42.12M
DPS
191.23K
Effective HP
3.42K
Life
23
Energy Shield
Overview
LS Slayer update and projectile explanation is a Path of Exile Slayer build by Lokati, made for the Kalguur league (3.25). It is centered on Lightning Strike and plays as a dexterity, attack, projectile, melee archetype. In Path of Building it reaches 42.12M DPS with 191.23K effective HP, 3.42K life. Key uniques include Arn's Anguish, Yoke of Suffering, The Taming, Ralakesh's Impatience.
Build Video
Lokati's Notes
//RETURN PROJ MATH
Short and long: LS proj triggers a return (39% more damage) & a sniper's mark proj which returns (39% more damage) your non-vaal melee hit triggers a projectile which doesn't initially hit but returns (39% more damage)
since it did not intially hit the return triggers a sniper's mark projectile (39% more damage) for a total of 4 returning hits or 155% more damage. Now realistically because of the way sniper's mark spread returns to the
user and not the target only 66% of them will likely hit the boss resulting in an average of a 116% more projectile damage instead of 155.
With no penalty on return proj it becomes 100%+ (3*100%)*.66.. or 300% more damage.
//FAQ (if you have any you want answered just hit me up on twitch)
Why slayer?
Leech, overleech, max frenzy = max endurance and a 20% execute
Why not nimis?
Nimis projectiles are "randomly" fired in a radius around us which reduces the effective damage of the build by about 60% against single targets and 30% against packs because of geometry.
What should I upgrade first if I am killing things slowly?
vaal pact blade > 6 link > taming > 2x taming > yoke > ralakesh & arns
Once you get here your upgrades get esssspensive
What should I update first I am dying?
ele res cap >> max life in every available slot >> a well rolled block shield (40%+) > evasion & armor with the highest rolls you can get > spell suppression
My recovery feels low?
Slayer is one of those builds that lives forever right up until it dies. If your recovery is low likely your damage and leech are therefor low but we're still a life flask build, so get a good life flask also use endurin
g cry for life regen it also helps to annoint circle of life or excess sustenance (not sure which is better overall) for life gain on hit.
What auras should I use?
This depends on where you are in the game and is complicated to answer so we'll address different options:
I am using life tap or mana gain/leech: grace & determination with arrogance on precision.
I am using life tap or mana gain/leech but my damage is low: determination & anger with arrogance on precision.
I am using blood magic: determination on eternal blessing and precision
I am using blood magic but my damage is low: anger & arrogance on precision.
I am using life tap or mana gain/leech with tamings and a yoke: determination & skitterbots with arrogance on precision
I am using life tap or mana gain/leech with tamings and a yoke but my damage is low: not possible
I am using blood magic with tamings and a yoke: don't. switch to life tap or mana build.
I am using life tap or mana gain/leech with tamings/yoke & have mana reservation: determination, purity of elements & skitterbots with arrogance on precision (alternatively you can overcap spell
suppression with tattoos and use an ancestral vision to become ailment immune and run anger)
Why did you drop the rage node?
When we can get rage on hit via a lethal pride it is no longer neccesary and those points are better elsewhere.
POB Timeless jewel search does not currently include rage on hit "search" so we use phys taken as fire search which shows rage on hit see below for some generic ratios and get the highest value
lethal pride you can with rage on hit as a requirement:
karui_notable_add_double_damage, 2, 0, 0
karui_notable_add_melee_crit_multi, 0.5, 0, 0
karui_notable_add_melee_damage, 0.5, 0, 0
karui_notable_add_percent_strength, 0.001, 0, 0
karui_notable_add_physical_added_as_fire, 0.20, 0, 0
karui_notable_add_physical_damage, 0.13, 0, 0
karui_notable_add_physical_taken_as_fire, 1, 0, 1
Why did you drop the fortify node?
When we can get fortify on melee hit on chest implicit it is no longer neccesary and those points are better elsewhere.
I am having trouble with stat requirements?
Take advantage of the +30 str or the +30 int nodes on the tree, if you are not yet using a yoke use an amulet that grants state and damage such as a rare or a carnage amulet. You can also catalyse amulets for additional stats.
How are we generating charges?
Endurance charges on block
Endurance charges on enduring cry
Endurance charges on kill
Frenzy charges on kill
Frenzy charges on hitting a unique enemy
How much pierce should I run?
Answer: as much as you feel comfortable clearing with, you can get pierce on gloves, pierce on helm and pierce on tree, lightning strike pierces once by default.
When should I use interrogation jewel?
When you can fit skitterbots on the build with the auras you need to survive and have a yoke and a taming.
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Current Build: https://pobb.in/dkBsRcqncRIc (see https://youtu.be/fhitcNUXuoU for original vid) REQUIRES OPT INTO POB BETA WEEKLY POB LINK UPDATED CONTINUOUSLY
Loadouts
Gear






























































Skills
- On Kill Monster Explosion1W
Passive Tree

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Character Stats
Defence
- Effective Hit Pool
- 191.23K
- Life
- 3.42K
- Energy Shield
- 23
- Mana
- 82
- Phys Max Hit Taken
- 22.18K
- Armour
- 34.29K
- Evasion
- 25.48K
- Ward
- 0
Resistances
- Fire Resistance
- 76%
- Cold Resistance
- 75%
- Lightning Resistance
- 76%
- Chaos Resistance
- 39%
Offence
- Total DPS
- 42.12M
- Crit Chance
- 75%
- Crit Multiplier
- 437%
- Rage
- 30
Attributes & Utility
- Strength
- 207
- Intelligence
- 131
- Dexterity
- 307
- Movement Speed
- 44%