I Tested how Charts REALLY Work | PoE 3.29 Curse of the Allflame
2 days ago52
by Vertolka_Exiled2 days ago52Subscribe
Fetching prices...
7.56M
DPS
185.2K
Effective HP
3.42K
Life
1.32K
Energy Shield
Overview
I Tested how Charts REALLY Work | PoE 3.29 Curse of the Allflame is a Path of Exile Inquisitor build by Vertolka_Exiled, made for the Allflame league (3.29). It is centered on Penance Brand and plays as a intelligence, spell, area, physical archetype. In Path of Building it reaches 7.56M DPS with 185.2K effective HP, 3.42K life, 1.32K energy shield. Key uniques include Call of the Brotherhood, Blackflame, Atziri's Promise, Incandescent Heart, Venarius' Astrolabe.
Build Video
Vertolka_Exiled's Notes
Curse of the Allflame has a lot of hidden mechanics — and some of the most important ones aren't explained anywhere in-game.
In this Path of Exile 3.29 guide, I test how Charts and Voyages actually work, using dozens of very specifically rolled charts to uncover hidden differences between Sandy Seabed, Coral Reef and Coral Forest.
The three chart types aren't just different layouts. They behave like different biomes, with different encounter biases, monster densities and reward patterns.
And the modifiers on charts are much more interesting than they initially appear.
I tested Dead Man Sulphur and Quantity separately to find out what they actually affect — and some of the results were very different from what I expected.
You'll learn: • Which chart is best for different farming strategies • How strongbox and encounter biases work • Why Sandy Seabed is great for fast farming • Why Coral Forest is interesting for jackpot hunting • Why Coral Reef stands out for monster farming • How Quantity actually affects chart rewards • How to roll high-Quantity charts efficiently
⏱️ TIMESTAMPS
00:00 — The Hidden Mechanics of Allflame Charts 00:46 — Testing Methodology 01:53 — Chart Types & Hidden Encounter Biases 02:20 — Strongbox biases 03:10 — Chart types comparisons 05:47 — Choosing the Right Chart for Your Strategy 06:53 — Quantity & Reward Scaling 09:52 — How to Roll High-Quantity Charts
📊 DATA, MODIFIERS & REGEXES
I've put the complete testing data, chart modifiers, useful regexes and additional information here:
https://docs.google.com/spreadsheets/d/1kmjL2RUe9vqqKyn_OjhtRfI2QZS3mRcYjMEZmPxbJAI/edit?usp=sharing
💬 COMMUNITY
Have you discovered any other hidden mechanics or differences between Allflame charts?
Leave your findings in the comments or join the Discord:
BUILD Disintegrator Ocean - Inquisitor Penence/Arc into Chaos Ignite Maybe some of you are interested why are monsters constantly purple
Thanks for watching, Exile — and good luck out there.
Gear

















Skills
Body Armour
Passive Tree



Character Stats
Defence
- Effective Hit Pool
- 185.2K
- Life
- 3.42K
- Energy Shield
- 1.32K
- Mana
- 199
- Phys Max Hit Taken
- 16.02K
- Armour
- 12.34K
- Evasion
- 308
- Ward
- 0
Resistances
- Fire Resistance
- 76%
- Cold Resistance
- 75%
- Lightning Resistance
- 75%
- Chaos Resistance
- 75%
Offence
- Total DPS
- 7.56M
- Crit Chance
- 19%
- Crit Multiplier
- 100%
Attributes & Utility
- Strength
- 33
- Intelligence
- 69
- Dexterity
- 14
- Movement Speed
- 45%
- Item Rarity
- 14%