77K
Cold
332.77K
Lightning
332.77K
Chaos

Recovery

Life Regen
0/s
ES Regen
958.7/s
ES Recharge
8.79K/s
Mana Regen
9.7/s
Life Leech
0/s
ES Leech
33.86/s
Mana Leech
0/s

Attributes & Utility

Strength
148
Intelligence
226
Dexterity
225
Movement Speed
84%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0