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PoE 3.25·Kalguur·Slayer

Low Budget 19-32 million DPS Viper Strike of the Mamba Slayer | Path of Exile [3.25]

by Lokati2 years ago95Subscribe

DPS
42.64M
Effective HP
57.15K
Life
3.46K
Level
95
Min budget

Overview

Low Budget 19-32 million DPS Viper Strike of the Mamba Slayer | Path of Exile [3.25] is a Path of Exile Slayer build by Lokati, made for the Kalguur league (3.25). It is centered on Viper Strike of the Mamba and plays as a dexterity, attack, duration, melee archetype. In Path of Building it reaches 42.64M DPS with 57.15K effective HP, 3.46K life, 716 energy shield. Key uniques include Snakebite, Bino's Kitchen Knife, Olesya's Delight, Ungil's Harmony, The Covenant.

Build Video

Lokati's Notes

//RETURN PROJ MATH Short and long: LS proj triggers a return (39% more damage) & a sniper's mark proj which returns (39% more damage) your non-vaal melee hit triggers a projectile which doesn't initially hit but returns (39% more damage) since it did not intially hit the return triggers a sniper's mark projectile (39% more damage) for a total of 4 returning hits or 155% more damage. Now realistically because of the way sniper's mark spread returns to the user and not the target only 66% of them will likely hit the boss resulting in an average of a 116% more projectile damage instead of 155. With no penalty on return proj it becomes 100%+ (3*100%)*.66.. or 300% more damage. //FAQ (if you have any you want answered just hit me up on twitch) Why slayer? Leech, overleech, max frenzy = max endurance and a 20% execute Why not nimis? Nimis projectiles are "randomly" fired in a radius around us which reduces the effective damage of the build by about 60% against single targets and 30% against packs because of geometry. What should I upgrade first if I am killing things slowly? vaal pact blade > 6 link > taming > 2x taming > yoke > ralakesh & arns Once you get here your upgrades get esssspensive What should I update first I am dying? ele res cap >> max life in every available slot >> a well rolled block shield (40%+) > evasion & armor with the highest rolls you can get > spell suppression My recovery feels low? Slayer is one of those builds that lives forever right up until it dies. If your recovery is low likely your damage and leech are therefor low but we're still a life flask build, so get a good life flask also use endurin g cry for life regen it also helps to annoint circle of life or excess sustenance (not sure which is better overall) for life gain on hit. What auras should I use? This depends on where you are in the game and is complicated to answer so we'll address different options: I am using life tap or mana gain/leech: grace & determination with arrogance on precision. I am using life tap or mana gain/leech but my damage is low: determination & anger with arrogance on precision. I am using blood magic: determination on eternal blessing and precision I am using blood magic but my damage is low: anger & arrogance on precision. I am using life tap or mana gain/leech with tamings and a yoke: determination & skitterbots with arrogance on precision I am using life tap or mana gain/leech with tamings and a yoke but my damage is low: not possible I am using blood magic with tamings and a yoke: don't. switch to life tap or mana build. I am using life tap or mana gain/leech with tamings/yoke & have mana reservation: determination, purity of elements & skitterbots with arrogance on precision (alternatively you can overcap spell suppression with tattoos and use an ancestral vision to become ailment immune and run anger) Why did you drop the rage node? When we can get rage on hit via a lethal pride it is no longer neccesary and those points are better elsewhere. POB Timeless jewel search does not currently include rage on hit "search" so we use phys taken as fire search which shows rage on hit see below for some generic ratios and get the highest value lethal pride you can with rage on hit as a requirement: karui_notable_add_double_damage, 2, 0, 0 karui_notable_add_melee_crit_multi, 0.5, 0, 0 karui_notable_add_melee_damage, 0.5, 0, 0 karui_notable_add_percent_strength, 0.001, 0, 0 karui_notable_add_physical_added_as_fire, 0.20, 0, 0 karui_notable_add_physical_damage, 0.13, 0, 0 karui_notable_add_physical_taken_as_fire, 1, 0, 1 Why did you drop the fortify node? When we can get fortify on melee hit on chest implicit it is no longer neccesary and those points are better elsewhere. I am having trouble with stat requirements? Take advantage of the +30 str or the +30 int nodes on the tree, if you are not yet using a yoke use an amulet that grants state and damage such as a rare or a carnage amulet. You can also catalyse amulets for additional stats. How are we generating charges? Endurance charges on block Endurance charges on enduring cry Endurance charges on kill Frenzy charges on kill Frenzy charges on hitting a unique enemy How much pierce should I run? Answer: as much as you feel comfortable clearing with, you can get pierce on gloves, pierce on helm and pierce on tree, lightning strike pierces once by default. When should I use interrogation jewel? When you can fit skitterbots on the build with the auras you need to survive and have a yoke and a taming.

