PoB ArchivesPoB Archives
PoE2 builds

PoE2 0.4·The Last of the Druids·Disciple of Varashta

PoE2 Gearless & Gemless* - Arbiter of Ash (*support gems allowed)

by isfooPoE8 months ago471Subscribe

DPS
1.8K
Effective HP
1.83K
Life
1.31K
Spirit
100
Level
97

Overview

PoE2 Gearless & Gemless* - Arbiter of Ash (*support gems allowed) is a Path of Exile 2 Disciple of Varashta build by isfooPoE, made for the The Last of the Druids league (0.4). It is centered on Kelari, the Tainted Sands and plays as a minion, persistent, command, physical archetype. In Path of Building it reaches 1.8K DPS with 1.83K effective HP, 1.31K life.

Build Video

isfooPoE's Notes

Defeating Arbiter of Ash without any gear or skill/spirit gems.

I wasn't happy with how easy my previous gearless fight turned out to be so I upped the ante and I'm quite happy with the result. Not very happy with my performance in the successful attempt (especially that sprint fail - I thought it's a foolproof strategy, but I found out it isn't). I was supposed to change the "Heft" support gem to "Execute II" at the last 35% of HP, but I just didn't find a good time to do it.

One thing to add is that I could've taken the "Punctured Lung" node to stop the Arbiter from healing in the transition to the second phase (at least I think so? Even though it's the minions that break the armour?), but I consider that to be an exploit as it clearly is not an intended interaction.

Self-imposed rules:

  • no weapons, armour, jewellery, flasks
  • no jewels
  • no skill or spirit gems
  • no lineage support gems

Buid (same build, different websites):

About the bug shown at the end: I'm getting killed by the small projectiles from the "bullet hell" shooting balls in the first phase. My theory on what is happening is that once the big balls that shoot projectiles get far enough away from the player/arena they get flagged as "not to be rendered" so it doesn't even do the typical check if entity is in view or not to check if it should be rendered or not which includes the small projectiles that shoot back to the arena. I tried a strategy where I intentionally make Arbiter shoot it to the middle of the arena and follow the balls and I belive it helped, but ofc it made dodging the projectiles much harder. I don't have big enough sample size to say for sure it worked, but I decided to just do the strategy of using the water bubble to help tank a single hit + just gamble that it won't happen.

00:00 Arbiter fight 08:06 Bonus bug showcase

Skills

Tap a skill to open trade.

  • Kelari, the Tainted SandsKelari, the Tainted Sands20WMain
  • Bidding IIIBidding III1W
  • Concentrated AreaConcentrated Area1W
  • MusterMuster1W
  • Armour Break IIIArmour Break III1W
  • HeftHeft1W
  • Kelari, the Tainted SandsKelari, the Tainted Sands1WMain
  • Navira, the Last MirageNavira, the Last Mirage20W
  • Upwelling IIUpwelling II1W
  • Rapid Casting IIRapid Casting II1W
  • Cool HeadedCool Headed1W
  • Clarity IIClarity II1W
  • Bidding IIIBidding III1W
  • Ruzhan, the Blazing SwordRuzhan, the Blazing Sword20W
  • Ruzhan, the Blazing SwordRuzhan, the Blazing Sword1W
  • Navira, the Last MirageNavira, the Last Mirage1W

Passive Tree

Passive tree 0.4
scroll to zoom
Disciple of Varashta
Disciple of Varashta

Character Stats

Level
97

Damage

Full DPS
1.8K
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Hit Chance
100%
Crit Multiplier
250%
Mana Cost
0
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
1.83K
Life
1.31K
Energy Shield
0
Mana
1.12K
Spirit
13
Darkness
0
Armour
0
Evasion
7
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Evade (Spell)
0%
Deflect
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-45%
Cold Resistance
-45%
Lightning Resistance
-45%
Chaos Resistance
0%

Max Hit Taken

Physical
2.42K
Fire
1.67K
Cold
1.67K
Lightning
1.67K
Chaos
2.42K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
98.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
22
Intelligence
273
Dexterity
7
Movement Speed
3%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
4 m