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PoE 3.25·Kalguur·Slayer

LS Slayer update and projectile explanation

by Lokati2 years ago26Subscribe

DPS
42.12M
Effective HP
191.23K
Life
3.42K
Level
95
Min budget

Overview

LS Slayer update and projectile explanation is a Path of Exile Slayer build by Lokati, made for the Kalguur league (3.25). It is centered on Lightning Strike and plays as a dexterity, attack, projectile, melee archetype. In Path of Building it reaches 42.12M DPS with 191.23K effective HP, 3.42K life. Key uniques include Arn's Anguish, Yoke of Suffering, The Taming, Ralakesh's Impatience.

Build Video

Lokati's Notes

//RETURN PROJ MATH Short and long: LS proj triggers a return (39% more damage) & a sniper's mark proj which returns (39% more damage) your non-vaal melee hit triggers a projectile which doesn't initially hit but returns (39% more damage) since it did not intially hit the return triggers a sniper's mark projectile (39% more damage) for a total of 4 returning hits or 155% more damage. Now realistically because of the way sniper's mark spread returns to the user and not the target only 66% of them will likely hit the boss resulting in an average of a 116% more projectile damage instead of 155. With no penalty on return proj it becomes 100%+ (3*100%)*.66.. or 300% more damage. //FAQ (if you have any you want answered just hit me up on twitch) Why slayer? Leech, overleech, max frenzy = max endurance and a 20% execute Why not nimis? Nimis projectiles are "randomly" fired in a radius around us which reduces the effective damage of the build by about 60% against single targets and 30% against packs because of geometry. What should I upgrade first if I am killing things slowly? vaal pact blade > 6 link > taming > 2x taming > yoke > ralakesh & arns Once you get here your upgrades get esssspensive What should I update first I am dying? ele res cap >> max life in every available slot >> a well rolled block shield (40%+) > evasion & armor with the highest rolls you can get > spell suppression My recovery feels low? Slayer is one of those builds that lives forever right up until it dies. If your recovery is low likely your damage and leech are therefor low but we're still a life flask build, so get a good life flask also use endurin g cry for life regen it also helps to annoint circle of life or excess sustenance (not sure which is better overall) for life gain on hit. What auras should I use? This depends on where you are in the game and is complicated to answer so we'll address different options: I am using life tap or mana gain/leech: grace & determination with arrogance on precision. I am using life tap or mana gain/leech but my damage is low: determination & anger with arrogance on precision. I am using blood magic: determination on eternal blessing and precision I am using blood magic but my damage is low: anger & arrogance on precision. I am using life tap or mana gain/leech with tamings and a yoke: determination & skitterbots with arrogance on precision I am using life tap or mana gain/leech with tamings and a yoke but my damage is low: not possible I am using blood magic with tamings and a yoke: don't. switch to life tap or mana build. I am using life tap or mana gain/leech with tamings/yoke & have mana reservation: determination, purity of elements & skitterbots with arrogance on precision (alternatively you can overcap spell suppression with tattoos and use an ancestral vision to become ailment immune and run anger) Why did you drop the rage node? When we can get rage on hit via a lethal pride it is no longer neccesary and those points are better elsewhere. POB Timeless jewel search does not currently include rage on hit "search" so we use phys taken as fire search which shows rage on hit see below for some generic ratios and get the highest value lethal pride you can with rage on hit as a requirement: karui_notable_add_double_damage, 2, 0, 0 karui_notable_add_melee_crit_multi, 0.5, 0, 0 karui_notable_add_melee_damage, 0.5, 0, 0 karui_notable_add_percent_strength, 0.001, 0, 0 karui_notable_add_physical_added_as_fire, 0.20, 0, 0 karui_notable_add_physical_damage, 0.13, 0, 0 karui_notable_add_physical_taken_as_fire, 1, 0, 1 Why did you drop the fortify node? When we can get fortify on melee hit on chest implicit it is no longer neccesary and those points are better elsewhere. I am having trouble with stat requirements? Take advantage of the +30 str or the +30 int nodes on the tree, if you are not yet using a yoke use an amulet that grants state and damage such as a rare or a carnage amulet. You can also catalyse amulets for additional stats. How are we generating charges? Endurance charges on block Endurance charges on enduring cry Endurance charges on kill Frenzy charges on kill Frenzy charges on hitting a unique enemy How much pierce should I run? Answer: as much as you feel comfortable clearing with, you can get pierce on gloves, pierce on helm and pierce on tree, lightning strike pierces once by default. When should I use interrogation jewel? When you can fit skitterbots on the build with the auras you need to survive and have a yoke and a taming.

