The strongest flicker build in mirage 3.28
by Leather-Ad-26916 months ago8
- DPS
- 336.66M
- Effective HP
- 520.02K
- Life
- 4.9K
- Level
- 100
- Min budget
Overview
The strongest flicker build in mirage 3.28 is a Path of Exile Slayer build by Leather-Ad-2691, made for the Mirage league (3.28). It is centered on Flicker Strike and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 336.66M DPS with 520.02K effective HP, 4.9K life, 176 energy shield. Suited for: Mapping. Key uniques include Kalandra's Touch, Screams of the Desiccated, The Writhing Jar, Darkray Vectors, The Writhing Jar.
Build Video
Leather-Ad-2691's Notes
Current pob: https://pobb.in/M0EhQ2jkB_B2
GIGA minmax version: https://pobb.in/0Tdm0qUPxS_M
ggg, has truly fucked up with the shrine belt. while resonating shrine was nerfed, it is still the BIS shrine for flicker, any flicker builds using echo or accel shrine is automatically BAIT.
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Build Overview:
- This build works solely due to the resonating shrine, which I juice to +2 charges with gull and the blunderbore. Easy max 90% ele and chaos res with the resistance shrine.
- instant max charge generation
- Build has 15 frenzy and endurance charges
- Build is made for "uptime" basically what you see in pob is what you will always get, no bs assassin mark as the only charge generation in many builds.
- NOT CHEAP
- AN ACTUAL build! Has actual proper defenses with DAMAGE. Not a paper flicker that looks good on pob that dies the instant anything touches them. Still a actual flicker build that is FAST and DELETES. Gladiator who? no damage and max hit ascend smh.
- Swap close combat for melee splash for mapping content
- Extremely straight forward build, stack frenzy and endurance charges, should be little to no variance on how you build this version of flicker
- get perfect turtle or marionette for a spectre that wont ever die so you will have perma 15% dr from companionship support or you can go perfect tiger for haste and more speed
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Defense Overview:
- slayer overleech for sustain and 10% less damage taken:
- Fortify for 20% dr
- 90% max elemental and chaos res
- "decent" avoidance with some evade and block
- Flesh and stone for 20% less damage taken
- 15 endurance charges for 60% phy and ele dr
- Suppress capped
- Companionship for 15% dr
- soul of lunaris for 6% ele dr
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Why resonating shrine:
- gives +2 max charges
- makes charge generation extremely easy, no more relying on trash farruls
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Where damage coming from:
- 15 endurance and frenzy charges is alot of damage.
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If you want to make this build, it should be extremely easy but costly, but this is the strongest flicker build that is ingame right now, nothing else even comes close.
I might make a "budget" (20-50d) version of this build that uses only a 1 mod resonating shrine without resistance shrine later, probably only have around 50-80mil dps and around 200k ehp.
Gear
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Skills
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Helmet
- Create Lesser Shrine1W
Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Solaris, Soul of Yugul
- Runegrafts
- Runegraft of the ImbuedRunegraft of the ImbuedTinctures applied to you have 30% increased Effect while affected by no FlasksLimited to 1 Runegraft of the ImbuedRunegraft of FuryRunegraft of FuryGain 3 Rage when you use a Life FlaskLimited to 1 Runegraft of FuryRunegraft of GemcraftRunegraft of Gemcraft+1 to Level of all non-Exceptional Support GemsLimited to 1 Runegraft of Gemcraft
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 336.66M
- Hit DPS
- 336.62M
- With Poison DPS
- 336.62M
- With Ignite DPS
- 336.62M
- With Bleed DPS
- 336.66M
- Damage over Time
- 42.63K
- Bleed DPS
- 42.63K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 23.71M
- Burst Damage
- 23.71M
Attack & Crit
- Attack/Cast Rate
- 14.2/s
- Cooldown
- 0s
- Hit Chance
- 100%
- Accuracy
- 4.29K
- Crit Chance
- 100%
- Crit Multiplier
- 603%
- Mana Cost
- 36
- Life Cost
- 0
Defence
- Effective Hit Pool
- 520.02K
- Life
- 4.9K
- Energy Shield
- 176
- Mana
- 59
- Ward
- 0
- Armour
- 2.41K
- Evasion
- 5.43K
- Phys Damage Reduction
- 85%
Mitigation & Avoidance
- Block
- 46%
- Spell Block
- 15%
- Spell Suppression
- 100%
- Evade (Melee)
- 45%
- Evade (Projectile)
- 45%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 90% (+15%)
- Cold Resistance
- 90% (+81%)
- Lightning Resistance
- 90% (+69%)
- Chaos Resistance
- 90%
Max Hit Taken
- Physical
- 76.61K
- Fire
- 476.95K
- Cold
- 376.79K
- Lightning
- 376.79K
- Chaos
- 191.32K
Recovery
- Life Regen
- 78.3/s
- Net Life Regen
- 18.04/s
- ES Regen
- 0/s
- ES Recharge
- 176/s
- Mana Regen
- 14/s
- Life Leech
- 1.12K/s
- ES Leech
- 0/s
- Mana Leech
- 188.2/s
- Total Degen
- 60.26/s
Attributes & Utility
- Strength
- 105
- Intelligence
- 146
- Dexterity
- 61
- Movement Speed
- 117%
- Endurance Charges
- 15
- Frenzy Charges
- 15
- Power Charges
- 6
- Rage
- 20
- Devotion
- 0