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3.26 - occultist - perma soul eater winter orb - spec 2 - zoom zoom mapping, some bosses, t17

PoE 3.26 · Secrets of the AtlasOccultistWinter OrbT17Mapping

1 year ago23

by AlkurothSubscribe

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5.15M

DPS

56.25K

Effective HP

1

Life

8.79K

Energy Shield

Overview

3.26 - occultist - perma soul eater winter orb - spec 2 - zoom zoom mapping, some bosses, t17 is a Path of Exile Occultist build by Alkuroth, made for the Secrets of the Atlas league (3.26). It is centered on Winter Orb and plays as a cold, intelligence, spell, channelling archetype. In Path of Building it reaches 5.15M DPS with 56.25K effective HP, 1 life, 8.79K energy shield. Suited for: T17, Mapping. Key uniques include Tulfall, Flamesight, Graven's Secret, Bottled Faith, Marylene's Fallacy.

Build Video

Alkuroth's Notes

Loadout Info: Leveling -> leveling Maps -> gear should be really cheap Endgame -> some stuff might be expensive, work towards it. If you have question's about what can be replaced please ask. Endgame Crit -> Good damage and decent defense. (Don't need forbidden power flame flesh but is a huge damage boost) Endgame Crit Occultist - Better version of crit. Need the liege forbidden flame and flesh (which might be absurdly pricy). Endgame Annihilating Light - Should be one of the cheaper endgame branches, not as strong as endgame crit. Endgame CI - The tankiest of the endgame branches. Good damage but uses spell totem setup GOLEMXODIA worb - see golemxodia pob, https://youtu.be/9wi3E4RdjeE - youtube link because there are too many places for me to keep updated pob links Spec 1 - My initial reroll into worb from another build. It's not optimized. The starting point for soul eater worb Spec 2 - Getting more optimized. Very fun for speed farming. Don't need power charge ring, taming is actually more dps if you can gear up your merc to apply some ailments. Once you get enough mana you can hold down worb and lightning warp at the same time. Mostly experimental, feel free to look at the gear for ideas. Giga -> giga damage - giga pricy Infinite Currency -> look but don't touch It is recommended to follow the normal route but you can jump from Maps -> any of the endgame branches if you managed to get lucky with drops CONFIGS!!!!!!!!! Yes there are a lot of configs checked but all of them should either have high uptime or are not being applied or have minimal effect on the build. If there is a config checked that is making a big difference in damage or defense please let me know. I know it looks messy but it's important for min maxing a build to have these things checked and being able to see items etc that have these modifiers in the full dps or max hit calculator. Ascendency Order Leige of the Primordial -> Mastermind of Discord -> Shaper of Flames or Winter or Storm -> Heart of Destruction You should experiment though! Winter is more tank all rounder. Flames is more tank against physical hits. Storm is more damage. (with 100% ailment effect can get 50% shock?) Bastion -> elemental defense If you are using yoke of suffering use Flames I do not have nearly enough sockets... I tried to list gems in order of priority for each category. The only mandatory pieces is the first of each category. I wanted to list a lot of different options for gems so you can experiment for what feels best. General tips: swap out controlled destruction support if elemental overload isn't proccing enough don't run low life until you have 75% chaos res. if chaos golem is dieing alot, and you are not overcapped on chaos res, low life will feel bad. burst button dying sun + bottled faith will double your dps for a short time. if using a cast spells on focus helmet with 4 curses, make sure you have enough mana to trigger all 4. if stuns are getting annoying, get the 50% energy shield counts towards stun threshold mastery. Also unspec out of the caster mastery 25% more damage if stunned recently. for the bonechill setup, you can use coldsnap or vortex, or really any large cold dot ability Need more tank, defense, dieing too much? use enfeeble / temp chains disabled gems = possible gems that you can use, experiment! Check out Maps {1}, endgame {2} setup to get an idea of which gems are most useful and which gear pieces to slot them in. On calculating the amount of hits worb has (on a small target) https://www.reddit.com/r/PathOfExileBuilds/comments/1iy18aa/a_brief_analysis_of_winter_orb_overlaps_its_aoe/ Map Mods to avoid: ele reflect cannot regen mana, life, es 60% less recovery cannot leech regex "!eec|gen|tal d|s rec" "!y: (n|m|r)" wand / sceptre mods priority order of priority for dmg mods on wand / sceptre assuming max rolls prefix + spell gems ~ 12 (adds max hit too) + cold gems ~ 11 (adds max hit too) inc spell dmg ~ 15 inc cold dmg ~ 15 added cold ~ 13 hybrid spell ~ 8 added fire or light ~ 8 suffix inc cast speed ~ 13 inc spell crit - is nice for more ele overload procs inc cold ~ 7 Configs: #mana cost multipliers were nerfed across the board #rough estimate 10% Less Mana Cost #Arcane Surge Buff 8% More Damage #winter orb changes (very rough estimates) #5% increased Projectile Frequency per Stage #25% less Projectile Frequency while Channelling 15% More Damage #60 -> 80% dmg effectiveness #33% more flat dmg 33% More Damage #we will use either shaper of flames or winter #winter is more damage #flames should feel better if you and your golems want to be tanky #shaper of flames Hits always Ignite Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire #shaper of winter (get rid of dashes to activate) -All Damage with Hits can Chill #Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect, and Enemies Chilled by your Hits have Damage taken increased by Chill Effect. #factoring in 30% chill = -Nearby enemies deal 15% less damage -Nearby enemies take 30% increased damage golem new golem buffs factoring 100% effect (ascendency) 80% passive tree 20% quality 30% jewel total = 230% = 3.3x fire golem 95% increased damage 66% increased area of effect lightning golem 33% increased attack and cast speed 59 mana regenerated per second ice golem (not using) #132% increased critical strike chance #+1386 to accuracy rating chaos golem +56% chaos resistance +52% to Damage over Time Multiplier stone golem 346 life regenerated per second 66% increased defences
Loadouts

