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PoE 3.25.alternate·Phrecia·Paladin

Zero to Hero Infernal Blow Paladin Episode 1

by Fuzzy Duckzy Gaming1 year ago288Subscribe

DPS
29.13K
Effective HP
19.32K
Life
3.31K
Level
64
Min budget

Overview

Zero to Hero Infernal Blow Paladin Episode 1 is a Path of Exile Paladin build by Fuzzy Duckzy Gaming, made for the Phrecia league (3.25.alternate). It is centered on Leap Slam and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 29.13K DPS with 19.32K effective HP, 3.31K life. Suited for: Mapping, Essence. Key uniques include Perseverance.

Build Video

Fuzzy Duckzy Gaming's Notes

Levelling Notes: Splitting Steel or a skill of your choosing until you reach the +1 strike mastery then switch to infernal Blow: Infernal Blow - Faster Attacks - Added Fire Act 1 tips: Iron Rings & Rustic Sash give a big damage boost early on Use the essence you get from dweller on a two handed sword (Long Sword or Bastard Sword) if you are still running your initial sword Use decoy totem if you struggle with bosses When to drop Added Fire Support: This is a great gem when you are pure physical damage, but once you are running a sword that is mainly elemental damage it is bad so swap for elemental damage with attacks NOTES for swapping to fortify and rage setup: When you have more than enough damage and feel bossing is fine you want to drop the nodes around the +1 strike area and the ignite damage nodes and start heading to the bottom left of the tree to pick up melee splash (Take the +1 strike mastery) and then take the rage and fortify nodes. Do the respec when you will have enough nodes after removing to be able to get down to take the +1 strike mastery HOW TO GEAR UP IN THE CAMPAIGN: Use the black market. It is a great source of gear upgrades along with a 4 & 5 link in the campaign. I normally try for a 4 link halfway through act 3 and a 5 link at the beginning of act 7 Remember to pick up the elemental damage crafts in act 3 and use these on jewellery it gives a big damage boost If your damage starts to fall off upgrade your sword. Use any alchemies, essences and bindings you find on bases and use the black market You want to be using 2 handed swords all the way through but in Act 1 you can use any good 2 handed weapon that drops as we do not take sword nodes until much later on If you find some chaos on you levelling route buy a prismweave rustic sash it gives a big damage boost REMEMBER TO MAKE SURE YOU ACCURACY IS ALWAYS HIGHER THAN LIFE WHEN PRECISE TECHNIQUE KEYSTONE IS TAKEN In act 9/10 when you pick up a reaver sword base buy a few deafening essences of wrath on the exchange and use them on the sword. You are looking for either fire damage cold damage or big attack speed so you can craft elemental damage as a prefix AURAS: Use precision early if you need to increase accuracy but you will be able to drop it once you take the accuracy and resistance nodes Herald of Ash in act 2 but drop for.... ...Haste in Act 3 When you can comfortably fit in a 25% aura add in Arctic Armour This is all you need for campaign and early maps. With fortify and leech you should have plenty of defences until red maps When you get to level 80+ put precision linked to arrogance to reserve from life and also add flesh and stone. You will need the reservation wheel (Leader of the Pack) before taking this 4th lab will give your war cries infinite power so you can add enduring cry to your setup with urgent orders support for endurance charges. I would also at this point add in cast when damage taken and immortal call NOTES ON GEM LINKS: Where there are multiple support gems the gems ticked are the gems I recommend but the ones underneath can be used as alternatives, for example if you cannot proc trinity add one of the alternate gems into your setup MANA SUSTAIN: You will need to use a mana flask for sustain in the campaign. We do take leech nodes later on but if it annoys you using a mana flask take the reduced attack cost nodes on the right of the tree as early as possible, use the life mastery for skills to use some life instead of mana and take the leech nodes earlier. BANDITS: KILL ALL

Loadouts

Gear

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Onslaught Fang
Rage Star
Torment Sanctuary
Death Clasp
Skull Twirl
Kraken Twirl
Mind Mitts
Perseverance
Sorrow Slippers
Lucid Prismatic Tincture of Skill

Skills

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Helmet

  • Leap SlamLeap Slam1WMain
  • Faster AttacksFaster Attacks19W

Body Armour

  • Infernal BlowInfernal Blow18W
  • Faster AttacksFaster Attacks19W
  • InspirationInspiration18W
  • Elemental Damage with AttacksElemental Damage with Attacks18W
  • TrinityTrinity18W

Gloves

  • Arctic ArmourArctic Armour18W
  • Flame DashFlame Dash3W
  • Blood RageBlood Rage18W

Boots

  • HasteHaste18W
  • Elemental WeaknessElemental Weakness2W

Weapon 1

  • PrecisionPrecision15W

Passive Tree

Passive tree 3.25
scroll to zoom
Champion
Champion
Bandits
Help Alira

Character Stats

Level
64

Damage

Full DPS
0
Combined DPS
29.13K
Hit DPS
28.52K
With Poison DPS
28.52K
With Ignite DPS
29.13K
With Bleed DPS
28.52K
Damage over Time
605.92
Ignite DPS
605.92
Culling DPS
0
Reservation DPS
0
Average Damage
10.81K
Burst Damage
10.81K

Attack & Crit

Attack/Cast Rate
2.64/s
Hit Chance
100%
Accuracy
3.97K
Crit Chance
0%
Crit Multiplier
0%
AoE Radius
1.5 m
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
19.32K
Life
3.31K
Energy Shield
5
Mana
86
Ward
0
Armour
7.8K
Evasion
14K
Phys Damage Reduction
45%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
99%
Evade (Melee)
63%
Evade (Projectile)
63%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+18%)
Cold Resistance
75% (+40%)
Lightning Resistance
75% (+10%)
Chaos Resistance
-42%

Max Hit Taken

Physical
6.22K
Fire
15.38K
Cold
15.38K
Lightning
15.38K
Chaos
3.03K

Recovery

Life Regen
274.7/s
Net Life Regen
142.06/s
ES Regen
0/s
ES Recharge
5/s
Mana Regen
10.5/s
Life Leech
627.44/s
ES Leech
0/s
Mana Leech
106.88/s
Total Degen
132.64/s

Attributes & Utility

Strength
182
Intelligence
67
Dexterity
223
Movement Speed
144%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Rage
15
Devotion
0
Item Rarity
24%