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PoE 3.19·Kalandra·Shadow

Best SHADOW LEVELLING & First Ascendancy | PoE

by Altek2k4 years ago1.37KSubscribe

DPS
1.48K
Effective HP
2.44K
Life
1.02K
Level
28
Min budget

Overview

Best SHADOW LEVELLING & First Ascendancy | PoE is a Path of Exile Shadow build by Altek2k, made for the Kalandra league (3.19). It is centered on Lightning Trap and plays as a trap, critical, intelligence, spell archetype. In Path of Building it reaches 1.48K DPS with 2.44K effective HP, 1.02K life. Suited for: Mapping, Sanctum, Delve.

Build Video

Altek2k's Notes

This is a levelling guide, it is NOT designed as an end game build! ACT 1 Start with viper strike and chance to poison. Kill Hillock Buy GGB and a BBB wands - If no 3 link wands you can stick with dual daggers until available. If we can't get the wands try to get any GGB item from tarkleigh Tarkleigh for the Enemy at the Gate Quest - StormBlast Mine Each time you go back to town check for runner's boots Storm Blast mine - Chance to Poison Mud Flats > Submerged passage > waypoint to Coast > Tidal Islands - Kill Hailrake Grab the medicine chest and log. Orb of Storms and Frostblink from Tarkleigh for the breaking some eggs Quest Nessa for a quicksilver flask and Swift assembly. Buy Frost Bomb and Arcane Surge from Nessa. Do not level Arcane surge. Our first three links will be Stormblast Mine - Swift Assembly - Chance to Poison Orb of Storms - Frost Bomb - Arcane Surge. Submerged Passage - Drop a portal on the bridge -> Head all way to prison waypoint, back to town. Portal > Flooded depth - Kill Dweller. Nessa - Added Cold for the Quest reward. Buy added Lightning. Tarkleigh - Skill Book Stormblast Mine - Swift Assembly - Added Cold Orb of Storms - Frost Bomb - Added Lightning. Frost Blink - Arcane Surge Kill Brutus. Flame Dash for the reward from Tarkleigh Flame Dash - Arcane Surge Here I bought the two cheapest blue gems I could from Nessa and converted my Iron Rings to Cold Resist Rings in preparation for the end of act Boss. Head through Prisoner's Gate to the Ship Graveyard, find the overturned boat and into the cave beneath it. Seek and acquire the item at the Quest marker then exit. Move to the wall that is furthest from the entrance to this area and find the Cavern of Wrath. Enter the cavern and port back to the Ship Graveyard Waypoint to kill Fairgraves. Once he's down log to town. We're gonna pick up Lightning Trap as a Quest reward from Nessa and we'll use this later. Grab the Skill Book from Bestel for killing Fairgraves. If you have an Iron Ring and an Alteration we're going to roll added Lightning on one of our ones, two if we can afford it. Back to the Caverns of Wrath now and head to the Cavern of Anger on our way to Merveil. The Merveil fight should be fairly easy with our two Cold Resistance Rings and newly empowered wands. Once you get her down, exit at the door at the back of the Arena into the Jungle, sprint through to Act Two. Once in town selling any junk you have to Greust and head out the right hand door into the Old Fields. ACT 2 Follow the path till you reach the exit to the crossroads. If you don't have your second Quicksilver or Move Boots yet then drop a portal at the door or near the den entrance. Once in The Crossroads head to the Waypoint. If you don't have the Quicksilver flask then Port back to town, follow the portal to the den and kill the big white bear at the end. Log and get your flask from Yeena. If you already had your two flasks but no boots then do the Vendor recipe to get movement boots. Take the Waypoint back to the crossroads and head straight up until you find the Chamber of Sins. Head to the centre of the Chamber and follow the direction of the Waypoint to the stairs into level two. There is a Trial of Ascendancy in here- find the narrow offshoot and follow it till the end where you will find and destroy Fidelitas. Log back into town and grab Skitterbots reward from Greust then head over to Yeena and grab Herald of Ice or Herald of Thunder depending on the colour sockets you have available. Activate both of these as soon as you reach the requirements. Out of town to the left now takes us into the Riverways and we follow the path from right to left and grab the Waypoint as we pass it. Flame Dash should traverse all of the Broken Bridges with ease. Eventually you'll find the door to the Western Forest. Follow the path right to the bottom of the map, grabbing the way point and noting the side of the path it's on. At the bottom of the map kill Captain Arteri grab the Thaumetic Emblem and place it in the Thaumetic Seal. Bestel in act 1 will give you a skill book for this- remember to collect it once we go back to town. Head up the wall in this area on the opposite side of the path to the Waypoint until you find the Weaver's Chamber- go in and kill the Weaver. When she's down grab the stick type thing and log out. Once you're back in town grab Trap or Mine Damage from Silk (Quest Reward) and replace Added Cold with it. Buy a second one for later if you can afford it Stormblast Mine - Swift Assembly - Trap and Mine Damage Buy an Elemental Focus from Yeena in case we drop an early fall link in act three. Bandits - Help Alira for the resistance crit multi and Mana- From the Wetlands the rest of Act 2 is linear- just keep going as we have been until you get to the Vaal Overseer and defeat it. Once he's down log out and then log back in and take the Waypoint to the beginning of act three. ACT 3 Run left from the waypoint. Once you've killed the Guard Captain talk to Clarissa run around the edge of the town to the Slums and make Piety retreat in the Crematorium. We're going to get the quest reward of Conductivity from Maramoa. We're going to keep this up during boss fights to deal even more damage. We also buy Grace from Clarissa which we'll use as soon as we have enough dexterity. This will replace Herald of Ice or Herald of Thunder. We're going to continue using our current skills now until the Dominus fight or you switch out to your skill of choice, whichever comes first. Once we've melted Piety in the Lunaris Temple we're going to get Seismic Trap from Maramoa and buy Lightning Spire Trap from Clarissa. Once you get to level 28 we will be transitioning to Lightning Traps. We do want to get to level 28 before we reach Dominus even if that means porting out of the Tower to change your skills. Our new skill setup is going to be as following- Lightning Trap - Multiple Traps - Trap and Mine Damage - (Elemental Focus) Lightning Spire Trap - Multiple Traps - Trap and Mine Damage - (Controlled Destruction) Seismic Trap - Trap and Mine Damage. NOTE : Seismic Traps saw some heavy nerfs coming into the Lake of Kalandra league but as we're just using this for supplementary damage to our Lightning Traps on bosses this won't be an issue. It's important to note that none of our traps share a cooldown and so you can use them as soon as they come up. ACT 4 Run lab once you get to Crystal Veins! End of Act Lightning Trap - ClusterTraps - Trap and Mine Damage - (Elemental Focus) Lightning Spire Trap - Cluster Traps - Trap and Mine Damage - (Controlled Destruction) ACT 6 Seismic Trap - Advanced Traps - Trap and Mine - Brutality. Ascendancies- I always run my first lab once I get to the Crystal Veins in act 4. With this build it is possible to run it sooner, however it won't feel as comfortable. Saboteur - If traps Perfect Crime If mines Bomb Specialist Pyromaniac second Trickster - One Step Ahead. Assassin - Mist Walker if I don't have another consistent way of getting Elusive. Otherwise whatever fits your build best

