SABOW NOTES (still a work in progress)
MAIN IDEA
-Use Scourge Arrow to trigger multiple Manaforged set-ups
-Craft -mana to NON-CHANNELED skills on rings and/or amulet
-Scourge Arrow is a channeled skill, so mana cost is still high
-All other bow skills used are reduced to low mana cost
-This results in Scourge Arrow proccing the Manaforged set-ups on CD and scaling CDR will greatly increase the amount of procs we can get! (hence SABOW)
WHY SABOTEUR?
-CDR breakpoints are much higher than COC CDR breakpoints
-Blind aura, and blind DR is very good defensively
-Explosive Expert is a solid DPS node
-Bomb Specialist is "mediocre" but still can be paired with Solaris for 40% chance to take 50% area damage, and also is 5% more damage still.
CDR BREAKPOINTS (the important ones)
-38%, 52%, 69%, 90%, and 117%
-Main sources of CDR include: 25% from Crucible, 10% from Quality on gem, 30% from Saboteur node, 12-20% on Belt (crafted,veiled,shaper/redeemer), 5-10% on boot implicit OR 20% from shaper boots. Abyss Jewels can be 3% cdr each.
-Most likely breakpoint to aim for is 90%, 117% is doable but very hard.
-My current POB has very little CDR, this is because I am playing in SSFHC and just haven't managed to get much yet.
CRUCIBLE BOW
-A LOT of good options on crucible for this build.
-Any high flat ele roll is good for first node.
-20% reduced attack speed + 25% double damage is good with this build
-25% CDR is the best option for the 3rd node
-Currently using Lifetap as the 4th node (this helps a lot with Tanu Ahi!)
-Scourge Arrow + Caustic Arrow additional Projectile, this isn't "required" but it is the best 5th node we have.
LIFETAP + TANU AHI INTERACTION!
-Lifetap makes Tanu Ahi basically have 100% uptime on both adrenaline and onslaught.
-Currently I have a Lifetap Crucible tree bow
-This is a LOT of hp loss if you aren't hitting enemies, you could also link Lifetap to a 4-link instead if you don't have the crucible mod (or want to take slightly less damage from it)
-Too much LGOH can break the interaction as you'll be less likely to recover hp from leeching
WHY NO ATTACK SPEED?
-Attack Speed means very little to us because we are using Scourge Arrow, since it's a channelled skill it has MUCH, MUCH higher attack speed than normal skills
-This means we can take advantage of "20% reduced attack speed, but 25% double damage" from crucible tree.
LIGHTNING COIL
-Lightning Coil is a good way to deal with physical damage without having to go all-in on armor.
-Running Purity of Elements over Determination, this fixes resists easily and also makes us ailment immune.
-Another upside to Purity of Elements in "Lethe Shade" this makes it relatively easy to keep this for mapping even.
CORRUPTED SOUL (Glorious Vanity)
-Corrupted Soul is the best way to get some extra EHP, since life total is usually quite low on right side builds.
-The way we sustain the ES is a combination of "Ghost Dance" and ES on hit jewel, you can also probably fit in Energy Leech gem somewhere if you want some extra recovery.
CAST ON CRIT
-I've recently been testing out CAST ON CRIT for utility spells with Scourge Arrow.
-There is a few options for this: Flame Wall, Mark, Tornado, Purifying Flame
-Flame Wall and Assassin's Mark is what I settled on, it seems to be more DPS than linking damage supports to Scourge Arrow.
HUNGRY LOOP OPTION?
-This is an option to put Scourge Arrow into and gain another 4-link for even more Arrows.
-Manaforged + COC would work to replace the Utility set-up from before.