Gear

Tulfall
Malachai's Loop
Flamesight
Hypnotic Skin
Marylene's Fallacy
Coiling Whisper
Circle of Nostalgia
Miracle Grasp
Graven's Secret
Ralakesh's Impatience
Militant Faith
Grand Spectrum
Grand Spectrum
Grand Spectrum
The Light of Meaning
Unnatural Instinct

Skills

Body Armour

  • Winter OrbWinter Orb21/20WMain
  • InspirationInspiration19W
  • Greater Multiple ProjectilesGreater Multiple Projectiles17/20W
  • Awakened Cold PenetrationAwakened Cold Penetration4/20W
  • Power Charge On CriticalPower Charge On Critical19W
  • Arcane SurgeArcane Surge19/20W

Gloves

  • Frost BombFrost Bomb20W
  • Cast when Damage TakenCast when Damage Taken1W
  • Second WindSecond Wind1W
  • Cast when Damage TakenCast when Damage Taken1W

Boots

  • Temporal ChainsTemporal Chains1W
  • Lightning WarpLightning Warp19W
  • HextouchHextouch1W
  • Less DurationLess Duration20/20W

Helmet

  • DisciplineDiscipline20W
  • Tempest ShieldTempest Shield18W
  • ZealotryZealotry21W
  • EnlightenEnlighten2/10W

Weapon 1

  • Cold SnapCold Snap18W
  • BonechillBonechill19/20W
  • Cast when Damage TakenCast when Damage Taken18/20W

Weapon 2

  • Frost ShieldFrost Shield16W
  • Cast when Damage TakenCast when Damage Taken18W

Weapon 2

  • ClarityClarity18W

Passive Tree

Passive tree 3.26
scroll to zoom
Occultist
Occultist

Character Stats

Defence

Effective Hit Pool
56.25K
Life
1
Energy Shield
8.79K
Mana
199
Phys Max Hit Taken
13.78K
Armour
125
Evasion
400
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
76%
Chaos Resistance
4%

Offence

Total DPS
5.15M
Crit Chance
33%
Crit Multiplier
515%

Attributes & Utility

Strength
124
Intelligence
364
Dexterity
124
Movement Speed
26%
Item Rarity
30%