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PoE2 0.2·Dawn of the Hunt·Pathfinder

Path of Exile 2 0.3: The Third Edict - Poison Pathfinder (bonus: possible infinite damage scaling)

by FatbellyWW1 year ago262Subscribe

DPS
249.79K
Effective HP
7.58K
Energy Shield
1.3K
Spirit
205
Level
100

Overview

Path of Exile 2 0.3: The Third Edict - Poison Pathfinder (bonus: possible infinite damage scaling) is a Path of Exile 2 Pathfinder build by FatbellyWW, made for the Dawn of the Hunt league (0.2). It is centered on Poisonburst Arrow and plays as a dexterity, attack, area, projectile archetype. In Path of Building it reaches 249.79K DPS with 7.58K effective HP, 1.19K life, 1.3K energy shield. Suited for: Abyss. Key uniques include Crest of Ardura, Ingenuity, Ming's Heart.

Build Video

FatbellyWW's Notes

General Stat prios: Phys damage additional arrows bow with high base crit (when you swap to crit at early endgame)+ lots of flat phys, life/evasion/deflection, fill out resists. High ES helmet for Subterfuge mask notable. If your bow does not have crit, you can use the Northpaw gloves. Early supports (early gemcut order: 1. contagion, 2. poison burst 3. vine arrow 4. shield charge), but prioritize supports for poison burst - and keep in mind there might be completely different supports allowed in 0.3 Contaigion: magnified effect, persistence Poison burst: Martial tempo, comorbidity, fork is very good if not using slivertongue Vine arrow: swift affliction, persistence Use the new skill Toxic Domain, especially on bosses: Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned, Pustules will Detonate after a duration or when enough Poison has been applied, dealing damage and applying Poison in an area around it. Try out barrage with toxic growth and snipe Low tolerance if snipe+acid flask combo works If toxic growth turns out to be as trong as it looks and fully spammable, try gas arrow to spam it into. Great uniques, none required at all: Queen of the forest (max out evasion nodes), headhunter, ming's heart if it works with your survivability, Slivertongue (endgame worthy, especially corrupted with +1 arrow) Copy regex line below and paste into vendors, replace "to str" with "rare" maybe after you have str for shield charge. ""bow|uiv|oot"(t sp|d ph|dds|ills$)|to str" Thanks everyone for the input on my last video, pasting these especially useful youtube comments here to share some credit :D @danielsecara The only way I could think of a workaround for Eternal Youth nerf is Shavronne's Satchel. That means giving up all the belt stats (and possibly a Headhunter in late game) but having the same benefit without speccing into Eternal Youth. Thanks for the vid and have fun in the new league! @ClutchCrit I saw that impale supports acidic concoction, and the wording suggests the same behavior as the rake + bloodhunt tech for boss hunting. With that in mind I was looking at a singular high mag + duration poison to consume and scale infinitely. Going unarmed means we can take hollow palm to open up any quarterstaff skills which makes the weapon swap way less useless too. If the impale tech survives until Friday, wouldn't this solve bossing in a different way? Just cycle through snipe + acid conc?

Gear

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Torment Breeze
Empyrean Guardian
Beast Pelt
Corpse Heart
Ming's Heart
Loath Knot
Tempest Hold
Ingenuity
Horror Sole
Golem Nails
Bubbling Ultimate Life Flask of the Brewer
Potent Ultimate Mana Flask of the Sylvan
Experimenter's Stone Charm of the Practitioner
Analyst's Golden Charm of the Brewer
Experimenter's Golden Charm of the Brewer
Honour Sliver
Vivid Vessel
Bramble Vessel

Skills

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  • Poisonburst ArrowPoisonburst Arrow19/20WMain
  • Deadly Poison1W
  • Comorbidity1W
  • Pinpoint CriticalPinpoint Critical1W
  • HeftHeft1W
  • OverextendOverextend1W
  • ForkFork1W
  • SnipeSnipe20W
  • Deadly Poison1W
  • HeftHeft1W
  • Pinpoint CriticalPinpoint Critical1W
  • OverextendOverextend1W
  • Martial Tempo1W
  • Envenom1W
  • Bow ShotBow Shot20W
  • Soul Thief1W
  • Culling Strike1W
  • Martial Tempo1W
  • Envenom1W
  • Comorbidity1W
  • Vine ArrowVine Arrow19/20W
  • Swift Affliction1W
  • Persistence1W
  • Encumbrance1W
  • Hit and RunHit and Run1W
  • Reach1W
  • Plague BearerPlague Bearer21/20W
  • Physical MasteryPhysical Mastery1W
  • Astral ProjectionAstral Projection1W
  • UnbreakableUnbreakable1W
  • Magnified Effect1W
  • Chaos MasteryChaos Mastery1W
  • Toxic GrowthToxic Growth20/20W
  • Martial Tempo1W
  • HeftHeft1W
  • Pinpoint CriticalPinpoint Critical1W
  • OverextendOverextend1W
  • Chaos MasteryChaos Mastery1W
  • DecomposeDecompose19W
  • Bursting PlagueBursting Plague1W
  • Fire MasteryFire Mastery1W
  • Profanity1W
  • Comorbidity1W
  • Magnified Effect1W
  • Poisonous Concoction20W
  • ImpaleImpale1W
  • Concentrated Effect1W
  • Pinpoint CriticalPinpoint Critical1W
  • OverextendOverextend1W
  • DeliberationDeliberation1W
  • DespairDespair16/20W
  • Arcane Tempo1W
  • Heightened CurseHeightened Curse1W
  • Focused CurseFocused Curse1W
  • Hex BloomHex Bloom1W
  • Wind DancerWind Dancer19/20W
  • MaimMaim3W
  • Blind1W
  • Envenom1W
  • Withering PresenceWithering Presence18/20W
  • Persistence3W
  • Herbalism1W
  • Cannibalism1W
  • ContagionContagion20/20W
  • Magnified Effect1W
  • Persistence1W
  • Ghost DanceGhost Dance19/20W
  • Fast Forward1W
  • Precision1W
  • Shield ChargeShield Charge3/20W
  • Martial Tempo1W
  • Rhoa MountRhoa Mount20W

Passive Tree

Passive tree 0.4
scroll to zoom
Pathfinder
Pathfinder

Character Stats

Level
100

Damage

Full DPS
249.79K
Combined DPS
240.1K
Hit DPS
28.22K
With Poison DPS
240.1K
With Ignite DPS
28.22K
With Bleed DPS
28.22K
Damage over Time
211.88K
Poison DPS
211.88K
Culling DPS
0
Reservation DPS
0
Average Damage
18.09K
Burst Damage
18.09K

Attack & Crit

Attack/Cast Rate
1.56/s
Hit Chance
100%
Accuracy
2.56K
Crit Chance
54%
Crit Multiplier
525%
AoE Radius
2.5 m
Mana Cost
63
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
7.58K
Life
1.19K
Energy Shield
1.3K
Mana
841
Spirit
15
Darkness
0
Armour
0
Evasion
6.54K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
67%
Evade (Projectile)
67%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+23%)
Cold Resistance
75% (+15%)
Lightning Resistance
75% (+23%)
Chaos Resistance
39%

Max Hit Taken

Physical
2.49K
Fire
9.96K
Cold
9.96K
Lightning
9.96K
Chaos
3.02K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
1.3K/s
Mana Regen
44.7/s
Life Leech
189.38/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
95
Intelligence
107
Dexterity
175
Movement Speed
41%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
4 m