Loadout Info:
Leveling -> leveling
Maps -> gear should be really cheap
Endgame -> some stuff might be expensive, work towards it. If you have question's about what can be replaced please ask.
Endgame Crit -> Good damage and decent defense. (Don't need forbidden power flame flesh but is a huge damage boost)
Endgame Crit Occultist - Better version of crit. Need the liege forbidden flame and flesh (which might be absurdly pricy).
Endgame Annihilating Light - Should be one of the cheaper endgame branches, not as strong as endgame crit.
Endgame CI - The tankiest of the endgame branches. Good damage but uses spell totem setup
GOLEMXODIA worb - see golemxodia pob,
https://youtu.be/9wi3E4RdjeE - youtube link because there are too many places for me to keep updated pob links
Mostly experimental, feel free to look at the gear for ideas.
Giga -> giga damage - giga pricy
Infinite Currency -> look but don't touch
__Warporb the Soul Eater__
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Spec 1 - My initial reroll into worb from another build. It's not optimized. The starting point for soul eater worb
Spec 1 should be under 10 divines to setup. You do not need a light of meaning energy shield, replace it with cold dmg.
video:
https://youtu.be/lL61BvQ0ymw
Spec 2 - Getting more optimized. Very fun for speed farming.
Don't need power charge ring, taming is actually more dps if you can gear up your merc to apply some ailments.
Once you get enough mana you can hold down worb and lightning warp at the same time.
video:
https://youtu.be/4UDCWZxUEX0
Spec 3 - More fine tuning from spec 2. Build feels very good at this point. (t17 and uber shaper down)
video:
https://youtu.be/vJh9qw0jdgo
Spec 4 - Building on top of spec 3. Bigger budget. Tankier and a lot more dps.
video:
https://youtu.be/Ipaphl4j2-g
Make sure helmet / gloves have both armour and energy shield so we can make use of the op 100% arm/es mastery node
It's my first time using export support to supply the mercenaries buffs. Let me know if anything is off if you are familiar with that stuff.
Lowest priority upgrades (because expensive)
Sublime Vision - if you are not using this I would slot in clarity instead of enlighten, and then use forbidden flesh / flame for convergence or shaper of winter or shaper of flames
Awakened GMP
Please ask if you think an item is too expensive and you want to find a replacement.
warporb minimalist
- highly recommended / required items for the build -
- eldiritch implicits that are shown = very good price to power ratio -
- taming is really strong if you are applying 3+ elemental ailments (use your merc to apply them!) -
video: coming soon?
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It is recommended to follow the normal route but you can jump from Maps -> any of the endgame branches if you managed to get lucky with drops
CONFIGS!!!!!!!!!
Yes there are a lot of configs checked but all of them should either have high uptime or are not being applied or have minimal effect on the build.
If there is a config checked that is making a big difference in damage or defense please let me know.
I know it looks messy but it's important for min maxing a build to have these things checked and being able to see items etc that have these modifiers in the full dps or max hit calculator.
Ascendency Order
Leige of the Primordial -> Mastermind of Discord -> Shaper of Flames or Winter or Storm -> Heart of Destruction
You should experiment though!
Winter is more tank all rounder.
Flames is more tank against physical hits.
Storm is more damage. (with 100% ailment effect can get 50% shock?)
Bastion -> elemental defense
If you are using yoke of suffering use Flames
I do not have nearly enough sockets...
I tried to list gems in order of priority for each category. The only mandatory pieces is the first of each category. I wanted to list a lot of different options for gems so you can experiment for what feels best.
General tips (may or may not apply to specific variant you are running):
swap out controlled destruction support if elemental overload isn't proccing enough
don't run low life until you have 75% chaos res.
if chaos golem is dieing alot, and you are not overcapped on chaos res, low life will feel bad.
burst button dying sun + bottled faith will double your dps for a short time.
if using a cast spells on focus helmet with 4 curses, make sure you have enough mana to trigger all 4.
if stuns are getting annoying, get the 50% energy shield counts towards stun threshold mastery. Also unspec out of the caster mastery 25% more damage if stunned recently.
for the bonechill setup, you can use coldsnap or vortex, or really any large cold dot ability
Need more tank, defense, dieing too much?
use enfeeble / temp chains
disabled gems = possible gems that you can use, experiment!
Check out Maps {1}, endgame {2} setup to get an idea of which gems are most useful and which gear pieces to slot them in.
On calculating the amount of hits worb has (on a small target)
https://www.reddit.com/r/PathOfExileBuilds/comments/1iy18aa/a_brief_analysis_of_winter_orb_overlaps_its_aoe/
Map Mods to avoid:
ele reflect
cannot regen mana, life, es
60% less recovery
cannot leech
regex
"!eec|gen|tal d|s rec" "!y: (n|m|r)"
wand / sceptre mods priority
order of priority for dmg mods on wand / sceptre
assuming max rolls
prefix
+ spell gems ~ 12 (adds max hit too)
+ cold gems ~ 11 (adds max hit too)
inc spell dmg ~ 15
inc cold dmg ~ 15
added cold ~ 13
hybrid spell ~ 8
added fire or light ~ 8
suffix
inc cast speed ~ 13
inc spell crit - is nice for more ele overload procs
inc cold ~ 7
Configs:
#mana cost multipliers were nerfed across the board
#rough estimate
10% Less Mana Cost
#Arcane Surge Buff
8% More Damage
#winter orb changes (very rough estimates)
#5% increased Projectile Frequency per Stage
#25% less Projectile Frequency while Channelling
15% More Damage
#60 -> 80% dmg effectiveness
#33% more flat dmg
33% More Damage
#we will use either shaper of flames or winter
#winter is more damage
#flames should feel better if you and your golems want to be tanky
#shaper of flames
Hits always Ignite
Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire
#shaper of winter (get rid of dashes to activate)
-All Damage with Hits can Chill
#Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect, and Enemies Chilled by your Hits have Damage taken increased by Chill Effect.
#factoring in 30% chill =
-Nearby enemies deal 15% less damage
-Nearby enemies take 30% increased damage
golem
new golem buffs factoring
100% effect (ascendency)
80% passive tree
20% quality
30% jewel
total = 230% = 3.3x
fire golem
95% increased damage
66% increased area of effect
lightning golem
33% increased attack and cast speed
59 mana regenerated per second
ice golem (not using)
#132% increased critical strike chance
#+1386 to accuracy rating
chaos golem
+56% chaos resistance
+52% to Damage over Time Multiplier
stone golem
346 life regenerated per second
66% increased defences