Can my homebrew Mantra of Flames Molten Strike Assassin get any better?
by sam_galactic3 years ago7
- DPS
- 1.45M
- Effective HP
- 60.86K
- Life
- 3.39K
- Level
- 91
- Min budget
Overview
Can my homebrew Mantra of Flames Molten Strike Assassin get any better? is a Path of Exile Assassin build by sam_galactic, made for the Kalandra league (3.19). It is centered on Molten Strike and plays as a strength, attack, projectile, area archetype. In Path of Building it reaches 1.45M DPS with 60.86K effective HP, 3.39K life. Suited for: Mapping, Bossing. Key uniques include Law of the Wilds, Rotgut, Abhorrent Interrogation, Replica Last Resort, Legacy of Fury.
sam_galactic's Notes
PoB: https://pastebin.com/T9STBn05 T16: https://streamable.com/4bfah0
So I made a Molten Strike Assassin with about 1-2 div investment that relies on Mantra of Flames buff stacks (which have to be edited into PoB) and specifically fortify (which gives 100 buffs regardless of cap), multiplied by Replica Last Resort. Damage is ok (1.4m melee dps and 1m per ball with 6 balls that are slowed to hit a single target well).
At lvl 91 it can do T16s comfortably (with essesnces/strongboxes and harbingers on my tree not causing too much of an issue) and Maven Atlas Invitations, I haven't tested it on any big bosses, but I don't think it will be a strong bosser. It has great recovery due to overcap leech, petrified blood and recoup rings and has almost capped spell supression (my next aim for gear/skill points). It's got some evasion and armour (not much) and hit avoidance from Elusive scaling and a touch of block from dual wielding. It's reasonably fast for mapping.
The weaknesses for this build is probably DoT/ground effects being melee and it doesn't have much of a mechanism for dealing with bleed/poison. My flasks are terrible and need improvement although with all the crits and Rotgut they stay up almost permanently.
Other cool tech this uses is Abhorent Interrogation and wither from withering touch linked to Law of the Wilds (and withering step) and static strike for onslaught/cull/behead.
I'd love to hear your opinions on this build and if there are any things you can think of to get it a little better.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Abberath
Character Stats
- Level
- 91
Damage
- Full DPS
- 0
- Combined DPS
- 1.45M
- Hit DPS
- 1.41M
- With Poison DPS
- 1.41M
- With Ignite DPS
- 1.45M
- With Bleed DPS
- 1.41M
- Damage over Time
- 38.27K
- Ignite DPS
- 38.27K
- Culling DPS
- 0
- Average Damage
- 238.33K
Attack & Crit
- Attack/Cast Rate
- 5.93/s
- Hit Chance
- 100%
- Crit Chance
- 96%
- Crit Multiplier
- 755%
- Mana Cost
- 16
- Life Cost
- 0
Defence
- Effective Hit Pool
- 60.86K
- Life
- 3.39K
- Energy Shield
- 65
- Mana
- 109
- Ward
- 0
- Armour
- 8.08K
- Evasion
- 5.47K
- Phys Damage Reduction
- 41%
Mitigation & Avoidance
- Block
- 15%
- Spell Block
- 0%
- Spell Suppression
- 86%
- Evade (Melee)
- 38%
- Evade (Projectile)
- 38%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+31%)
- Cold Resistance
- 76% (+61%)
- Lightning Resistance
- 76% (+35%)
- Chaos Resistance
- 12%
Max Hit Taken
- Physical
- 13.74K
- Fire
- 27.96K
- Cold
- 27.96K
- Lightning
- 27.96K
- Chaos
- 9.06K
Recovery
- Life Regen
- 388.31/s
- ES Regen
- 0/s
- ES Recharge
- 65/s
- Mana Regen
- 12.7/s
- Life Leech
- 997.4/s
- ES Leech
- 0/s
- Mana Leech
- 145.6/s
Attributes & Utility
- Strength
- 159
- Intelligence
- 104
- Dexterity
- 348
- Movement Speed
- 192%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 4
- Devotion
- 0
- Item Rarity
- 34%