PoB ArchivesPoB Archives
Builds

[PoE 3.27] Freeze Elemental Hit of the Spectrum Warden - GUIDE UPDATE

PoE 3.26 · Secrets of the AtlasWardenElemental Hit of the Spectrum

10 months ago243

by SnooBAE85Subscribe

5.95M

DPS

21.28K

Effective HP

3.41K

Life

Overview

[PoE 3.27] Freeze Elemental Hit of the Spectrum Warden - GUIDE UPDATE is a Path of Exile Warden build by SnooBAE85, made for the Secrets of the Atlas league (3.26). It is centered on Elemental Hit of the Spectrum and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 5.95M DPS with 21.28K effective HP, 3.41K life. Key uniques include Painseeker, The Fledgling, Karui Ward, Ahuana's Bite, Daresso's Defiance.

Build Video

SnooBAE85's Notes

3.26 Elemental Hit of the Spectrum League Starter >>>>>>>>>>>>>> CAMPAIGN START <<<<<<<<<<<<<<<<< Loot Filter: https://www.pathofexile.com/account/view-profile/SnooBAE85-3311/item-filters (semi-strict) Acts 1-2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Vendor Regex for three-link or movement speed boots: g-g-g|g-g-[rb]|g-[rb]-g|[rb]-g-g|nne|rint 3 link: Galvanic Arrow + Mirage Archer + Momentum 2 link: Shrapnel Ballista + Faster Attacks 2 link: Burning Arrow + Manaforged Arrow 1 link: Sniper's Mark Movement: Frostblink + Blink Arrow Acts 3-6 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Vendor Regex for four-link or movement speed boots: ([gbr]-){3}[gbr]|rint|stal 3 or 4 link: Rain of Arrows + Mirage Archer + Added Cold Damage + Trinity 3 link: Artillery Ballista + Focused Ballista + Elemental Damage with Attacks 3 link: Frenzy + Manaforged Arrows + Innervate 2 link: Storm Rain + Manaforged Arrows + Inspiration 2 link: Sniper's Mark + Mark on Hit Auras: Haste + Anger + Herald of Ice Movement: Flame Dash + Blink Arrow Acts 7-10+ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Vendor Regex for five-link or movement speed boots: (-\w){4}|stal|gaze 4 or 5 link: Elemental Hit of the Spectrum + Returning Projectiles + Trinity + Mirage Archer + Momementum 4 link: Artillery Ballista + Focused Ballista + Elemental Damage with Attacks + Concentrated Effect 4 link: Frenzy + Manaforged Arrows + Innervate + Culling Strike 2 link: Sniper's Mark + Mark on Hit Auras : Haste + Anger + Herald of Ice Movement: Flame Dash + Blink Arrow >>>>>>>>>>>>>> END OF CAMPAIGN <<<<<<<<<<<<<<<<< >>>>>>>>>>>>>> BANDITS & PANTHEON <<<<<<<<<<<<<<<<< Bandits: Kill All (Kraiten for leveling) Major God: Soul of Arakaali (Brine-King for leveling) Minor God: Soul of Abberath (Ralakesh for leveling) >>>>>>>>>>>>>> ADDITIONAL LEVELING TIPS <<<<<<<<<<<<<<<<< There are three subsections for the leveling portion of the guide, including 'Campaign Start,' 'Early Leveling,' and 'Late Leveling.' The Skills, Items, and Passive Tree sections all contain matching templates for each of these subsections to be followed to your liking. Collectively, these encompass the segment of the game leading up to high-tier Red maps. They contain several high-power leveling Uniques, none of which are mandatory at this stage, however. This is a Precise Technique leveling tree, which means you must always be aware of your Accuracy-to-Life ratio. The trajectory plotted in the guide should keep your Life under Accuracy so long as you don't have an unusually high number of items with Life rolls equipped. Leveling will begin as a conventional Galvanic Arrow into Rain of Arrows hit-based elemental setup. Prioritize flat damage ASAP and anywhere you can get it, including Iron Rings, Serrated Quiver, Magic gloves, etc. First Bandit kill can be whichever you like, but veteran campaign runners should opt for Kraiten for the +8% increased movement speed. Act 2's sidequest The Golden Hand now grants an additional passive point. The Library quest will need to be done to pick up Inspiration, Innervate, and Flame Dash. The vendor, Lilly, can give you Immolate as of Act 6. Elemental Hit of the Spectrum and Prismweave will compete for highest priority first trade purchase. It'll be best to purchase Elemental Hit of the Spectrum off trade sometime after Act 6 and preferrably around the time when you reach Master Fletcher and Multishot on the tree. Because of all the sources of flat damage in this build, Quill Rain is actually a Best-in-Slot leveling bow until high-tier Red maps. Swap from Haste + Anger to Haste + Purity of Elements + Herald of Ice after finishing the campaign. Prior to acquiring Lioneye's Paws, run Sniper's Mark linked to Mark-on-Hit Support instead of Elemental Weakness linked to Hextouch Support. The Deadeye ascendancy will be chosen for its superior speed and instant clear in low-level content. Plan to swap from Deadeye to Warden while completing the fourth and final lab (or sooner if you wish). The cost of this respec is cheap now thanks to the addition of Gold. The Warden ascendancy favors bossing damage more than the Deadeye. Completing 2 or even 4 Voidstones within the confines of modest leveling gear should be doable for anyone familiar with their corresponding boss mechanics. >>>>>>>>>>>>>> ADDITIONAL EARLY ENDGAME TIPS <<<<<<<<<<<<<<<<< These are the major things needed to be done before entering this stage of the build: 1) Swap from Deadeye to Warden and finish the fourth and final lab. 2) Reach level 85+ with Spell Suppression cap and high Evasion. 3) Acquire a Short/Grove/Thicket base bow with a modest triple flat elemental damage roll plus attack speed if possible. 4) Acquire the following (as of 3.25) cheap build-enhancing uniques, 'Ahuana's Bite,' 'Painseeker,' 'Lioneye's Paws.' The other uniques are not as important. 5) Craft or buy the recommended flasks with the right bases and suffixes, albeit interchangeably. >>>>>>>>>>>>>> ADDITIONAL LATE ENDGAME TIPS <<<<<<<<<<<<<<<<< These are the major things needed to be done before entering these stages of the build: 1) Acquire an Ivory/Spine base bow with a respectable triple flat elemental damage roll and crit plus attack speed. 2) Spec out of Precise Technique and into the many Critical Strike nodes available on the tree. 3) Swap out of Artillery Ballistas and into a Cast-on-Crit Manaforge Arrows setup instead. 5) Craft or buy the remaining endgame utility flasks with Dying Sun to unlock 5+ projectiles in the build. 6) Get a Massive wheel Thread of Hope + double Inspired Learning (and eventually Headhunter) to unlock the true potential of map blasting.

