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PoE 3.26·Secrets of the Atlas·Elementalist

3.26 - golemxodia pt1 - ethereal knives pt4 - ultra juiced gameplay - my fav explode build to date

by Alkuroth1 year ago23Subscribe

DPS
11.04M
Effective HP
146.95K
Energy Shield
10.18K
Level
98
Min budget

Overview

3.26 - golemxodia pt1 - ethereal knives pt4 - ultra juiced gameplay - my fav explode build to date is a Path of Exile Elementalist build by Alkuroth, made for the Secrets of the Atlas league (3.26). It is centered on Best Ignite DPS. In Path of Building it reaches 11.04M DPS with 146.95K effective HP, 1 life, 10.18K energy shield. Suited for: Simulacrum, T17, Mapping, Abyss, Breach. Key uniques include Grace of the Goddess, Replica Rumi's Concoction, The Dark Monarch, Headhunter, Cinderswallow Urn.

Build Video

Alkuroth's Notes

REGEX this is not a thourough regex. Just pick the mods I really hate / cannot do. "!eir m|'v|gen|efe|non" "!y: (n|m|r)" Spec 4: golemxodia variant , min maxing for explosions video: https://youtu.be/dwIHqgFERyw Everything reduced to atoms (you need mobs though). Also very tanky. It's seriously tanky now. WTF how is EK tanky???? max hits look terrible etc etc. Watch the clips. Especially the ultra omega juiced t17 with - max res and ele pen with all effect modifier on the tree. lol This setup became way stronger than I expected. It can clear any content but the caveat is you need mobs nearby if fighting a really tanky boss. Vaal breach can sometimes save you here. (Don't bother with uber bosses and lots of phase bosses) New mercenary setup. The party config is all messed up for spec 1-3 now. So see an old pob or import the correct mercenary yourself to get more accurate. Mssg me to get the correct export. WONKY TECH (you need merc to be equipped with garb of the ephemeral to use this) this tech is REALLY powerful but you have to pay attention to your flasks and know when you need to press them. Two replica rumis with 90-100% increased duration enkindled. Alternately press them every 6-7 seconds. They will have 100% uptime easily in content with lots of mobs. It is almost 30s of flask uptime so if you run out during scary content you can portal out and come back in. (sweaty) With these flasks and svalin we have 88% avg block... YEP ridiculous. Almost 0 block investment anywhere. If you hate pressing buttons then it's fine. Just use a normal rumi's and call it a day. BUT MAGEBLOOOOOOOOOOOOOOOOOOOOOOOD. Yes you can easily squeeze mageblood in. It will be weaker but mageblood is actually better if you are speed running lower level content where you don't need headhunter buffs and just need speed. One thing I didn't end up getting to is getting some mana reserve on the megalos and then changing ammy annoint to lasting tempest. 50% increased ignite duration is so good when we are fishing for big corpse explode ignites. I have infinite currency what do? get better megalos I guess? if you get enough block / mana reserve from megalos you can pull off some stuffs. Spec 3: golemxodia variant video: https://youtu.be/i4eYjrlciW0 key differences from spec 2 this setup is geared for clearing juiced content with a lot of rare mobs. It is very good in that department. Please don't try to boss with this one! I wanted an explode build that is still relatively tanky. Mission accomplished. The explodes are most of our damage. We have a ton of aoe, ignite prolif, and two sources of explode. In simulacrums you will see when a big rare is exploded when Kosis hp starts rapidly going down. The explodes are scaled through a crap ton of generic % damage and dot multiplier. All damage can shock / ignite. A lot of physical as extra elements. ETC. Our mercenary is still the one from spec 2 with some slight gear changes. Ideally we would have winter deacon with hatred and a ton of hatred effect. Then swap our hatred for malev or purity of elements. no mageblood 7 megalomaniacs with primordial bond (I will show you in above video how to find the ones on the left or right, we are tight on skillpoints so this is very important) (these are very expensive, 20divs+ a pop) no elemental overload - why? because headhunter buffs synergize with crits no longer stacking a ton of auras or heralds, now stacking a TON of golems Summoned Golems: 2x safeguarding 1 flame, lightning, chaos 3x stone 4x stone hordes Spec 2: (mageblood enters the chat) (see video 1 for merc setup) video: https://youtu.be/nT22A0RlBsA key differences from spec 1 mageblood (lol) tankier, more dps, way more expense we dropped 2 heralds and run purity of elements NOTICE IMPORTANT SPEC 2 We were running purity of lightning / elements but this is messing up our mercenaries res. I altered the PoB and gear and now we should be doing at least 2x the dps of what is shown in the video. Spec 1: (initial spec) video: https://youtu.be/PrJHukqG6s4 key points of the build 4 heralds 4 auras (maybe more) 4 golems the admiral + doryani on merc tech stacking reservation on the tree purposeful harbinger for aura effect 3 primordial bond large clusters +4 all skills ammy and weapon death's rush (on you) + worm ring on merc lots of aoe with heart of destruction / golems + all hits can shock + generic damage scaling for oriath's end / herald of ash and ice satisfying explodes Too Expensive? everything in the PoB adds up this is not a cheap setup and I don't really recommend trying to start this build on a budget. Notable shortcuts. if you can't afford FF heart of destruction, path to it instead and get FF for shaper of flames / shock / or herald. You will have to give up shaper of flames or herald node. Tank or dps. May also have to get rid of herald of thunder from links. Initial Brainstorming stuff if you want to check it out or not. video for below: https://youtu.be/3nnnea-ntaQ Loadouts: cheaper - 4 watchstones, maybe some ubers expensive - mageblood tier ignite - mapping, ignite prolif ftw You can use many different physical spells with this setup. I have some of them listed in the main link. Physical explode will be especially strong as we scale generic physical damage quite a bit. Experiment with ascendency nodes! Winter is more tank all rounder. Flames is more tank against physical hits. Storm is more damage. (with 100% ailment effect can get 50% shock?) Bastion -> elemental defense