Loadouts

Gear

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Upper-mid
Mid Budget
Upper-mid
Yoke of Suffering
Mid Budget
The Taming
Upper-mid
Arn's Anguish
Ralakesh's Impatience
Upper-mid
Concentrated Prismatic Tincture of Ease
Impossible Escape
New Item
Intuitive Leap
Lethal Pride
The Interrogation
New Item

Skills

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  • Lightning StrikeLightning Strike21/20WMain
  • Returning ProjectilesReturning Projectiles20/20W
  • TrinityTrinity20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • InspirationInspiration20/20W
  • MultistrikeMultistrike20/20W
  • Lightning StrikeLightning Strike21/20WMain
  • Returning ProjectilesReturning Projectiles20/20W
  • TrinityTrinity20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • InspirationInspiration20/20W
  • MultistrikeMultistrike20/20W
  • DeterminationDetermination20/20W
  • Summon SkitterbotsSummon Skitterbots20/20W
  • Flesh and StoneFlesh and Stone20/20W
  • EnlightenEnlighten3/20W
  • Sniper's MarkSniper's Mark20/20W
  • Blood RageBlood Rage20/20W
  • Mark On HitMark On Hit20/20W
  • LifetapLifetap20/20W
  • Leap SlamLeap Slam20/20W
  • LifetapLifetap20/20W
  • Faster AttacksFaster Attacks20/20W
  • PrecisionPrecision20/20W
  • ArroganceArrogance20/20W
  • Enduring CryEnduring Cry20/20W
  • Urgent OrdersUrgent Orders20/20W

Passive Tree

Passive tree 3.25
scroll to zoom
Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan

Character Stats

Level
95

Damage

Full DPS
42.12M
Combined DPS
30.1M
Hit DPS
24.08M
With Poison DPS
24.08M
With Ignite DPS
24.08M
With Bleed DPS
24.08M
Damage over Time
4.45K
Poison DPS
1.38K
Bleed DPS
3.07K
Culling DPS
6.02M
Reservation DPS
0
Average Damage
2.52M
Burst Damage
2.52M

Attack & Crit

Attack/Cast Rate
9.54/s
Hit Chance
100%
Accuracy
3.66K
Crit Chance
75%
Crit Multiplier
437%
Mana Cost
30
Life Cost
0

Defence

Effective Hit Pool
191.23K
Life
3.42K
Energy Shield
23
Mana
82
Ward
0
Armour
34.29K
Evasion
25.48K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
65%
Spell Block
61%
Spell Suppression
100%
Evade (Melee)
77%
Evade (Projectile)
77%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+8%)
Cold Resistance
75%
Lightning Resistance
76% (+1%)
Chaos Resistance
39%

Max Hit Taken

Physical
22.18K
Fire
45.24K
Cold
43.62K
Lightning
45.24K
Chaos
14.32K

Recovery

Life Regen
255.5/s
Net Life Regen
166.25/s
ES Regen
0/s
ES Recharge
23/s
Mana Regen
14.9/s
Life Leech
1.52K/s
ES Leech
0/s
Mana Leech
271.39/s
Total Degen
89.25/s

Attributes & Utility

Strength
207
Intelligence
131
Dexterity
307
Movement Speed
44%
Endurance Charges
7
Frenzy Charges
7
Power Charges
4
Rage
30
Devotion
0