Loadouts

Gear

New Item
The Fledgling
Daresso's Defiance
Karui Ward
The Taming
New Item
Painseeker
New Item
Lioneye's Paws
Ahuana's Bite
New Item

Skills

Body Armour

  • Elemental Hit of the SpectrumElemental Hit of the Spectrum20/20WMain
  • Returning ProjectilesReturning Projectiles20/20W
  • TrinityTrinity20/20W
  • Mirage ArcherMirage Archer20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • HypothermiaHypothermia20/20W

Weapon 1

  • Artillery BallistaArtillery Ballista20/20W
  • Focused BallistaFocused Ballista20/20W
  • Concentrated EffectConcentrated Effect20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • Added Cold DamageAdded Cold Damage20/20W
  • HypothermiaHypothermia20/20W

Helmet

  • Vaal GraceVaal Grace20W
  • Purity of ElementsPurity of Elements20/20W
  • Herald of IceHerald of Ice20/20W
  • Flame DashFlame Dash19W

Gloves

  • FrenzyFrenzy20W
  • Mirror Arrow of Bombarding ClonesMirror Arrow of Bombarding Clones20W
  • Manaforged ArrowsManaforged Arrows20W
  • CombustionCombustion20W

Boots

  • Elemental WeaknessElemental Weakness19/20W
  • HextouchHextouch20W
  • BonechillBonechill20W
  • Culling StrikeCulling Strike20W
  • Unbound Avatar20W

Boots

  • Rain of ArrowsRain of Arrows5W

Passive Tree

Passive tree 3.26
scroll to zoom
Warden
Warden
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Abberath
Runegraft
Runegraft of the Warp

Character Stats

Level
93

Damage

Full DPS
5.95M
Combined DPS
2.85M
Hit DPS
2.23M
With Poison DPS
2.23M
With Ignite DPS
2.23M
With Bleed DPS
2.23M
Damage over Time
0
Mirage DPS
615.92K
Culling DPS
0
Reservation DPS
0
Average Damage
566.53K
Burst Damage
566.53K

Attack & Crit

Attack/Cast Rate
3.94/s
Hit Chance
100%
Accuracy
3.95K
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
36
Life Cost
0

Defence

Effective Hit Pool
21.28K
Life
3.41K
Energy Shield
0
Mana
112
Ward
0
Armour
3.94K
Evasion
39.71K
Phys Damage Reduction
26%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
89%
Evade (Projectile)
85%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+3%)
Cold Resistance
75% (+2%)
Lightning Resistance
75% (+3%)
Chaos Resistance
27%

Max Hit Taken

Physical
5.85K
Fire
18.43K
Cold
18.43K
Lightning
18.43K
Chaos
7.07K

Recovery

Life Regen
68.3/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
15/s
Life Leech
43.31/s
ES Leech
0/s
Mana Leech
15.75/s

Attributes & Utility

Strength
132
Intelligence
154
Dexterity
330
Movement Speed
188%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0