Loadouts

Gear

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Grace of the Goddess
The Dark Monarch
Brimstone Coat
Whispers of Infinity
Polaric Devastation
Circle of Ambition
Agony Grip
Headhunter
Brood Span
Svalinn
Rational Doctrine
Megalomaniac
Megalomaniac
Forbidden Flesh
Megalomaniac
Carrion Scar
Megalomaniac
Loath Desire
Forbidden Flame
Behemoth Ruin
Foe Desire
Megalomaniac
Watcher's Eye
Megalomaniac
Megalomaniac
Megalomaniac

Skills

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Body Armour

  • Ethereal Knives of the MassacreEthereal Knives of the Massacre21/20W
  • EmpowerEmpower4W
  • Awakened Swift AfflictionAwakened Swift Affliction5/20W
  • TrinityTrinity21W
  • CombustionCombustion20/20W
  • CrueltyCruelty21/20W

Boots

  • Herald of PurityHerald of Purity20W
  • Herald of AshHerald of Ash20W
  • Summon Stone Golem of SafeguardingSummon Stone Golem of Safeguarding20/20W
  • Summon Chaos GolemSummon Chaos Golem20/20W

Gloves

  • MalevolenceMalevolence20W
  • Tempest ShieldTempest Shield20/7W
  • DisciplineDiscipline21W
  • Summon Lightning GolemSummon Lightning Golem21/20W

Weapon 2

  • Immortal CallImmortal Call8/20W
  • Cast when Damage TakenCast when Damage Taken20/20W
  • More DurationMore Duration20/23W

Helmet

  • Summon Stone Golem of HordesSummon Stone Golem of Hordes20W
  • Summon Stone GolemSummon Stone Golem20/20W
  • Summon Flame GolemSummon Flame Golem21/20W

Weapon 1

  • FrostblinkFrostblink20W
  • Vaal BreachVaal Breach1W
  • Frostblink of Wintry BlastFrostblink of Wintry Blast20W

Helmet

  • Summon Ice GolemSummon Ice Golem20/11W

Passive Tree

Passive tree 3.26
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Ralakesh
Runegrafts
Runegraft of the Warp
Runegraft of the Fortress

Character Stats

Level
98

Damage

Full DPS
11.04M
Hit DPS
0
Damage over Time
10.53M
Ignite DPS
10.53M
Culling DPS
0
Reservation DPS
0
Average Hit
5.16M
Average Damage
1.75M
Burst Damage
1.75M

Attack & Crit

Attack/Cast Rate
0/s
Hit Chance
34%
Crit Chance
7%
Crit Multiplier
150%
AoE Radius
3.5 m
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
146.95K
Life
1
Energy Shield
10.18K
Mana
37
Ward
472
Armour
1.72K
Evasion
51
Phys Damage Reduction
35%

Mitigation & Avoidance

Block
41%
Spell Block
63%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+18%)
Cold Resistance
80% (+90%)
Lightning Resistance
76% (+20%)
Chaos Resistance
75% (+23%)

Max Hit Taken

Physical
42.57K
Fire
63.7K
Cold
77.54K
Lightning
66.06K
Chaos

Recovery

Life Regen
0/s
ES Regen
1.32K/s
ES Recharge
10.18K/s
Mana Regen
197.4/s

Attributes & Utility

Strength
157
Intelligence
329
Dexterity
137
Movement Speed
-6%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Devotion
0