1.93K
Life
213
Energy Shield
Overview
Past Stream - Lightning Trapper Saboteur Act 8 to Tier 1: Testing a Possible 3.17 League Start Build is a Path of Exile Saboteur build by sirgog, made for the Scourge league (3.16). It is centered on Clarity and plays as a aura, intelligence, spell, area archetype. Defensively it sits at 1.93K life, 213 energy shield. Suited for: Mapping. Key uniques include Foxshade, Shavronne's Pace.
Build Video
sirgog's Notes
#PathOfExile #POE #Saboteur
Early game performance was in a different video (https://youtu.be/OrpCXIBJo5I) - in that video I ... kinda forgot to do the first Lab, which is always a good sign. It means a build is performing well enough that you don't notice all the missing power.
This is a warts-and-all run. There's a (really really dumb) death in Merciless Lab, and multiple deaths when I do an 8 mod map well before being ready for it. Softcore life.
I'm not expecting this build to get hit hard by the nerfbat in 3.17. If it does - well, I'll deal with that when patch notes hit.
As Scourge is not in 3.17, I don't use Scourge mechanics. Scourge is a huge fountain of gear in Act 1 and an early source of 5 and 6 links but this runthrough ignores that.
Ascendancy: Saboteur. Born In The Shadows, Pyromaniac, Perfect Crime, Chain Reaction. Order doesn't matter much, all four nodes are really good and none outshine the others.
Key Power Milestones: Level 8: Gain access to 'Buzzing' wands (Adds 1-2 to 21-22 Lightning Damage to Spells) via vendor recipe. Vendor a wand + a SCOURED Topaz Ring + an Alteration Orb. I skip this milestone. Level 20: Gain access to 'Crackling' wands (Adds 1-4 to 46-49 Lightning Damage to Spells) via vendor recipe. Vendor a wind + a RARE Topaz Ring + an Alteration Orb. 'Recover 30 life when your trap is triggered by an enemy' mastery Lab1: The powerful defenses of Born in the Shadows Lab3: Chain Reaction
Bandit choice: Alira, with a view to (possibly) respeccing to kill all when amazing jewels become available. Alira is just too good early on though.
The character as you see it at the start of this stream: https://pastebin.com/YcmVeuU8
And at the end: https://pastebin.com/6LmvSViG
Gear is dumpster tier at the end - this is still 'good enough' for the content being done. At some point Lightning Spire Trap needs an upgrade to being 4 linked, the golem needs to go and the worst rare items equipped need to be replaced with new items.
(Please note: if I decide this is worth making a guide, that WILL differ from this)
This build uses two main skills, Lightning Trap for anti-trash work, and the slow but devastating Lightning Spire Trap to take out unusually durable blue packs, tanky rares and bosses.
Act 1 pre-Brutus: Stormblast Mine - Swift Assembly Act 1 post-Brutus: Stormblast Mine - Swift Assembly - Added Cold OR Added Lightning (either option is fine) Act 2: Lightning Trap - Swift Assembly - Added Cold OR Added Lightning Act 3-7: Lightning Trap - Swift Assembly - Added Cold OR Added Lightning - Trap and Mine Damage Support From Gravicius onward: ALSO ADD Lightning Spire Trap - Added Lightning - Trap and Mine Support
At some point these supports will change. Advanced Traps Support becomes EXTREMELY good lategame (on Lightning Spire trap only, not for Lightning Trap)
Join as a channel member to get access to perks (this helps fund the channel): https://www.youtube.com/channel/UC1SoHjGhDqK6h980sYsXjhg/join
I've started streaming on Twitch! https://www.twitch.tv/sirgog will take you there.
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Gear










Skills
Passive Tree


Character Stats
Defence
- Life
- 1.93K
- Energy Shield
- 213
- Mana
- 293
- Armour
- 19
- Evasion
- 792
- Block | Spell Block
- 24% | 0%
- Ward
- 0
Resistances
- Fire Resistance
- 26%
- Cold Resistance
- 23%
- Lightning Resistance
- 23%
- Chaos Resistance
- -60%
Offence
- Crit Chance
- 0%
- Crit Multiplier
- 240%
Attributes & Utility
- Strength
- 91
- Intelligence
- 165
- Dexterity
- 141
- Movement Speed
- 19%
- Item Rarity
- 14%