- DPS
- 6.67M
- Effective HP
- 144.47K
- Life
- 5.21K
- Level
- 95
- Min budget
Overview
Mon'tregul's Grasp Zombies league starter is a Path of Exile Necromancer build by kwaherif, made for the Kalguur league (3.25). It is centered on Raise Zombie and plays as a intelligence, spell, minion archetype. In Path of Building it reaches 6.67M DPS with 144.47K effective HP, 5.21K life, 780 energy shield. Key uniques include Mon'tregul's Grasp, Darkness Enthroned, Replica Dragonfang's Flight.
Build Video
kwaherif's Notes
PoB: https://pobb.in/aqsdbJ5xFwEE
Youtube video: https://youtu.be/qqfBrTpeZ1A
I'm league starting as Mon'tregul's zombies. I actually believe that this patch has made this a viable league starter and I definitely won't regret my life choices.
The tldr is that Mon'tregul's can generate zombie damage for very cheap and compete with very powerful wands on a league start budget. The reason for that is three:
-
You can get huge aggraveted bleeds with the new vulnerability quality. This essentially means you're getting the damage of equivalent of 1.5 to 1.7 extra zombies
-
You possibly don't need to spec into minion splash or slamming zombies as the explode can carry the clear speed
-
You don't need to spec into minion defenses. This makes our pathing way easier and saves a lot of points which can either be put into damage or character survivability
The only obvious problem that I can seeis that you can't scale this to mega endgame since the bleeds become less and less of a factor. I can get to very decent damage numbers of upwards of 9, 10 mil on endgame versions but swapping to either Zoo or another permanent zombie variant would be better, especially if you can get an aggressive wand.
Anyway, thanks for reading.
Note: This is not a guide. This is just my theory crafted build that I plan on league starting. Use this at your own risk
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 6.67M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 1.81/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Minion Limit
- 5
- Mana Cost
- 115
- Life Cost
- 0
Defence
- Effective Hit Pool
- 144.47K
- Life
- 5.21K
- Energy Shield
- 780
- Mana
- 152
- Ward
- 0
- Armour
- 20.93K
- Evasion
- 2.85K
- Phys Damage Reduction
- 83%
Mitigation & Avoidance
- Block
- 69%
- Spell Block
- 76%
- Spell Suppression
- 6%
- Evade (Melee)
- 20%
- Evade (Projectile)
- 20%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 80% (+6%)
- Cold Resistance
- 81% (+9%)
- Lightning Resistance
- 80% (+13%)
- Chaos Resistance
- 57%
Max Hit Taken
- Physical
- 14.17K
- Fire
- 35.13K
- Cold
- 36.73K
- Lightning
- 35.13K
- Chaos
- 16.98K
Recovery
- Life Regen
- 275.9/s
- ES Regen
- 0/s
- ES Recharge
- 780/s
- Mana Regen
- 37.1/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 184
- Intelligence
- 237
- Dexterity
- 156
- Movement Speed
- 47%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0