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PoE 3.26·Secrets of the Atlas·Elementalist

3.26 - league start - elementalist - winter orb - multiple endgame setups

by Alkuroth1 year ago201Subscribe

DPS
23.59M
Effective HP
147.9K
Energy Shield
11.66K
Level
100
Min budget

Overview

3.26 - league start - elementalist - winter orb - multiple endgame setups is a Path of Exile Elementalist build by Alkuroth, made for the Secrets of the Atlas league (3.26). It is centered on Winter Orb and plays as a cold, intelligence, spell, channelling archetype. In Path of Building it reaches 23.59M DPS with 147.9K effective HP, 1 life, 11.66K energy shield. Suited for: Mapping. Key uniques include The Annihilating Light, Mageblood, BURST BUTTON Dying Sun, Shade of Solaris, Shade of Solaris.

Build Video

Alkuroth's Notes

Loadout Info: Leveling -> leveling Maps -> gear should be really cheap Endgame -> some stuff might be expensive, work towards it. If you have question's about what can be replaced please ask. Endgame Crit -> Good damage and decent defense. (Don't need forbidden power flame flesh but is a huge damage boost) Endgame Crit Occultist - Better version of crit. Need the liege forbidden flame and flesh (which might be absurdly pricy). Endgame Annihilating Light - Should be one of the cheaper endgame branches, not as strong as endgame crit. Endgame CI - The tankiest of the endgame branches. Good damage but uses spell totem setup GOLEMXODIA worb - see golemxodia pob, https://youtu.be/9wi3E4RdjeE - youtube link because there are too many places for me to keep updated pob links Mostly experimental, feel free to look at the gear for ideas. Giga -> giga damage - giga pricy Infinite Currency -> look but don't touch It is recommended to follow the normal route but you can jump from Maps -> any of the endgame branches if you managed to get lucky with drops CONFIGS!!!!!!!!! Yes there are a lot of configs checked but all of them should either have high uptime or are not being applied or have minimal effect on the build. If there is a config checked that is making a big difference in damage or defense please let me know. I know it looks messy but it's important for min maxing a build to have these things checked and being able to see items etc that have these modifiers in the full dps or max hit calculator. Ascendency Order Leige of the Primordial -> Mastermind of Discord -> Shaper of Flames or Winter or Storm -> Heart of Destruction You should experiment though! Winter is more tank all rounder. Flames is more tank against physical hits. Storm is more damage. (with 100% ailment effect can get 50% shock?) Bastion -> elemental defense If you are using yoke of suffering use Flames I do not have nearly enough sockets... I tried to list gems in order of priority for each category. The only mandatory pieces is the first of each category. I wanted to list a lot of different options for gems so you can experiment for what feels best. General tips: swap out controlled destruction support if elemental overload isn't proccing enough don't run low life until you have 75% chaos res. if chaos golem is dieing alot, and you are not overcapped on chaos res, low life will feel bad. burst button dying sun + bottled faith will double your dps for a short time. if using a cast spells on focus helmet with 4 curses, make sure you have enough mana to trigger all 4. if stuns are getting annoying, get the 50% energy shield counts towards stun threshold mastery. Also unspec out of the caster mastery 25% more damage if stunned recently. for the bonechill setup, you can use coldsnap or vortex, or really any large cold dot ability Need more tank, defense, dieing too much? use enfeeble / temp chains disabled gems = possible gems that you can use, experiment! Check out Maps {1}, endgame {2} setup to get an idea of which gems are most useful and which gear pieces to slot them in. On calculating the amount of hits worb has (on a small target) https://www.reddit.com/r/PathOfExileBuilds/comments/1iy18aa/a_brief_analysis_of_winter_orb_overlaps_its_aoe/ Map Mods to avoid: ele reflect cannot regen mana, life, es 60% less recovery cannot leech regex "!eec|gen|tal d|s rec" "!y: (n|m|r)" wand / sceptre mods priority order of priority for dmg mods on wand / sceptre assuming max rolls prefix + spell gems ~ 12 (adds max hit too) + cold gems ~ 11 (adds max hit too) inc spell dmg ~ 15 inc cold dmg ~ 15 added cold ~ 13 hybrid spell ~ 8 added fire or light ~ 8 suffix inc cast speed ~ 13 inc spell crit - is nice for more ele overload procs inc cold ~ 7 Configs: #mana cost multipliers were nerfed across the board #rough estimate 10% Less Mana Cost #Arcane Surge Buff 8% More Damage #winter orb changes (very rough estimates) #5% increased Projectile Frequency per Stage #25% less Projectile Frequency while Channelling 15% More Damage #60 -> 80% dmg effectiveness #33% more flat dmg 33% More Damage #we will use either shaper of flames or winter #winter is more damage #flames should feel better if you and your golems want to be tanky #shaper of flames Hits always Ignite Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire #shaper of winter (get rid of dashes to activate) -All Damage with Hits can Chill #Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect, and Enemies Chilled by your Hits have Damage taken increased by Chill Effect. #factoring in 30% chill = -Nearby enemies deal 15% less damage -Nearby enemies take 30% increased damage golem new golem buffs factoring 100% effect (ascendency) 80% passive tree 20% quality 30% jewel total = 230% = 3.3x fire golem 95% increased damage 66% increased area of effect lightning golem 33% increased attack and cast speed 59 mana regenerated per second ice golem (not using) #132% increased critical strike chance #+1386 to accuracy rating chaos golem +56% chaos resistance +52% to Damage over Time Multiplier stone golem 346 life regenerated per second 66% increased defences