Loadouts

Gear

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Snapping Driftwood Wand
Pain Visor
Wild Leather
Miracle Scarab
Coral Ring
Sapphire Ring
Maelstrom Fist
Leather Belt
Foe Trail
Crackling Carved Wand

Skills

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Body Armour

  • Lightning TrapLightning Trap5WMain
  • Elemental FocusElemental Focus2W
  • Multiple TrapsMultiple Traps6W
  • Trap and Mine DamageTrap and Mine Damage2W

Weapon 1

  • Orb of StormsOrb of Storms8W
  • Frost BombFrost Bomb8W
  • Power Charge On CriticalPower Charge On Critical2W

Helmet

  • Lightning Spire TrapLightning Spire Trap1W
  • Swift AssemblySwift Assembly8W
  • Multiple TrapsMultiple Traps6W

Gloves

  • Seismic TrapSeismic Trap1W
  • Trap and Mine DamageTrap and Mine Damage3W

Boots

  • Flame DashFlame Dash5W
  • Arcane SurgeArcane Surge4W

Weapon 2

  • GraceGrace2W

Gloves

  • Summon SkitterbotsSummon Skitterbots4W

Passive Tree

Passive tree 3.19
scroll to zoom
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
28

Damage

Full DPS
0
Combined DPS
1.48K
Hit DPS
1.48K
With Poison DPS
1.48K
With Ignite DPS
1.48K
With Bleed DPS
1.48K
Damage over Time
0
Culling DPS
0
Average Hit
793.05

Attack & Crit

Attack/Cast Rate
1.86/s
Crit Chance
28%
Crit Multiplier
210%
Mana Cost
23
Life Cost
0

Defence

Effective Hit Pool
2.44K
Life
1.02K
Energy Shield
83
Mana
140
Ward
0
Armour
23
Evasion
1.8K
Phys Damage Reduction
7%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
22%
Evade (Melee)
73%
Evade (Projectile)
73%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-60%
Cold Resistance
-11%
Lightning Resistance
-36%
Chaos Resistance
-60%

Max Hit Taken

Physical
1.19K
Fire
692.5
Cold
998.2
Lightning
814.71
Chaos
640.63

Recovery

Life Regen
1.2/s
ES Regen
0/s
ES Recharge
83/s
Mana Regen
9.6/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
54
Intelligence
153
Dexterity
130
Movement Speed
7%
Endurance Charges
3
Frenzy Charges
3
Power Charges
4
Devotion
0