Loadouts

Gear

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Bino's Kitchen Knife
New Item
The Covenant
Ungil's Harmony
New Item
New Item
Snakebite
Olesya's Delight
Ralakesh's Impatience
New Item
Enriched Poisonberry Tincture of Ferocity
Mid Budget
New Item
New Item
Lethal Pride
New Item
New Item
New Item
New Item
New Item
New Item
New Item
New Item

Skills

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Body Armour

  • Viper Strike of the MambaViper Strike of the Mamba21/20WMain
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun20/20W
  • Awakened Swift AfflictionAwakened Swift Affliction5/20W
  • Blood RageBlood Rage20/20W
  • Alchemist's MarkAlchemist's Mark20/20W
  • Mark On HitMark On Hit20/20W
  • LifetapLifetap20/20W
  • Leap SlamLeap Slam20/20W
  • Whirling BladesWhirling Blades20/20W
  • LifetapLifetap20/20W
  • Faster AttacksFaster Attacks20/20W

Boots

  • DeterminationDetermination20/20W
  • MalevolenceMalevolence20/20W
  • EnlightenEnlighten3/20W

Weapon 2

  • Raise SpectreRaise Spectre20/20W
  • Guardian's BlessingGuardian's Blessing20/20W
  • Meat ShieldMeat Shield20/20W

Weapon 1

  • AmbushAmbush20/20W
  • Second WindSecond Wind20/20W

Weapon 2

  • PrecisionPrecision20/20W
  • ArroganceArrogance20/20W

Weapon 2

  • EnvyEnvy1W

Passive Tree

Passive tree 3.25
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Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan

Character Stats

Level
95

Damage

Full DPS
28.06M
Combined DPS
42.64M
Hit DPS
496.56K
With Poison DPS
23.69M
With Ignite DPS
496.56K
With Bleed DPS
496.56K
Damage over Time
33.61M
Poison DPS
11.59M
Culling DPS
8.53M
Reservation DPS
0
Average Damage
147.79K
Burst Damage
74.51K

Attack & Crit

Attack/Cast Rate
3.36/s
Hit Chance
99%
Accuracy
3.48K
Crit Chance
99%
Crit Multiplier
100%
Mana Cost
44
Life Cost
44

Defence

Effective Hit Pool
57.15K
Life
3.46K
Energy Shield
716
Mana
108
Ward
0
Armour
16K
Evasion
15.94K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
20%
Spell Block
0%
Spell Suppression
81%
Evade (Melee)
68%
Evade (Projectile)
68%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+40%)
Cold Resistance
75% (+56%)
Lightning Resistance
75% (+20%)
Chaos Resistance
23%

Max Hit Taken

Physical
13.07K
Fire
32.33K
Cold
32.33K
Lightning
32.33K
Chaos
6.23K

Recovery

Life Regen
261.2/s
Net Life Regen
156.51/s
ES Regen
0/s
ES Recharge
716/s
Mana Regen
13/s
Life Leech
1.3K/s
ES Leech
0/s
Mana Leech
211.87/s
Total Degen
104.69/s

Attributes & Utility

Strength
182
Intelligence
192
Dexterity
315
Movement Speed
59%
Endurance Charges
9
Frenzy Charges
9
Power Charges
3
Devotion
0