Loadouts

Gear

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The Annihilating Light
god
god
god
cast speed int Anathema
double curse
god
Mageblood
god
New Item
Grand Spectrum
Watcher's Eye
Megalomaniac
New Item
New Item
Forbidden Flesh
blank snow, doryani, prism heart
sadist, blank snow, widespread
Sublime Vision
The Light of Meaning
life, es, max fire, ele res
Lethal Pride
Grand Spectrum
Grand Spectrum
Forbidden Flame

Skills

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Body Armour

  • Winter OrbWinter Orb21/20WMain
  • Arcane SurgeArcane Surge21/20W
  • Infused ChannellingInfused Channelling21/20W
  • HypothermiaHypothermia21/20W
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles6/20W
  • Awakened Added Cold DamageAwakened Added Cold Damage6/20W
  • InspirationInspiration21/20W
  • Awakened Controlled DestructionAwakened Controlled Destruction6/20W

Weapon 1

  • Winter OrbWinter Orb21/20WMain
  • Spell TotemSpell Totem21/20W
  • Multiple TotemsMultiple Totems21/20W
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles5/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • Awakened Added Cold DamageAwakened Added Cold Damage5/20W

Gloves

  • Summon Lightning GolemSummon Lightning Golem20/20W
  • Summon Flame GolemSummon Flame Golem20/20W
  • Summon Chaos GolemSummon Chaos Golem20/20W
  • Summon Stone GolemSummon Stone Golem20/20W
  • Summon Ice GolemSummon Ice Golem20/20W
  • Meat ShieldMeat Shield20/20W
  • Minion LifeMinion Life20/20W

Boots

  • Purity of FirePurity of Fire21/20W
  • Arctic ArmourArctic Armour21/20W
  • Summon SkitterbotsSummon Skitterbots21/20W
  • Flesh and StoneFlesh and Stone21/20W
  • DisciplineDiscipline21/20W
  • EnlightenEnlighten4/20W

Helmet

  • PunishmentPunishment1W
  • Sniper's MarkSniper's Mark21/20W
  • EnfeebleEnfeeble21/20W
  • Arcanist BrandArcanist Brand20/20W
  • Temporal ChainsTemporal Chains21/20W

Weapon 1

  • FrostblinkFrostblink20W
  • Flame DashFlame Dash20/20W

Gloves

  • Aspect of the Spider30W

Ring 2

  • Elemental WeaknessElemental Weakness1W

Ring 2

  • FrostbiteFrostbite1W

Passive Tree

Passive tree 3.26
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Tukohama

Character Stats

Level
100

Damage

Full DPS
23.59M
Combined DPS
7.7K
Hit DPS
4.98K
With Poison DPS
4.98K
With Ignite DPS
7.7K
With Bleed DPS
4.98K
Damage over Time
2.72K
Ignite DPS
2.72K
Culling DPS
0
Reservation DPS
0
Average Damage
1.84K
Burst Damage
1.84K

Attack & Crit

Attack/Cast Rate
2.7/s
Hit Chance
86%
Accuracy
2.08K
Crit Chance
43%
Crit Multiplier
100%
Totem Limit
1
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
147.9K
Life
1
Energy Shield
11.66K
Mana
165
Ward
0
Armour
0
Evasion
38
Phys Damage Reduction
28%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+37%)
Cold Resistance
19%
Lightning Resistance
15%
Chaos Resistance
-9%

Max Hit Taken

Physical
43.13K
Fire
221.18K
Cold
221.18K
Lightning
221.18K
Chaos

Recovery

Life Regen
0/s
ES Regen
2.02K/s
ES Recharge
11.66K/s
Mana Regen
112.1/s
Life Leech
0.2/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
191
Intelligence
637
Dexterity
213
Movement Speed
118%
Endurance Charges
4
Frenzy Charges
3
Power Charges
5
Devotion
0